| [1992] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Damian 'Mozork' Frick | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2159] | 29 | /** | 
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 | 30 |     @file AddQuestHint.cc | 
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 | 31 |     @brief | 
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| [2251] | 32 |     Implementation of the AddQuestHint class. | 
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| [2159] | 33 | */ | 
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 | 34 |  | 
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| [2105] | 35 | #include "OrxonoxStableHeaders.h" | 
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 | 36 | #include "AddQuestHint.h" | 
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 | 37 |  | 
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| [1992] | 38 | #include "core/CoreIncludes.h" | 
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| [2068] | 39 | #include "util/Exception.h" | 
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| [2021] | 40 |  | 
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| [2205] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" | 
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| [2021] | 42 | #include "QuestManager.h" | 
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| [2081] | 43 | #include "QuestItem.h" | 
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| [2095] | 44 | #include "QuestHint.h" | 
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| [1992] | 45 |  | 
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 | 46 | namespace orxonox { | 
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 | 47 |  | 
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 | 48 |     CreateFactory(AddQuestHint); | 
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 | 49 |  | 
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| [2159] | 50 |     /** | 
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 | 51 |     @brief | 
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 | 52 |         Constructor. Registers the object. | 
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 | 53 |     */ | 
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| [2092] | 54 |     AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) | 
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| [2021] | 55 |     { | 
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| [2092] | 56 |         RegisterObject(AddQuestHint); | 
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| [2021] | 57 |     } | 
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| [2092] | 58 |  | 
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| [1992] | 59 |     /** | 
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 | 60 |     @brief | 
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 | 61 |         Destructor. | 
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 | 62 |     */ | 
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 | 63 |     AddQuestHint::~AddQuestHint() | 
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 | 64 |     { | 
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 | 65 |     } | 
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| [2092] | 66 |  | 
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| [2159] | 67 |     /** | 
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 | 68 |     @brief | 
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 | 69 |         Method for creating a AddQuestHint object through XML. | 
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 | 70 |     */ | 
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| [2076] | 71 |     void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 72 |     { | 
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 | 73 |         SUPER(AddQuestHint, XMLPort, xmlelement, mode); | 
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| [2092] | 74 |  | 
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| [2076] | 75 |         XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); | 
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| [2226] | 76 |          | 
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 | 77 |         COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; | 
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| [2076] | 78 |     } | 
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| [1992] | 79 |  | 
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| [2159] | 80 |     /** | 
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 | 81 |     @brief | 
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| [2191] | 82 |         Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. | 
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| [2159] | 83 |     @param id | 
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 | 84 |         The QuestHint id. | 
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 | 85 |     @param | 
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 | 86 |         Returns true if successful. | 
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 | 87 |     */ | 
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| [2191] | 88 |     bool AddQuestHint::setHintId(const std::string & id) | 
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| [2081] | 89 |     { | 
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 | 90 |         if(!QuestItem::isId(id)) | 
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 | 91 |         { | 
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 | 92 |             COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
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| [2159] | 93 |             return false; | 
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| [2081] | 94 |         } | 
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| [2159] | 95 |          | 
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| [2081] | 96 |         this->hintId_ = id; | 
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| [2159] | 97 |         return true; | 
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| [2081] | 98 |     } | 
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 | 99 |  | 
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| [1992] | 100 |     /** | 
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 | 101 |     @brief | 
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| [2191] | 102 |         Invokes the QuestEffect. | 
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| [1992] | 103 |     @param player | 
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 | 104 |         The player. | 
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| [2068] | 105 |     @return | 
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| [2191] | 106 |         Returns true if the QuestEffect was successfully invoked. | 
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| [1992] | 107 |     */ | 
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| [2205] | 108 |     bool AddQuestHint::invoke(PlayerInfo* player) | 
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| [1992] | 109 |     { | 
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| [2159] | 110 |         if(player == NULL) //!< NULL-pointers are evil! | 
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| [2068] | 111 |         { | 
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 | 112 |             COUT(2) << "The input player is NULL." << std::endl; | 
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 | 113 |             return false; | 
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 | 114 |         } | 
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 | 115 |  | 
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| [2226] | 116 |         COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl; | 
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 | 117 |  | 
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| [2068] | 118 |         try | 
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 | 119 |         { | 
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 | 120 |             QuestHint* hint = QuestManager::findHint(this->hintId_); | 
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| [2226] | 121 |             if(hint == NULL || !hint->setActive(player)) | 
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| [2093] | 122 |             { | 
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 | 123 |                 return false; | 
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 | 124 |             } | 
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 | 125 |         } | 
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 | 126 |         catch(const Exception& e) | 
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 | 127 |         { | 
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 | 128 |            COUT(2) << e.getFullDescription() << std::endl; | 
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 | 129 |            return false; | 
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 | 130 |         } | 
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| [2092] | 131 |  | 
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| [2226] | 132 |         COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player." << std::endl; | 
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| [2093] | 133 |         return true; | 
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| [2092] | 134 |  | 
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| [1992] | 135 |     } | 
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 | 136 | } | 
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