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source: code/branches/questsystem2/src/orxonox/objects/quest/AddQuestHint.cc @ 2226

Last change on this file since 2226 was 2226, checked in by dafrick, 15 years ago

Resolved some issues, should be complete now.
Done some testing, no obvious errors uncovered.

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuestHint.cc
31    @brief
32        Implementation of the AddQuestHint class.
33*/
34
35#include "OrxonoxStableHeaders.h"
36#include "AddQuestHint.h"
37
38#include "core/CoreIncludes.h"
39#include "util/Exception.h"
40
41#include "orxonox/objects/infos/PlayerInfo.h"
42#include "QuestManager.h"
43#include "QuestItem.h"
44#include "QuestHint.h"
45
46namespace orxonox {
47
48    CreateFactory(AddQuestHint);
49
50    /**
51    @brief
52        Constructor. Registers the object.
53    */
54    AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator)
55    {
56        RegisterObject(AddQuestHint);
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    AddQuestHint::~AddQuestHint()
64    {
65    }
66
67    /**
68    @brief
69        Method for creating a AddQuestHint object through XML.
70    */
71    void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
72    {
73        SUPER(AddQuestHint, XMLPort, xmlelement, mode);
74
75        XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode);
76       
77        COUT(3) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl;
78    }
79
80    /**
81    @brief
82        Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on.
83    @param id
84        The QuestHint id.
85    @param
86        Returns true if successful.
87    */
88    bool AddQuestHint::setHintId(const std::string & id)
89    {
90        if(!QuestItem::isId(id))
91        {
92            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
93            return false;
94        }
95       
96        this->hintId_ = id;
97        return true;
98    }
99
100    /**
101    @brief
102        Invokes the QuestEffect.
103    @param player
104        The player.
105    @return
106        Returns true if the QuestEffect was successfully invoked.
107    */
108    bool AddQuestHint::invoke(PlayerInfo* player)
109    {
110        if(player == NULL) //!< NULL-pointers are evil!
111        {
112            COUT(2) << "The input player is NULL." << std::endl;
113            return false;
114        }
115
116        COUT(3) << "AddQuestHint on player: " << player << " ." << std::endl;
117
118        try
119        {
120            QuestHint* hint = QuestManager::findHint(this->hintId_);
121            if(hint == NULL || !hint->setActive(player))
122            {
123                return false;
124            }
125        }
126        catch(const Exception& e)
127        {
128           COUT(2) << e.getFullDescription() << std::endl;
129           return false;
130        }
131
132        COUT(3) << "QuestHint {" << this->getHintId() << "} successfully added to player." << std::endl;
133        return true;
134
135    }
136}
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