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source: code/branches/presentationHS15/src/orxonox/controllers/DivisionController.cc @ 11026

Last change on this file since 11026 was 11026, checked in by landauf, 8 years ago

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[10678]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10885]23 *      Gani Aliguzhinov
[10678]24 *   Co-authors:
[10885]25 *      ...
[10678]26 *
27 */
28
29#include "DivisionController.h"
[10849]30#include "infos/PlayerInfo.h"
[10678]31
32namespace orxonox
33{
34
35    RegisterClass(DivisionController);
36
[10826]37    //Leaders share the fact that they have Wingmans
[10886]38    DivisionController::DivisionController(Context* context) : ActionpointController(context)
[10678]39    {
40        RegisterObject(DivisionController);
[10759]41        this->setFormationMode(FormationMode::DIAMOND);
[10763]42        this->target_ = 0;
[10725]43        this->myFollower_ = 0;
44        this->myWingman_ = 0;
[10678]45    }
46
47    DivisionController::~DivisionController()
48    {
[10854]49        for (size_t i = 0; i < this->actionpoints_.size(); ++i)
50        {
51            if(this->actionpoints_[i])
52                this->actionpoints_[i]->destroy();
53        }
54        this->parsedActionpoints_.clear();
55        this->actionpoints_.clear();
[10725]56    } 
[10731]57
[10826]58    void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(DivisionController, XMLPort, xmlelement, mode);
[10912]61       
[10826]62    }
[10725]63    void DivisionController::tick(float dt)
[10803]64    {   
65        if (!this->isActive())
[10861]66            return;   
[10953]67       
[10722]68        SUPER(DivisionController, tick, dt);
[10909]69       
[10678]70    }
[10725]71    void DivisionController::action()
[10854]72    {   
[10946]73        if (!this || !this->getControllableEntity() || !this->isActive())
[10859]74            return;
[10861]75       
[10864]76        ActionpointController::action();
[10861]77        if (!this || !this->getControllableEntity())
78            return;
79        if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()))
80        {
[10974]81            //when this dies, its follower will execute all its actionpoints, if follower dies before this, wingman will do this
[10861]82            if (this->myFollower_)
83            {
84                this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
85            }
86            else if (this->myWingman_)
87            {
88                this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
89            }   
90        }
[10915]91
[10859]92       
[10709]93    }
[10869]94    //I wanted to do it different here, but at this point I think nothing will change if I delete that method
[10854]95    void DivisionController::stayNearProtect()
96    {
[10864]97        ActionpointController::stayNearProtect();
[10854]98    }
99   
[10885]100    bool DivisionController::setWingman(ActionpointController* newWingman)
[10731]101    {
102        if (!this->myWingman_)
103        {
[10877]104            this->myWingman_ = newWingman;
[10885]105            if (!this->hasFollower())
106                newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
[10731]107            return true;
108        }
109        else
110        {
111            return false;
112        }
113    }
[10885]114    bool DivisionController::setFollower(ActionpointController* newFollower)
[10731]115    {
[10877]116        if (!this->myFollower_)
[10731]117        {
[10877]118            this->myFollower_ = newFollower;
[10882]119            if (this->hasWingman())
120            {
121                this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false);
122            }
[10885]123
124            newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
125           
[10731]126            return true;
127        }
128        else
129        {
130            return false;
131        }
132    }
133    bool DivisionController::hasWingman()
134    {
135        if (this->myWingman_)
136            return true;
137        else
138            return false;
139    }
140    bool DivisionController::hasFollower()
141    {
142        if (this->myFollower_)
143            return true;
[10882]144       
145        return false;
[10731]146    }
[10915]147
[10678]148}
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