| [1661] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| [2896] | 25 | * Benjamin Knecht |
|---|
| [1661] | 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _GSLevel_H__ |
|---|
| 30 | #define _GSLevel_H__ |
|---|
| 31 | |
|---|
| [5842] | 32 | #include "OrxonoxPrereqs.h" |
|---|
| [3196] | 33 | |
|---|
| 34 | #include <string> |
|---|
| [5922] | 35 | #include <set> |
|---|
| [2662] | 36 | #include "core/OrxonoxClass.h" |
|---|
| [2896] | 37 | #include "core/GameState.h" |
|---|
| [1661] | 38 | |
|---|
| 39 | namespace orxonox |
|---|
| 40 | { |
|---|
| [5876] | 41 | class _OrxonoxExport GSLevel : public GameState |
|---|
| [1661] | 42 | { |
|---|
| 43 | public: |
|---|
| [3370] | 44 | GSLevel(const GameStateInfo& info); |
|---|
| [2087] | 45 | ~GSLevel(); |
|---|
| [2790] | 46 | |
|---|
| [2896] | 47 | void activate(); |
|---|
| 48 | void deactivate(); |
|---|
| 49 | void update(const Clock& time); |
|---|
| 50 | |
|---|
| [1670] | 51 | protected: |
|---|
| 52 | void loadLevel(); |
|---|
| 53 | void unloadLevel(); |
|---|
| 54 | |
|---|
| [5693] | 55 | InputState* gameInputState_; //!< input state for normal ingame playing |
|---|
| 56 | InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI |
|---|
| 57 | InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI |
|---|
| [5876] | 58 | |
|---|
| 59 | XMLFile* startFile_; |
|---|
| [5922] | 60 | std::set<BaseObject*> staticObjects_; |
|---|
| [6150] | 61 | bool bShowIngameGUI_; |
|---|
| [1661] | 62 | }; |
|---|
| 63 | } |
|---|
| 64 | |
|---|
| 65 | #endif /* _GSLevel_H__ */ |
|---|