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source: code/branches/network5/src/libraries/network/packet/Gamestate.cc @ 7758

Last change on this file since 7758 was 7758, checked in by scheusso, 13 years ago

merging network4 into network5 branch

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[1711]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1711]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[1701]29#include "Gamestate.h"
[3214]30
[2773]31#include <zlib.h>
[3214]32
33#include "util/Debug.h"
[2896]34#include "core/GameMode.h"
[3214]35#include "core/ObjectList.h"
36#include "network/synchronisable/Synchronisable.h"
37#include "network/GamestateHandler.h"
[1701]38
[2171]39namespace orxonox {
[1701]40
41namespace packet {
42
[2662]43#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
[1740]44
[7758]45#define PACKET_FLAG_GAMESTATE  0 //PacketFlag::Reliable
[2087]46
[7163]47inline bool memzero( uint8_t* data, uint32_t datalength)
48{
49  uint64_t* d = (uint64_t*)data;
[2662]50
[7163]51  for( unsigned int i=0; i<datalength/8; i++ )
52  {
53    if( *(d+i) != 0 )
54      return false;
55  }
56  // now process the rest (when datalength isn't a multiple of 4)
57  for( unsigned int j = 8*(datalength/8); j<datalength; j++ )
58  {
59    if( *(data+j) != 0 )
60      return false;
61  }
62  return true;
63}
64
65
66Gamestate::Gamestate():
[7758]67  header_()
[1701]68{
[1907]69  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]70}
71
[7163]72
[1907]73Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
[7758]74  Packet(data, clientID), header_(data)
[1701]75{
[1907]76  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[1701]77}
78
[7163]79
[7758]80Gamestate::Gamestate(uint8_t *data):
81  header_(data)
[1907]82{
83  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[7163]84  data_ = data;
[1907]85}
[1701]86
[7163]87
[2662]88Gamestate::Gamestate(const Gamestate& g) :
[7758]89  Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0)
[2662]90{
91  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
[7163]92  sizes_ = g.sizes_;
[2662]93}
[1907]94
[2662]95
[1701]96Gamestate::~Gamestate()
97{
98}
99
[7163]100
[2171]101bool Gamestate::collectData(int id, uint8_t mode)
[1701]102{
[2662]103  uint32_t tempsize=0, currentsize=0;
[1751]104  assert(data_==0);
[2662]105  uint32_t size = calcGamestateSize(id, mode);
[1740]106
[1701]107  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
108  if(size==0)
109    return false;
[2662]110  data_ = new uint8_t[size + GamestateHeader::getSize()];
[7163]111  if(!data_)
112  {
[1701]113    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
114    return false;
115  }
[6417]116
[7758]117  // tell the gamestate header where to store the data
118  header_.setData(this->data_);
[2087]119
[1701]120  //start collect data synchronisable by synchronisable
[7163]121  uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable
[2662]122  mem += GamestateHeader::getSize();
[2171]123  ObjectList<Synchronisable>::iterator it;
[7163]124  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
125  {
[6417]126
[3084]127//     tempsize=it->getSize(id, mode);
128
[7163]129    tempsize = it->getData(mem, this->sizes_, id, mode);
[3084]130    if ( tempsize != 0 )
131      dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
[6417]132
[2662]133#ifndef NDEBUG
[7163]134    if(currentsize+tempsize > size)
135    {
[2171]136      assert(0); // if we don't use multithreading this part shouldn't be neccessary
[1701]137      // start allocate additional memory
138      COUT(3) << "G.St.Man: need additional memory" << std::endl;
[2171]139      ObjectList<Synchronisable>::iterator temp = it;
[2662]140      uint32_t addsize=tempsize;
[1701]141      while(++temp)
[1907]142        addsize+=temp->getSize(id, mode);
[2662]143      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
[1701]144      if(!data_)
145        return false;
146      size = currentsize+addsize;
147    }// stop allocate additional memory
[2662]148#endif
[3084]149//     if(!it->getData(mem, id, mode))
150//       return false; // mem pointer gets automatically increased because of call by reference
[1701]151    // increase size counter by size of current synchronisable
152    currentsize+=tempsize;
153  }
[1740]154
155
[1701]156  //start write gamestate header
[7758]157  header_.setDataSize( currentsize );
158  header_.setID( id );
159  header_.setBaseID( GAMESTATEID_INITIAL );
160  header_.setDiffed( false );
161  header_.setComplete( true );
162  header_.setCompressed( false );
[1701]163  //stop write gamestate header
[1740]164
[1701]165  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
166  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
167  return true;
168}
169
[7163]170
[2171]171bool Gamestate::spreadData(uint8_t mode)
[1701]172{
[7758]173  COUT(4) << "processing gamestate with id " << header_.getID() << endl;
[1751]174  assert(data_);
[7758]175  assert(!header_.isCompressed());
[2662]176  uint8_t *mem=data_+GamestateHeader::getSize();
[1907]177  Synchronisable *s;
[7758]178 
[1907]179  // update the data of the objects we received
[7758]180  while(mem < data_+GamestateHeader::getSize()+header_.getDataSize())
[7163]181  {
[2662]182    SynchronisableHeader objectheader(mem);
[1701]183
[2662]184    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
[1907]185    if(!s)
[1701]186    {
[2896]187      if (!GameMode::isMaster())
[2662]188      {
189        Synchronisable::fabricate(mem, mode);
190      }
191      else
192      {
[7758]193//         COUT(4) << "not creating object of classid " << objectheader.getClassID() << endl;
[7163]194        mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() );
[2662]195      }
[1701]196    }
[1907]197    else
198    {
[7758]199//       COUT(4) << "updating object of classid " << objectheader.getClassID() << endl;
[1907]200      bool b = s->updateData(mem, mode);
201      assert(b);
202    }
[1701]203  }
[2662]204   // In debug mode, check first, whether there are no duplicate objectIDs
205#ifndef NDEBUG
[7163]206  if(this->getID()%1000==1)
207  {
[3084]208    std::list<uint32_t> v1;
209    ObjectList<Synchronisable>::iterator it;
[7163]210    for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it)
211    {
212      if (it->getObjectID() == OBJECTID_UNKNOWN)
213      {
214        if (it->objectMode_ != 0x0)
215        {
[3084]216          COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
217          COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
218          COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
219          assert(false);
220        }
[2662]221      }
[7163]222      else
223      {
[3084]224        std::list<uint32_t>::iterator it2;
[7163]225        for (it2 = v1.begin(); it2 != v1.end(); ++it2)
226        {
227          if (it->getObjectID() == *it2)
228          {
[3084]229            COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
230                    << "Are you sure you don't create a Sychnronisable objcect with 'new' \
231                        that doesn't have objectMode = 0x0?" << std::endl;
232            assert(false);
233          }
[2662]234        }
[3084]235        v1.push_back(it->getObjectID());
[2662]236      }
237    }
238  }
239#endif
[1701]240  return true;
241}
242
[7163]243
[2662]244uint32_t Gamestate::getSize() const
[1701]245{
[1711]246  assert(data_);
[7758]247  if(header_.isCompressed())
248    return header_.getCompSize()+GamestateHeader::getSize();
[1701]249  else
250  {
[7758]251    return header_.getDataSize()+GamestateHeader::getSize();
[1701]252  }
253}
254
[7163]255
256bool Gamestate::operator==(packet::Gamestate gs)
257{
[2662]258  uint8_t *d1 = data_+GamestateHeader::getSize();
259  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
[3084]260  GamestateHeader* h1 = new GamestateHeader(data_);
261  GamestateHeader* h2 = new GamestateHeader(gs.data_);
262  assert(h1->getDataSize() == h2->getDataSize());
[1751]263  assert(!isCompressed());
264  assert(!gs.isCompressed());
[3084]265  return memcmp(d1, d2, h1->getDataSize())==0;
[1751]266}
267
[7163]268
[1701]269bool Gamestate::process()
270{
[1705]271  return GamestateHandler::addGamestate(this, getClientID());
[1701]272}
273
[1907]274
[1701]275bool Gamestate::compressData()
276{
[2662]277  assert(data_);
[7758]278  assert(!header_.isCompressed());
279  uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1);
[1701]280  if(buffer==0)
281    return false;
[1740]282
[2662]283  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
284  uint8_t *dest = ndata + GamestateHeader::getSize();
285  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]286  int retval;
[7758]287  retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) );
[7163]288  switch ( retval )
289  {
[1701]290    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
[1751]291    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
292    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
293    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
[1701]294  }
295
296  //copy and modify header
[7758]297  GamestateHeader *temp = new GamestateHeader(data_);
298  header_.setData(ndata);
299  header_ = *temp;
[2662]300  delete temp;
[1701]301  //delete old data
302  delete[] data_;
303  //save new data
304  data_ = ndata;
[7758]305  header_.setCompSize( buffer );
306  header_.setCompressed( true );
307  COUT(4) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << std::endl;
[1701]308  return true;
309}
[7163]310
311
[1701]312bool Gamestate::decompressData()
313{
[2662]314  assert(data_);
[7758]315  assert(header_.isCompressed());
316  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << std::endl;
317  uint32_t datasize = header_.getDataSize();
318  uint32_t compsize = header_.getCompSize();
[2662]319  uint32_t bufsize;
[1907]320  bufsize = datasize;
[1751]321  assert(bufsize!=0);
[2662]322  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
323  uint8_t *dest = ndata + GamestateHeader::getSize();
324  uint8_t *source = data_ + GamestateHeader::getSize();
[1701]325  int retval;
[1751]326  uLongf length=bufsize;
327  retval = uncompress( dest, &length, source, (uLong)compsize );
[7163]328  switch ( retval )
329  {
[1701]330    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
331    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
332    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
333    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
334  }
[1752]335
[1701]336  //copy over the header
[7758]337  GamestateHeader* temp = new GamestateHeader( data_ );
338  header_.setData(ndata);
339  header_ = *temp;
[2662]340  delete temp;
[2087]341
[7163]342  if (this->bDataENetAllocated_)
343  {
[2087]344    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
345    // deallocated it anyway. So data and packet stay together.
346    this->bDataENetAllocated_ = false;
347  }
[7163]348  else
349  {
[2087]350    // We allocated the memory in the first place (unlikely). So we destroy the old data
351    // and overwrite it with the new decompressed data.
352    delete[] this->data_;
353  }
354
[1751]355  //set new pointers
[1701]356  data_ = ndata;
[7758]357  header_.setCompressed( false );
358  assert(header_.getDataSize()==datasize);
359  assert(header_.getCompSize()==compsize);
[1701]360  return true;
361}
362
[7163]363
[7758]364inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
365{
366  //       COUT(4) << "dodiff" << endl;
367  //       if(baseOffset==0)
368  //       {
369  //         assert(origOffset==0);
370  //       }
371  assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() );
372 
373  uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData
374  // Check whether the whole object stayed the same
375  if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 )
376  {
377//     COUT(4) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl;
378    origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object
379    baseDataPtr += objectOffset + objectHeader.getDataSize();
380    sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
381  }
382  else
383  {
384    //         if( Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() == "Bot" )
385    //           COUT(0) << "blub" << endl;
386    //         COUT(4) << "object diff: " << Synchronisable::getSynchronisable(h.getObjectID())->getIdentifier()->getName() << endl;
387    //         COUT(4) << "diff " << h.getObjectID() << ":";
388    // Now start to diff the Object
389    SynchronisableHeaderLight newObjectHeader(newDataPtr);
390    newObjectHeader = objectHeader; // copy over the objectheader
391    VariableID variableID = 0;
392    uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize();
393    // iterate through all variables
394    while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() )
395    {
396      // check whether variable changed and write id and copy over variable to the new stream
397      // otherwise skip variable
398//       assert(sizes != this->sizes_.end());
399      uint32_t varSize = *sizes;
400      assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) );
401      if ( varSize != 0 )
402      {
403        if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 )
404        {
405          //               COUT(4) << "copy variable" << endl;
406          *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID
407          diffedObjectOffset += sizeof(VariableID);
408          memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize );
409          diffedObjectOffset += varSize;
410          objectOffset += varSize;
411        }
412        else
413        {
414          //               COUT(4) << "skip variable" << endl;
415          objectOffset += varSize;
416        }
417      }
418//           else
419//             COUT(4) << "varsize 0" << endl;
420
421      ++variableID;
422      ++sizes;
423    }
424           
425    if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID )
426      sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID;
427    //         COUT(4) << endl;
428   
429    newObjectHeader.setDiffed(true);
430    newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize());
431    assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize());
432    assert(newObjectHeader.getDataSize()>0);
433    origDataPtr += objectOffset;
434    //         baseOffset += temp + h.getDataSize()+SynchronisableHeader::getSize() - baseData;
435    //baseOffset += objectOffset;
436    //         SynchronisableHeader htemp(temp);
437    //         baseOffset += SynchronisableHeader::getSize() + htemp.getDataSize();
438    //         {
439      //           SynchronisableHeader htemp2( baseData+(temp-baseData+objectOffset) );
440    //           if( baseData+(temp-baseData+objectOffset) < baseData+baseLength )
441    //           {
442      //             assert(htemp2.getClassID()<500);
443    //             assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
444    //             assert(htemp2.isDiffed()==false);
445    //           }
446    //         }
447    baseDataPtr += objectOffset;
448    newDataPtr += diffedObjectOffset;
449  }
450}
451
452inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
453{
454  //       COUT(4) << "docopy" << endl;
455  // Just copy over the whole Object
456  memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() );
457  newData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
458  origData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
459//   SynchronisableHeader baseHeader( baseData );
460//   baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize();
461  //       COUT(4) << "copy " << h.getObjectID() << endl;
462  //       COUT(4) << "copy " << h.getObjectID() << ":";
463  sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
464//   for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i )
465//   {
466//     //         COUT(4) << " " << *sizes;
467//     ++sizes;
468//   }
469    //       COUT(4) << endl;
470}
471
472inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader)
473{
474  // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader)
475  {
476    SynchronisableHeader htemp2(dataPtr);
477    assert(htemp2.getClassID()<500);
478    assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
479    assert(htemp2.isDiffed()==false);
480  }
481  uint32_t objectID = objectHeader.getObjectID();
482  while ( dataPtr < endPtr )
483  {
484    SynchronisableHeader htemp(dataPtr);
485    assert( htemp.getDataSize()!=0 );
486    if ( htemp.getObjectID() == objectID )
487    {
488      assert( objectHeader.getClassID() == htemp.getClassID() );
489      assert( objectHeader.getCreatorID() == htemp.getCreatorID() );
490      return true;
491    }
492    {
493      if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr )
494      {
495        SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize());
496        assert(htemp2.getClassID()<500);
497        assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
498        assert(htemp2.isDiffed()==false);
499      }
500    }
501    dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize();
502   
503  }
504  assert(dataPtr == endPtr);
505 
506  return false;
507}
508
[7163]509Gamestate* Gamestate::diffVariables(Gamestate *base)
[1701]510{
[7163]511  assert(this && base); assert(data_ && base->data_);
[7758]512  assert(!header_.isCompressed() && !base->header_.isCompressed());
513  assert(!header_.isDiffed());
514  assert( header_.getDataSize() && base->header_.getDataSize() );
[7163]515
516
517  // *** first do a raw diff of the two gamestates
518
[7758]519  uint8_t *baseDataPtr = GAMESTATE_START(base->data_);
520  uint8_t *origDataPtr = GAMESTATE_START(this->data_);
521  uint8_t *origDataEnd = origDataPtr + header_.getDataSize();
522  uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize();
523//   uint32_t origLength = header_.getDataSize();
524//   uint32_t baseLength = base->header_.getDataSize();
[7163]525
[7758]526  // Allocate new space for diffed gamestate
527  uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_;
528  uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case
529  uint8_t *destDataPtr = GAMESTATE_START(newData);
[7163]530
[7758]531  std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin();
[7163]532
[7758]533  while( origDataPtr < origDataEnd )
[7163]534  {
535    //iterate through all objects
536
[7758]537    SynchronisableHeader origHeader(origDataPtr);
[7163]538
539    // Find (if possible) the current object in the datastream of the old gamestate
540    // Start at the current offset position
[7758]541    if(baseDataPtr == baseDataEnd)
542      baseDataPtr = GAMESTATE_START(base->data_);
543    uint8_t* oldBaseDataPtr = baseDataPtr;
544   
545    assert(baseDataPtr < baseDataEnd);
546    assert(destDataPtr < newData + newDataSize);
547    assert(sizesIt != this->sizes_.end());
548   
549    bool diffedObject = false;
550    if( findObject(baseDataPtr, baseDataEnd, origHeader) )
[7163]551    {
[7758]552      if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
[7163]553      {
[7758]554//         COUT(4) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
555        diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
556        diffedObject = true;
[1701]557      }
[7758]558      else
[7163]559      {
[7758]560//         COUT(4) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
561        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
562        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
[7163]563      }
[7758]564       
[7163]565    }
[7758]566    else
[7163]567    {
[7758]568      assert( baseDataPtr == baseDataEnd );
569      baseDataPtr = GAMESTATE_START(base->data_);
570      if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) )
[7163]571      {
[7758]572        if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
[7163]573        {
[7758]574//           COUT(4) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
575          diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
576          diffedObject = true;
[7163]577        }
[7758]578        else
579        {
580//           COUT(4) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
581          copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
582          assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
583        }
[7163]584      }
[7758]585      else
[7163]586      {
[7758]587//         COUT(4) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
588        assert(baseDataPtr == oldBaseDataPtr);
589        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
590        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
[7163]591      }
592    }
[1701]593  }
[7758]594  assert(sizesIt==this->sizes_.end());
[1701]595
[7163]596
[7758]597  Gamestate *g = new Gamestate(newData, getClientID());
598  (g->header_) = header_;
599  g->header_.setBaseID( base->getID() );
600  g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize());
[1751]601  g->flags_=flags_;
602  g->packetDirection_ = packetDirection_;
[7163]603  assert(!g->isCompressed());
[1701]604  return g;
[7163]605}
[3198]606
[7163]607
[7758]608/*Gamestate* Gamestate::diffData(Gamestate *base)
[3198]609{
610  assert(this && base); assert(data_ && base->data_);
[7758]611  assert(!header_.isCompressed() && !base->header_.isCompressed());
612  assert(!header_.isDiffed());
[6417]613
[3198]614  uint8_t *basep = GAMESTATE_START(base->data_);
615  uint8_t *gs = GAMESTATE_START(this->data_);
[7758]616  uint32_t dest_length = header_.getDataSize();
[6417]617
[3198]618  if(dest_length==0)
619    return NULL;
[6417]620
[3198]621  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
622  uint8_t *dest = GAMESTATE_START(ndata);
[6417]623
[7758]624  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
[3198]625#ifndef NDEBUG
626  uint8_t *dest2 = new uint8_t[dest_length];
[7758]627  rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() );
[3198]628  assert( memcmp( dest2, gs, dest_length) == 0 );
[5929]629  delete dest2;
[3198]630#endif
631
632  Gamestate *g = new Gamestate(ndata, getClientID());
633  assert(g->header_);
634  *(g->header_) = *header_;
[7758]635  g->header_.setDiffed( true );
636  g->header_.setBaseID( base->getID() );
[3198]637  g->flags_=flags_;
638  g->packetDirection_ = packetDirection_;
639  assert(g->isDiffed());
640  assert(!g->isCompressed());
641  return g;
[1701]642}
643
[7163]644
645Gamestate* Gamestate::undiff(Gamestate *base)
[3198]646{
647  assert(this && base); assert(data_ && base->data_);
[7758]648  assert(!header_.isCompressed() && !base->header_.isCompressed());
649  assert(header_.isDiffed());
[6417]650
[3198]651  uint8_t *basep = GAMESTATE_START(base->data_);
652  uint8_t *gs = GAMESTATE_START(this->data_);
[7758]653  uint32_t dest_length = header_.getDataSize();
[6417]654
[3198]655  if(dest_length==0)
656    return NULL;
[6417]657
[3198]658  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
659  uint8_t *dest = ndata + GamestateHeader::getSize();
[6417]660
[7758]661  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
[6417]662
[3198]663  Gamestate *g = new Gamestate(ndata, getClientID());
664  assert(g->header_);
665  *(g->header_) = *header_;
[7758]666  g->header_.setDiffed( false );
[3198]667  g->flags_=flags_;
668  g->packetDirection_ = packetDirection_;
669  assert(!g->isDiffed());
670  assert(!g->isCompressed());
671  return g;
672}
673
674
675void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength)
676{
677  uint64_t* gd = (uint64_t*)data;
678  uint64_t* bd = (uint64_t*)basedata;
679  uint64_t* nd = (uint64_t*)newdata;
[6417]680
[3198]681  unsigned int i;
682  for( i=0; i<datalength/8; i++ )
683  {
684    if( i<baselength/8 )
685      *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data
686    else
687      *(nd+i) = *(gd+i); // just copy over the data
688  }
689  unsigned int j;
690  // now process the rest (when datalength isn't a multiple of 4)
691  for( j = 8*(datalength/8); j<datalength; j++ )
692  {
693    if( j<baselength )
694      *(newdata+j) = *(data+j) ^ *(basedata+j); // xor
695    else
696      *(newdata+j) = *(data+j); // just copy
697  }
698  assert(j==datalength);
[7758]699}*/
[3198]700
[7163]701
[7758]702/*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
[1907]703  assert(data_);
[2662]704  std::list<obj>::iterator it;
[2087]705
[1907]706  // allocate memory for new data
[7758]707  uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()];
[1907]708  // create a gamestate out of it
709  Gamestate *gs = new Gamestate(gdata);
[2662]710  uint8_t *newdata = gdata + GamestateHeader::getSize();
[1907]711  uint8_t *origdata = GAMESTATE_START(data_);
[2087]712
[1907]713  //copy the GamestateHeader
[2662]714  assert(gs->header_);
715  *(gs->header_) = *header_;
[2087]716
[2662]717  uint32_t objectOffset;
718  unsigned int objectsize, destsize=0;
719  // TODO: Why is this variable not used?
720  //Synchronisable *object;
[2087]721
[2662]722  //call TrafficControl
[7758]723  TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ );
[2662]724
[1907]725  //copy in the zeros
[3084]726//   std::list<obj>::iterator itt;
727//   COUT(0) << "myvector contains:";
728//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
[7163]729//     COUT(0) << " " << (*itt).objID;
[3084]730//   COUT(0) << endl;
731  for(it=dataVector_.begin(); it!=dataVector_.end();){
[2662]732    SynchronisableHeader oldobjectheader(origdata);
733    SynchronisableHeader newobjectheader(newdata);
[7163]734    if ( (*it).objSize == 0 )
[2662]735    {
736      ++it;
737      continue;
738    }
[7163]739    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
[2662]740    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
[7163]741    if ( (*it).objID == oldobjectheader.getObjectID() ){
[2662]742      memcpy(newdata, origdata, objectsize);
743      ++it;
[1907]744    }else{
[2662]745      newobjectheader = oldobjectheader;
[2171]746      memset(newdata+objectOffset, 0, objectsize-objectOffset);
[1907]747    }
748    newdata += objectsize;
749    origdata += objectsize;
[2662]750    destsize += objectsize;
[1907]751  }
[2662]752#ifndef NDEBUG
753  uint32_t origsize = destsize;
[7758]754  while ( origsize < header_.getDataSize() )
[2662]755  {
756    SynchronisableHeader oldobjectheader(origdata);
[7163]757    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
[2662]758    origdata += objectsize;
759    origsize += objectsize;
[1907]760  }
[7758]761  assert(origsize==header_.getDataSize());
[2662]762  assert(destsize!=0);
763#endif
[7758]764  gs->header_.setDataSize( destsize );
[1907]765  return gs;
[7758]766}*/
[1907]767
[2087]768
[2662]769uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
[1701]770{
[7163]771  uint32_t size = 0;
772  uint32_t nrOfVariables = 0;
[1701]773    // get the start of the Synchronisable list
[2171]774  ObjectList<Synchronisable>::iterator it;
[1701]775    // get total size of gamestate
[7163]776  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
[1907]777    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
[7163]778    nrOfVariables += it->getNrOfVariables();
779  }
780//   COUT(0) << "allocating " << nrOfVariables << " ints" << endl;
781  this->sizes_.reserve(nrOfVariables);
[1701]782  return size;
783}
784
[7163]785
[2662]786} //namespace packet
787} //namespace orxonox
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