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source: code/branches/network5/src/libraries/network/Server.h @ 7780

Last change on this file since 7780 was 7780, checked in by scheusso, 13 years ago

some fixes
reactivating acking and gamestate diffing

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3084]23 *      Oliver Scheuss
[1505]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
[7777]34#include <deque>
35
[5929]36#include "util/UtilPrereqs.h"
[3214]37#include "core/CorePrereqs.h"
[1735]38#include "Host.h"
[7777]39// #include "GamestateManager.h"
[3214]40#include "ServerConnection.h"
[7163]41#include "LANDiscoverable.h"
[7739]42#include "MasterServerComm.h"
43#include "MasterServerProtocol.h"
[1505]44
[7739]45
[2171]46namespace orxonox
[1505]47{
[2087]48
[1505]49  /**
50  * This class is the root class of the network module for a server.
51  * It implements all functions necessary for a Server
52  */
[7777]53  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable{
[1505]54  public:
[1735]55    Server();
56    Server(int port);
[2087]57    Server(int port, const std::string& bindAddress);
[1907]58    ~Server();
[2087]59
[7739]60    /* helpers */
61    void helper_ConnectToMasterserver();
62    void helper_HandleMasterServerRequests();
63    int replyhandler( char *addr, ENetEvent *ev );
64
[1505]65    void open();
66    void close();
[2087]67    bool processChat(const std::string& message, unsigned int playerID);
[7772]68    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
[7780]69    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
[2896]70    void update(const Clock& time);
[5961]71    unsigned int getRTT(unsigned int clientID);
72    virtual void printRTT();
[2087]73    double getPacketLoss(unsigned int clientID);
[1505]74  protected:
75    void updateGamestate();
76  private:
[1907]77    virtual bool isServer_(){return true;}
78    unsigned int playerID(){return 0;}
[6417]79
[5929]80    void addPeer(ENetEvent *event);
81    void removePeer(ENetEvent *event);
[7777]82    void processPacket(packet::Packet* packet);
[6417]83
[1505]84    bool createClient(int clientID);
85    void disconnectClient( ClientInformation *client);
[7777]86    bool sendGameStates();
[1907]87    bool sendObjectDeletes();
[2087]88    virtual bool chat(const std::string& message);
89    virtual bool broadcast(const std::string& message);
90    bool sendChat(const std::string& message, unsigned int clientID);
[3214]91    void syncClassid(unsigned int clientID);
[2087]92
[1505]93    float timeSinceLastUpdate_;
[7739]94    MasterServerComm msc;
[7777]95    std::deque<packet::Packet*> packetQueue_;
[1505]96  };
97
98
99
100
101}
102
103#endif /* _Server_H__ */
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