[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1505] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Server_H__ |
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| 30 | #define _Server_H__ |
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| 31 | |
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| 32 | #include "NetworkPrereqs.h" |
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| 33 | |
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[7777] | 34 | #include <deque> |
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| 35 | |
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[5929] | 36 | #include "util/UtilPrereqs.h" |
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[3214] | 37 | #include "core/CorePrereqs.h" |
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[1735] | 38 | #include "Host.h" |
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[7777] | 39 | // #include "GamestateManager.h" |
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[3214] | 40 | #include "ServerConnection.h" |
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[7163] | 41 | #include "LANDiscoverable.h" |
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[7739] | 42 | #include "MasterServerComm.h" |
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| 43 | #include "MasterServerProtocol.h" |
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[1505] | 44 | |
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[7739] | 45 | |
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[2171] | 46 | namespace orxonox |
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[1505] | 47 | { |
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[2087] | 48 | |
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[1505] | 49 | /** |
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| 50 | * This class is the root class of the network module for a server. |
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| 51 | * It implements all functions necessary for a Server |
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| 52 | */ |
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[7777] | 53 | class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable{ |
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[1505] | 54 | public: |
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[1735] | 55 | Server(); |
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| 56 | Server(int port); |
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[2087] | 57 | Server(int port, const std::string& bindAddress); |
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[1907] | 58 | ~Server(); |
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[2087] | 59 | |
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[7739] | 60 | /* helpers */ |
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| 61 | void helper_ConnectToMasterserver(); |
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| 62 | void helper_HandleMasterServerRequests(); |
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| 63 | int replyhandler( char *addr, ENetEvent *ev ); |
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| 64 | |
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[1505] | 65 | void open(); |
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| 66 | void close(); |
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[2087] | 67 | bool processChat(const std::string& message, unsigned int playerID); |
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[7772] | 68 | void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID); |
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[7780] | 69 | virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); } |
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[2896] | 70 | void update(const Clock& time); |
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[5961] | 71 | unsigned int getRTT(unsigned int clientID); |
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| 72 | virtual void printRTT(); |
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[2087] | 73 | double getPacketLoss(unsigned int clientID); |
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[1505] | 74 | protected: |
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| 75 | void updateGamestate(); |
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| 76 | private: |
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[1907] | 77 | virtual bool isServer_(){return true;} |
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| 78 | unsigned int playerID(){return 0;} |
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[6417] | 79 | |
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[5929] | 80 | void addPeer(ENetEvent *event); |
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| 81 | void removePeer(ENetEvent *event); |
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[7777] | 82 | void processPacket(packet::Packet* packet); |
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[6417] | 83 | |
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[1505] | 84 | bool createClient(int clientID); |
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| 85 | void disconnectClient( ClientInformation *client); |
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[7777] | 86 | bool sendGameStates(); |
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[1907] | 87 | bool sendObjectDeletes(); |
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[2087] | 88 | virtual bool chat(const std::string& message); |
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| 89 | virtual bool broadcast(const std::string& message); |
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| 90 | bool sendChat(const std::string& message, unsigned int clientID); |
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[3214] | 91 | void syncClassid(unsigned int clientID); |
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[2087] | 92 | |
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[1505] | 93 | float timeSinceLastUpdate_; |
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[7739] | 94 | MasterServerComm msc; |
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[7777] | 95 | std::deque<packet::Packet*> packetQueue_; |
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[1505] | 96 | }; |
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| 97 | |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | } |
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| 102 | |
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| 103 | #endif /* _Server_H__ */ |
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