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source: code/branches/network5/src/libraries/network/Server.h @ 7780

Last change on this file since 7780 was 7780, checked in by scheusso, 13 years ago

some fixes
reactivating acking and gamestate diffing

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35
36#include "util/UtilPrereqs.h"
37#include "core/CorePrereqs.h"
38#include "Host.h"
39// #include "GamestateManager.h"
40#include "ServerConnection.h"
41#include "LANDiscoverable.h"
42#include "MasterServerComm.h"
43#include "MasterServerProtocol.h"
44
45
46namespace orxonox
47{
48
49  /**
50  * This class is the root class of the network module for a server.
51  * It implements all functions necessary for a Server
52  */
53  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable{
54  public:
55    Server();
56    Server(int port);
57    Server(int port, const std::string& bindAddress);
58    ~Server();
59
60    /* helpers */
61    void helper_ConnectToMasterserver();
62    void helper_HandleMasterServerRequests();
63    int replyhandler( char *addr, ENetEvent *ev );
64
65    void open();
66    void close();
67    bool processChat(const std::string& message, unsigned int playerID);
68    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
69    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
70    void update(const Clock& time);
71    unsigned int getRTT(unsigned int clientID);
72    virtual void printRTT();
73    double getPacketLoss(unsigned int clientID);
74  protected:
75    void updateGamestate();
76  private:
77    virtual bool isServer_(){return true;}
78    unsigned int playerID(){return 0;}
79
80    void addPeer(ENetEvent *event);
81    void removePeer(ENetEvent *event);
82    void processPacket(packet::Packet* packet);
83
84    bool createClient(int clientID);
85    void disconnectClient( ClientInformation *client);
86    bool sendGameStates();
87    bool sendObjectDeletes();
88    virtual bool chat(const std::string& message);
89    virtual bool broadcast(const std::string& message);
90    bool sendChat(const std::string& message, unsigned int clientID);
91    void syncClassid(unsigned int clientID);
92
93    float timeSinceLastUpdate_;
94    MasterServerComm msc;
95    std::deque<packet::Packet*> packetQueue_;
96  };
97
98
99
100
101}
102
103#endif /* _Server_H__ */
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