[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GameStateClient.h" |
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| 30 | |
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| 31 | #include <zlib.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/BaseObject.h" |
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| 35 | #include "Synchronisable.h" |
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| 36 | |
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[1199] | 37 | #define GAMESTATEID_INITIAL -1 |
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| 38 | |
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[1168] | 39 | namespace network |
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| 40 | { |
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| 41 | struct GameStateItem{ |
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| 42 | GameState *state; |
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| 43 | int id; |
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| 44 | }; |
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| 45 | |
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| 46 | GameStateClient::GameStateClient() { |
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| 47 | COUT(5) << "this: " << this << std::endl; |
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[1199] | 48 | last_diff_=0; |
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[1168] | 49 | } |
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| 50 | |
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| 51 | GameStateClient::~GameStateClient() { |
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| 52 | } |
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| 53 | |
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| 54 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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[1199] | 55 | cleanup(); |
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| 56 | printGameStateMap(); |
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| 57 | GameState *gs, *reference; |
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| 58 | if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ |
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| 59 | std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); |
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| 60 | if(it!=gameStateMap.end()) |
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| 61 | reference = (it)->second; |
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| 62 | else |
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| 63 | reference = NULL; |
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| 64 | if(!reference){ |
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[1168] | 65 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; |
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| 66 | return false; |
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| 67 | } |
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[1199] | 68 | gs = decode(reference, compstate); |
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[1168] | 69 | } |
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| 70 | else |
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| 71 | gs = decode(compstate); |
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[1199] | 72 | if(gs){ |
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| 73 | if (loadSnapshot(gs)){ |
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| 74 | gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); |
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| 75 | COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 76 | last_diff_=gs->base_id; |
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| 77 | return true; |
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| 78 | }else{ |
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| 79 | COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 80 | delete[] gs->data; |
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| 81 | delete gs; |
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| 82 | return false; |
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| 83 | } |
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| 84 | } |
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[1168] | 85 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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| 86 | return false; |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | * This function removes a Synchronisable out of the universe |
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| 91 | * @param it iterator of the list pointing to the object |
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| 92 | * @return iterator pointing to the next object in the list |
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| 93 | */ |
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| 94 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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| 95 | orxonox::Iterator<Synchronisable> temp=it; |
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| 96 | ++it; |
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| 97 | delete *temp; |
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| 98 | } |
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| 99 | |
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| 100 | /** |
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| 101 | * This function loads a Snapshort of the gamestate into the universe |
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| 102 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 103 | */ |
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| 104 | bool GameStateClient::loadSnapshot(GameState *state) { |
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| 105 | unsigned char *data=state->data; |
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| 106 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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| 107 | // get the start of the Synchronisable list |
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| 108 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 109 | syncData sync; |
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| 110 | // loop as long as we have some data ;) |
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| 111 | while(data < state->data+state->size){ |
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| 112 | // prepare the syncData struct |
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[1177] | 113 | sync.length = *(int *)data; |
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[1168] | 114 | data+=sizeof(int); |
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[1177] | 115 | sync.objectID = *(int*)data; |
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[1168] | 116 | data+=sizeof(int); |
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[1177] | 117 | sync.classID = *(int*)data; |
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[1168] | 118 | data+=sizeof(int); |
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| 119 | sync.data = data; |
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| 120 | data+=sync.length; |
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| 121 | |
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| 122 | if(!it || it->objectID!=sync.objectID){ |
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| 123 | // bad luck ;) |
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| 124 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 125 | while(it && it->objectID!=sync.objectID) |
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| 126 | removeObject(it); |
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| 127 | |
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| 128 | |
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| 129 | if(!it){ |
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[1176] | 130 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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[1168] | 131 | ///sigsegv may happen here again for some reason |
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| 132 | ///sigsegv is receved after the COUT(4) above |
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[1199] | 133 | orxonox::Identifier* id = ID((unsigned int)sync.classID); |
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| 134 | if(!id){ |
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[1200] | 135 | COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; |
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[1199] | 136 | continue; |
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| 137 | } |
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| 138 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); |
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[1179] | 139 | COUT(4) << "loadsnapshort: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; |
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[1168] | 140 | no->objectID=sync.objectID; |
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| 141 | no->classID=sync.classID; |
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| 142 | it=orxonox::ObjectList<Synchronisable>::end(); |
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| 143 | // update data and create object/entity... |
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| 144 | if( !no->updateData(sync) ) |
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| 145 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
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| 146 | if( !no->create() ) |
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| 147 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
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| 148 | } |
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| 149 | } else { |
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| 150 | // we have our object |
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| 151 | if(! it->updateData(sync)) |
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| 152 | COUT(1) << "We couldn't update objectID: " \ |
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| 153 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 154 | } |
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| 155 | ++it; |
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| 156 | } |
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| 157 | |
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| 158 | return true; |
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| 159 | } |
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| 160 | |
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[1199] | 161 | GameState *GameStateClient::undiff(GameState *old, GameState *diff) { |
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| 162 | unsigned char *ap = old->data, *bp = diff->data; |
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[1168] | 163 | int of=0; // pointers offset |
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| 164 | int dest_length=0; |
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[1199] | 165 | if(old->size>=diff->size) |
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| 166 | dest_length=old->size; |
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[1168] | 167 | else |
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[1199] | 168 | dest_length=diff->size; |
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| 169 | // unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 170 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; |
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| 171 | while(of<old->size && of<diff->size){ |
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[1168] | 172 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 173 | ++of; |
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| 174 | } |
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[1199] | 175 | if(old->size!=diff->size){ // do we have to fill up ? |
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[1168] | 176 | unsigned char n=0; |
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[1199] | 177 | if(old->size<diff->size){ |
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[1168] | 178 | while(of<dest_length){ |
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| 179 | *(dp+of)=n^*(bp+of); |
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| 180 | of++; |
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| 181 | } |
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| 182 | } else{ |
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| 183 | while(of<dest_length){ |
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| 184 | *(dp+of)=*(ap+of)^n; |
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| 185 | of++; |
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| 186 | } |
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| 187 | } |
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| 188 | } |
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| 189 | // should be finished now |
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| 190 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 191 | GameState *r = new GameState; |
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[1199] | 192 | r->id = diff->id; |
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[1168] | 193 | r->size = dest_length; |
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[1200] | 194 | r->base_id = old->id; |
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[1168] | 195 | r->diffed = false; |
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| 196 | r->data = dp; |
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| 197 | return r; |
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| 198 | } |
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| 199 | |
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| 200 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 201 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { |
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| 202 | return decompress( gc ); |
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| 203 | } |
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| 204 | |
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| 205 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { |
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| 206 | return undiff( g_old, g_diffed ); |
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| 207 | } |
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| 208 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 209 | |
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| 210 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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| 211 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
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| 212 | int normsize = a->normsize; |
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| 213 | int compsize = a->compsize; |
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| 214 | int bufsize; |
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| 215 | if(normsize < compsize) |
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| 216 | bufsize = compsize; |
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| 217 | else |
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| 218 | bufsize = normsize; |
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[1199] | 219 | // unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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| 220 | unsigned char *dest = new unsigned char[bufsize]; |
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[1168] | 221 | int retval; |
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| 222 | uLongf length=normsize; |
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| 223 | //std::cout << "gamestateclient" << std::endl; |
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| 224 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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| 225 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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| 226 | //std::cout << "length " << length << std::endl; |
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| 227 | switch ( retval ) { |
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| 228 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; |
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| 229 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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| 230 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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| 231 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
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| 232 | } |
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| 233 | |
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| 234 | GameState *gamestate = new GameState; |
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| 235 | gamestate->id = a->id; |
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| 236 | gamestate->size = normsize; |
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| 237 | gamestate->data = dest; |
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[1200] | 238 | gamestate->base_id = a->base_id; |
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[1168] | 239 | gamestate->diffed = a->diffed; |
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| 240 | |
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[1199] | 241 | delete[] a->data; //delete compressed data |
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[1168] | 242 | delete a; //we do not need the old (struct) gamestate anymore |
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| 243 | |
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| 244 | return gamestate; |
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| 245 | } |
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| 246 | |
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[1199] | 247 | GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { |
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| 248 | COUT(4) << "using diffed gamestate" << std::endl; |
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| 249 | GameState *t = decode(diff); |
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| 250 | return undiff(old, t); |
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| 251 | // return t; |
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[1168] | 252 | } |
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| 253 | |
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| 254 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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[1200] | 255 | GameState *t = decompress(x); |
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| 256 | /*GameState *t = new GameState; |
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[1168] | 257 | t->base_id = x->base_id; |
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| 258 | t->id = x->id; |
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| 259 | t->diffed = x->diffed; |
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| 260 | t->data = x->data; |
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[1200] | 261 | t->size = x->normsize;*/ |
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[1168] | 262 | return t; |
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| 263 | } |
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[1199] | 264 | |
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| 265 | void GameStateClient::cleanup(){ |
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| 266 | std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); |
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| 267 | while(it!=gameStateMap.end()){ |
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| 268 | if(it->first>=last_diff_) |
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| 269 | break; |
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| 270 | // otherwise delete that stuff |
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| 271 | delete[] (*it).second->data; |
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| 272 | delete (*it).second; |
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| 273 | temp=it++; |
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| 274 | gameStateMap.erase(temp); |
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| 275 | } |
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| 276 | } |
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[1168] | 277 | |
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[1199] | 278 | void GameStateClient::printGameStateMap(){ |
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| 279 | std::map<int, GameState*>::iterator it; |
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| 280 | COUT(4) << "gamestates: "; |
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| 281 | for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ |
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| 282 | COUT(4) << it->first << ":" << it->second << "|"; |
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| 283 | } |
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| 284 | COUT(4) << std::endl; |
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| 285 | |
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| 286 | } |
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| 287 | |
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[1168] | 288 | } |
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