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Ignore:
Timestamp:
Apr 28, 2008, 11:39:23 PM (16 years ago)
Author:
scheusso
Message:

we have compression enabled and working now, hurray

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network3/src/network/GameStateClient.cc

    r1199 r1200  
    133133          orxonox::Identifier* id = ID((unsigned int)sync.classID);
    134134          if(!id){
    135             COUT(4) << "We could not identify a new object" << std::endl;
     135            COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl;
    136136            continue;
    137137          }
     
    192192    r->id = diff->id;
    193193    r->size = dest_length;
    194     r->base_id = diff->base_id;
     194    r->base_id = old->id;
    195195    r->diffed = false;
    196196    r->data = dp;
     
    236236    gamestate->size = normsize;
    237237    gamestate->data = dest;
     238    gamestate->base_id = a->base_id;
    238239    gamestate->diffed = a->diffed;
    239240
     
    252253
    253254  GameState *GameStateClient::decode(GameStateCompressed *x) {
    254     //GameState *t = decompress(x);
    255     GameState *t = new GameState;
     255    GameState *t = decompress(x);
     256    /*GameState *t = new GameState;
    256257    t->base_id = x->base_id;
    257258    t->id = x->id;
    258259    t->diffed = x->diffed;
    259260    t->data = x->data;
    260     t->size = x->normsize;
     261    t->size = x->normsize;*/
    261262    return t;
    262263  }
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