| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Yuning Chai | 
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| 23 | *   Co-authors: | 
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| 24 | *      Felix Schulthess | 
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| 25 | * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef _HUD_H__ | 
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| 30 | #define _HUD_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <OgrePrerequisites.h> | 
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| 35 | #include <OgreTextAreaOverlayElement.h> | 
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| 36 | #include "core/Tickable.h" | 
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| 37 | #include "util/Math.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     class _OrxonoxExport HUD : public Tickable | 
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| 42 |     { | 
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| 43 |       private: | 
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| 44 |         HUD(); | 
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| 45 |         HUD(HUD& instance); | 
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| 46 |         ~HUD(); | 
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| 47 |         Ogre::OverlayManager* om; | 
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| 48 |         Ogre::Overlay* orxonoxHUD; | 
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| 49 |         Ogre::OverlayContainer* container; | 
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| 50 |         Ogre::TextAreaOverlayElement* fpsText; | 
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| 51 |         Ogre::TextAreaOverlayElement* rTRText; | 
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| 52 |         BarOverlayElement* energyBar; | 
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| 53 |         BarOverlayElement* speedoBar; | 
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| 54 |         RadarOverlayElement* radar; | 
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| 55 |         RadarObject* firstRadarObject; | 
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| 56 |         RadarObject* lastRadarObject; | 
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| 57 |         Navigation* nav; | 
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| 58 |  | 
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| 59 |       public: | 
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| 60 |         virtual void tick(float); | 
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| 61 |         void addRadarObject(Vector3 pos); | 
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| 62 |         RadarObject* getFirstRadarObject(); | 
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| 63 |         void setRenderTimeRatio(float ratio); | 
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| 64 |  | 
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| 65 |         static HUD* instance_s; | 
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| 66 |         static HUD& getSingleton(); | 
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| 67 |         static void setEnergy(float value); | 
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| 68 |         static void cycleNavigationFocus(); | 
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| 69 |     }; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | #endif /* _HUD_H__ */ | 
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