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source: code/branches/network/src/orxonox/hud/HUD.h @ 1414

Last change on this file since 1414 was 1414, checked in by rgrieder, 16 years ago
  • moved OrxonoxPlatform.h to util (didn't even notice util recently)
  • therefore was able to define uint32_t, etc. for all our libs in OrxonoxPlatform.h
  • made use of OgreRenderWindow::getAverageFPS() in HUD
File size: 1.9 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28
29#ifndef _HUD_H__
30#define _HUD_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <OgreTextAreaOverlayElement.h>
36#include "core/Tickable.h"
37#include "util/Math.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport HUD : public Tickable
42    {
43      private:
44        HUD();
45        HUD(HUD& instance);
46        ~HUD();
47        Ogre::OverlayManager* om;
48        Ogre::Overlay* orxonoxHUD;
49        Ogre::OverlayContainer* container;
50        Ogre::TextAreaOverlayElement* fpsText;
51        BarOverlayElement* energyBar;
52        BarOverlayElement* speedoBar;
53        RadarOverlayElement* radar;
54        RadarObject* firstRadarObject;
55        RadarObject* lastRadarObject;
56        Navigation* nav;
57
58      public:
59        virtual void tick(float);
60        void addRadarObject(Vector3 pos);
61        RadarObject* getFirstRadarObject();
62
63        static HUD* instance_s;
64        static HUD& getSingleton();
65        static void setEnergy(float value);
66        static void cycleNavigationFocus();
67    };
68}
69
70#endif /* _HUD_H__ */
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