| [1502] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1502] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Implementation: Server | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 |  | 
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 | 41 | #include "Server.h" | 
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 | 42 |  | 
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| [2773] | 43 | #include <enet/enet.h> | 
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| [1502] | 44 | #include <iostream> | 
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| [1755] | 45 | #include <cassert> | 
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| [1502] | 46 |  | 
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 | 47 |  | 
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| [3201] | 48 | // #include "ConnectionManager.h" | 
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| [2087] | 49 | #include "ClientConnectionListener.h" | 
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| [1735] | 50 | #include "GamestateManager.h" | 
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| [1502] | 51 | #include "ClientInformation.h" | 
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 | 52 | #include "util/Sleep.h" | 
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| [2896] | 53 | #include "core/Clock.h" | 
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| [1534] | 54 | #include "core/ConsoleCommand.h" | 
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| [1752] | 55 | #include "core/CoreIncludes.h" | 
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| [1735] | 56 | #include "packet/Chat.h" | 
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 | 57 | #include "packet/Packet.h" | 
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 | 58 | #include "packet/Welcome.h" | 
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| [1907] | 59 | #include "packet/DeleteObjects.h" | 
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| [3201] | 60 | #include "packet/ClassID.h" | 
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| [2773] | 61 | #include "util/Convert.h" | 
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| [2087] | 62 | #include "ChatListener.h" | 
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| [3084] | 63 | #include "FunctionCallManager.h" | 
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 | 64 | #include "packet/FunctionIDs.h" | 
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| [1502] | 65 |  | 
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| [3084] | 66 |  | 
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| [2171] | 67 | namespace orxonox | 
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| [1502] | 68 | { | 
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| [2087] | 69 |   const unsigned int MAX_FAILURES = 20; | 
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| [1747] | 70 |  | 
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| [1502] | 71 |   /** | 
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 | 72 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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 | 73 |   * | 
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 | 74 |   */ | 
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 | 75 |   Server::Server() { | 
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 | 76 |     timeSinceLastUpdate_=0; | 
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| [1735] | 77 |     gamestates_ = new GamestateManager(); | 
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| [1502] | 78 |   } | 
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| [1747] | 79 |  | 
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| [1502] | 80 |   Server::Server(int port){ | 
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| [3201] | 81 |     this->setPort( port ); | 
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| [1502] | 82 |     timeSinceLastUpdate_=0; | 
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| [1735] | 83 |     gamestates_ = new GamestateManager(); | 
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| [1502] | 84 |   } | 
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 | 85 |  | 
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 | 86 |   /** | 
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 | 87 |   * Constructor | 
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 | 88 |   * @param port Port to listen on | 
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 | 89 |   * @param bindAddress Address to listen on | 
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 | 90 |   */ | 
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| [2087] | 91 |   Server::Server(int port, const std::string& bindAddress) { | 
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| [3201] | 92 |     this->setPort( port ); | 
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 | 93 |     this->setBindAddress( bindAddress ); | 
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| [1502] | 94 |     timeSinceLastUpdate_=0; | 
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| [1735] | 95 |     gamestates_ = new GamestateManager(); | 
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| [1502] | 96 |   } | 
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 | 97 |  | 
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 | 98 |   /** | 
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| [1907] | 99 |   * @brief Destructor | 
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 | 100 |   */ | 
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 | 101 |   Server::~Server(){ | 
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 | 102 |     if(gamestates_) | 
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 | 103 |       delete gamestates_; | 
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 | 104 |   } | 
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| [1502] | 105 |  | 
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 | 106 |   /** | 
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 | 107 |   * This function opens the server by creating the listener thread | 
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 | 108 |   */ | 
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 | 109 |   void Server::open() { | 
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| [3201] | 110 |     COUT(4) << "opening server" << endl; | 
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 | 111 |     this->openListener(); | 
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| [1502] | 112 |     return; | 
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 | 113 |   } | 
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 | 114 |  | 
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 | 115 |   /** | 
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 | 116 |   * This function closes the server | 
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 | 117 |   */ | 
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 | 118 |   void Server::close() { | 
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| [3201] | 119 |     COUT(4) << "closing server" << endl; | 
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 | 120 |     this->disconnectClients(); | 
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 | 121 |     this->closeListener(); | 
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| [1502] | 122 |     return; | 
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 | 123 |   } | 
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 | 124 |  | 
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| [2087] | 125 |   bool Server::processChat(const std::string& message, unsigned int playerID){ | 
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| [1735] | 126 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| [1907] | 127 |     packet::Chat *chat; | 
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| [1735] | 128 |     while(temp){ | 
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| [1907] | 129 |       chat = new packet::Chat(message, playerID); | 
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| [1735] | 130 |       chat->setClientID(temp->getID()); | 
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 | 131 |       if(!chat->send()) | 
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 | 132 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| [1907] | 133 |       temp = temp->next(); | 
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| [1735] | 134 |     } | 
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| [2087] | 135 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| [1907] | 136 |     return true; | 
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| [1502] | 137 |   } | 
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 | 138 |  | 
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 | 139 |  | 
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 | 140 |   /** | 
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 | 141 |   * Run this function once every tick | 
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 | 142 |   * calls processQueue and updateGamestate | 
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 | 143 |   * @param time time since last tick | 
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 | 144 |   */ | 
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| [2896] | 145 |   void Server::update(const Clock& time) { | 
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| [3202] | 146 |     Connection::processQueue(); | 
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| [3084] | 147 |     gamestates_->processGamestates(); | 
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| [1502] | 148 |     //this steers our network frequency | 
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| [2896] | 149 |     timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| [3202] | 150 |     if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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 | 151 |     { | 
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| [2087] | 152 |       timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| [1502] | 153 |       updateGamestate(); | 
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| [3084] | 154 |       FunctionCallManager::sendCalls(); | 
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| [1502] | 155 |     } | 
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| [3202] | 156 |     sendPackets(); // flush the enet queue | 
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| [1502] | 157 |   } | 
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| [1747] | 158 |  | 
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| [1735] | 159 |   bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
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| [3201] | 160 |     return ServerConnection::addPacket(packet, clientID); | 
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| [1735] | 161 |   } | 
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| [2087] | 162 |    | 
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 | 163 |   /** | 
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 | 164 |    * @brief: returns ping time to client in milliseconds  | 
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 | 165 |    */ | 
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 | 166 |   unsigned int Server::getPing(unsigned int clientID){ | 
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 | 167 |     assert(ClientInformation::findClient(clientID)); | 
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 | 168 |     return ClientInformation::findClient(clientID)->getRTT(); | 
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 | 169 |   } | 
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| [1502] | 170 |  | 
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 | 171 |   /** | 
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| [2087] | 172 |    * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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 | 173 |    */ | 
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 | 174 |   double Server::getPacketLoss(unsigned int clientID){ | 
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 | 175 |     assert(ClientInformation::findClient(clientID)); | 
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 | 176 |     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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 | 177 |   } | 
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| [1502] | 178 |  | 
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 | 179 |   /** | 
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 | 180 |   * takes a new snapshot of the gamestate and sends it to the clients | 
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 | 181 |   */ | 
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 | 182 |   void Server::updateGamestate() { | 
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| [2662] | 183 | //     if( ClientInformation::getBegin()==NULL ) | 
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 | 184 |       //no client connected | 
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 | 185 | //       return; | 
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| [1735] | 186 |     gamestates_->update(); | 
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| [1534] | 187 |     COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| [1502] | 188 |     //std::cout << "updated gamestate, sending it" << std::endl; | 
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 | 189 |     //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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 | 190 |     sendGameState(); | 
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| [1907] | 191 |     sendObjectDeletes(); | 
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| [1534] | 192 |     COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| [1502] | 193 |     //std::cout << "sent gamestate" << std::endl; | 
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 | 194 |   } | 
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 | 195 |  | 
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| [1735] | 196 |   bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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 | 197 |     packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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 | 198 |     return p->process(); | 
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 | 199 |   } | 
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| [1747] | 200 |  | 
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| [1502] | 201 |   /** | 
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 | 202 |   * sends the gamestate | 
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 | 203 |   */ | 
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 | 204 |   bool Server::sendGameState() { | 
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 | 205 |     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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| [1735] | 206 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| [1502] | 207 |     bool added=false; | 
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 | 208 |     while(temp != NULL){ | 
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 | 209 |       if( !(temp->getSynched()) ){ | 
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 | 210 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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 | 211 |         temp=temp->next(); | 
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| [1735] | 212 |         if(!temp) | 
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 | 213 |           break; | 
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| [1502] | 214 |         //think this works without continue | 
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 | 215 |         continue; | 
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 | 216 |       } | 
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| [1534] | 217 |       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| [1502] | 218 |       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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 | 219 |       int gid = temp->getGamestateID(); //get gamestate id | 
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 | 220 |       int cid = temp->getID(); //get client id | 
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 | 221 |       COUT(5) << "Server: got acked (gamestate) ID from clientlist: " << gid << std::endl; | 
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| [1735] | 222 |       packet::Gamestate *gs = gamestates_->popGameState(cid); | 
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| [1502] | 223 |       if(gs==NULL){ | 
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 | 224 |         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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| [2087] | 225 |         temp = temp->next(); | 
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| [1502] | 226 |         continue; | 
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 | 227 |       } | 
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 | 228 |       //std::cout << "adding gamestate" << std::endl; | 
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| [1735] | 229 |       gs->setClientID(cid); | 
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 | 230 |       if ( !gs->send() ){ | 
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| [1747] | 231 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| [1502] | 232 |         temp->addFailure(); | 
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 | 233 |       }else | 
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 | 234 |         temp->resetFailures(); | 
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 | 235 |       added=true; | 
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 | 236 |       temp=temp->next(); | 
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| [1735] | 237 |       // gs gets automatically deleted by enet callback | 
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| [1502] | 238 |     } | 
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 | 239 |     return true; | 
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 | 240 |   } | 
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| [1747] | 241 |  | 
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| [1907] | 242 |   bool Server::sendObjectDeletes(){ | 
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 | 243 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| [2662] | 244 |     if( temp == NULL ) | 
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 | 245 |       //no client connected | 
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 | 246 |       return true; | 
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| [1907] | 247 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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 | 248 |     if(!del->fetchIDs()) | 
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 | 249 |       return true;  //everything ok (no deletes this tick) | 
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 | 250 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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 | 251 |     while(temp != NULL){ | 
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 | 252 |       if( !(temp->getSynched()) ){ | 
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 | 253 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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 | 254 |         temp=temp->next(); | 
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 | 255 |         continue; | 
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 | 256 |       } | 
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 | 257 |       int cid = temp->getID(); //get client id | 
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 | 258 |       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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 | 259 |       assert(cd); | 
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 | 260 |       cd->setClientID(cid); | 
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 | 261 |       if ( !cd->send() ) | 
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 | 262 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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 | 263 |       temp=temp->next(); | 
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 | 264 |       // gs gets automatically deleted by enet callback | 
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 | 265 |     } | 
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| [3198] | 266 |     delete del; | 
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| [1907] | 267 |     return true; | 
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 | 268 |   } | 
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| [1747] | 269 |  | 
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| [1907] | 270 |  | 
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| [3201] | 271 |   void Server::addClient(ENetEvent *event){ | 
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| [2087] | 272 |     static unsigned int newid=1; | 
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 | 273 |  | 
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 | 274 |     COUT(2) << "Server: adding client" << std::endl; | 
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| [1735] | 275 |     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| [1502] | 276 |     if(!temp){ | 
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 | 277 |       COUT(2) << "Server: could not add client" << std::endl; | 
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 | 278 |     } | 
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| [2087] | 279 |     temp->setID(newid); | 
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| [1502] | 280 |     temp->setPeer(event->peer); | 
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| [2087] | 281 |  | 
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 | 282 |     // inform all the listeners | 
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| [2171] | 283 |     ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| [2087] | 284 |     while(listener){ | 
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 | 285 |       listener->clientConnected(newid); | 
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 | 286 |       listener++; | 
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 | 287 |     } | 
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 | 288 |  | 
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| [3201] | 289 |     ++newid; | 
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| [2087] | 290 |  | 
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| [1502] | 291 |     COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| [3201] | 292 |     createClient(temp->getID()); | 
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| [2087] | 293 | } | 
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| [1747] | 294 |  | 
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| [1502] | 295 |   bool Server::createClient(int clientID){ | 
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| [1735] | 296 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| [1502] | 297 |     if(!temp){ | 
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 | 298 |       COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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 | 299 |       return false; | 
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 | 300 |     } | 
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| [3084] | 301 |     COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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 | 302 |      | 
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 | 303 |     // synchronise class ids | 
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| [3201] | 304 |     syncClassid(temp->getID()); | 
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| [3084] | 305 |      | 
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 | 306 |     // now synchronise functionIDs | 
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 | 307 |     packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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 | 308 |     fIDs->setClientID(clientID); | 
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 | 309 |     bool b = fIDs->send(); | 
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 | 310 |     assert(b); | 
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 | 311 |      | 
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| [1502] | 312 |     temp->setSynched(true); | 
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| [3084] | 313 |     COUT(4) << "sending welcome" << std::endl; | 
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| [1735] | 314 |     packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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 | 315 |     w->setClientID(temp->getID()); | 
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| [3084] | 316 |     b = w->send(); | 
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| [1907] | 317 |     assert(b); | 
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| [1751] | 318 |     packet::Gamestate *g = new packet::Gamestate(); | 
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 | 319 |     g->setClientID(temp->getID()); | 
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| [3102] | 320 |     b = g->collectData(0,0x1); | 
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| [2087] | 321 |     if(!b) | 
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 | 322 |       return false; //no data for the client | 
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| [1907] | 323 |     b = g->compressData(); | 
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 | 324 |     assert(b); | 
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 | 325 |     b = g->send(); | 
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 | 326 |     assert(b); | 
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| [1502] | 327 |     return true; | 
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 | 328 |   } | 
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| [3198] | 329 |    | 
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| [3201] | 330 |   void Server::disconnectClient( ClientInformation *client ){ | 
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 | 331 |     ServerConnection::disconnectClient( client ); | 
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| [1735] | 332 |     gamestates_->removeClient(client); | 
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| [3198] | 333 | // inform all the listeners | 
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 | 334 |     ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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 | 335 |     while(listener){ | 
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 | 336 |       listener->clientDisconnected(client->getID()); | 
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 | 337 |       ++listener; | 
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 | 338 |     } | 
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 | 339 |     delete client; //remove client from list | 
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| [1502] | 340 |   } | 
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| [2087] | 341 |  | 
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 | 342 |   bool Server::chat(const std::string& message){ | 
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 | 343 |       return this->sendChat(message, Host::getPlayerID()); | 
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 | 344 |   } | 
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 | 345 |  | 
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 | 346 |   bool Server::broadcast(const std::string& message){ | 
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 | 347 |       return this->sendChat(message, CLIENTID_UNKNOWN); | 
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 | 348 |   } | 
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 | 349 |  | 
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 | 350 |   bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
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| [1907] | 351 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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 | 352 |     packet::Chat *chat; | 
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 | 353 |     while(temp){ | 
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| [2087] | 354 |       chat = new packet::Chat(message, clientID); | 
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| [1907] | 355 |       chat->setClientID(temp->getID()); | 
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 | 356 |       if(!chat->send()) | 
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 | 357 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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 | 358 |       temp = temp->next(); | 
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 | 359 |     } | 
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| [2087] | 360 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| [2171] | 361 |     for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| [2087] | 362 |       it->incomingChat(message, clientID); | 
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 | 363 |  | 
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| [1907] | 364 |     return true; | 
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 | 365 |   } | 
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| [1747] | 366 |  | 
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| [3201] | 367 |   void Server::syncClassid(unsigned int clientID) { | 
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 | 368 |     int failures=0; | 
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 | 369 |     packet::ClassID *classid = new packet::ClassID(); | 
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 | 370 |     classid->setClientID(clientID); | 
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 | 371 |     while(!classid->send() && failures < 10){ | 
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 | 372 |       failures++; | 
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 | 373 |     } | 
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 | 374 |     assert(failures<10); | 
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 | 375 |     COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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 | 376 |   } | 
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 | 377 |  | 
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| [1502] | 378 | } | 
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