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Ignore:
Timestamp:
May 28, 2009, 3:05:54 AM (15 years ago)
Author:
scheusso
Message:

fixed some problems when changing the gamestate (from menu to server i.e.)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/network/Server.cc

    r3084 r3102  
    364364    packet::Gamestate *g = new packet::Gamestate();
    365365    g->setClientID(temp->getID());
    366     b = g->collectData(0);
     366    b = g->collectData(0,0x1);
    367367    if(!b)
    368368      return false; //no data for the client
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