Changeset 3202 for code/branches/netp5/src/network/Server.cc
- Timestamp:
- Jun 21, 2009, 12:27:19 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/netp5/src/network/Server.cc
r3201 r3202 144 144 */ 145 145 void Server::update(const Clock& time) { 146 ServerConnection::processQueue();146 Connection::processQueue(); 147 147 gamestates_->processGamestates(); 148 148 //this steers our network frequency 149 149 timeSinceLastUpdate_+=time.getDeltaTime(); 150 if(timeSinceLastUpdate_>=NETWORK_PERIOD){ 150 if(timeSinceLastUpdate_>=NETWORK_PERIOD) 151 { 151 152 timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; 152 153 updateGamestate(); 153 154 FunctionCallManager::sendCalls(); 154 155 } 156 sendPackets(); // flush the enet queue 155 157 } 156 158
Note: See TracChangeset
for help on using the changeset viewer.