| [1711] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1711] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [1701] | 29 | #include "Gamestate.h" | 
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| [3214] | 30 |  | 
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| [2773] | 31 | #include <zlib.h> | 
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| [3214] | 32 |  | 
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| [8858] | 33 | #include "util/Output.h" | 
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| [8373] | 34 | #include "util/OrxAssert.h" | 
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| [9667] | 35 | #include "core/CoreIncludes.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [9667] | 37 | #include "core/object/ObjectList.h" | 
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| [3214] | 38 | #include "network/synchronisable/Synchronisable.h" | 
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|  | 39 | #include "network/GamestateHandler.h" | 
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| [7801] | 40 | #include "network/Host.h" | 
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| [1701] | 41 |  | 
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| [2171] | 42 | namespace orxonox { | 
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| [1701] | 43 |  | 
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|  | 44 | namespace packet { | 
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|  | 45 |  | 
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| [2662] | 46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
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| [1740] | 47 |  | 
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| [7801] | 48 | #define PACKET_FLAG_GAMESTATE  0 | 
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| [2087] | 49 |  | 
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| [7163] | 50 | inline bool memzero( uint8_t* data, uint32_t datalength) | 
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|  | 51 | { | 
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|  | 52 | uint64_t* d = (uint64_t*)data; | 
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| [2662] | 53 |  | 
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| [7163] | 54 | for( unsigned int i=0; i<datalength/8; i++ ) | 
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|  | 55 | { | 
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|  | 56 | if( *(d+i) != 0 ) | 
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|  | 57 | return false; | 
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|  | 58 | } | 
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|  | 59 | // now process the rest (when datalength isn't a multiple of 4) | 
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|  | 60 | for( unsigned int j = 8*(datalength/8); j<datalength; j++ ) | 
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|  | 61 | { | 
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|  | 62 | if( *(data+j) != 0 ) | 
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|  | 63 | return false; | 
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|  | 64 | } | 
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|  | 65 | return true; | 
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|  | 66 | } | 
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|  | 67 |  | 
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|  | 68 |  | 
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|  | 69 | Gamestate::Gamestate(): | 
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| [7801] | 70 | header_() | 
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| [1701] | 71 | { | 
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| [1907] | 72 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [1701] | 73 | } | 
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|  | 74 |  | 
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| [7163] | 75 |  | 
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| [1907] | 76 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
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| [7801] | 77 | Packet(data, clientID), header_(data) | 
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| [1701] | 78 | { | 
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| [1907] | 79 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [1701] | 80 | } | 
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|  | 81 |  | 
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| [7163] | 82 |  | 
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| [7801] | 83 | Gamestate::Gamestate(uint8_t *data): | 
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|  | 84 | header_(data) | 
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| [1907] | 85 | { | 
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|  | 86 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [7163] | 87 | data_ = data; | 
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| [1907] | 88 | } | 
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| [1701] | 89 |  | 
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| [7163] | 90 |  | 
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| [2662] | 91 | Gamestate::Gamestate(const Gamestate& g) : | 
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| [7801] | 92 | Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0) | 
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| [2662] | 93 | { | 
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|  | 94 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [7163] | 95 | sizes_ = g.sizes_; | 
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| [2662] | 96 | } | 
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| [1907] | 97 |  | 
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| [2662] | 98 |  | 
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| [1701] | 99 | Gamestate::~Gamestate() | 
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|  | 100 | { | 
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|  | 101 | } | 
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|  | 102 |  | 
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| [12027] | 103 | //AV: This takes all synchronisables and packs it in a GameState, to be sent over the network | 
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| [2171] | 104 | bool Gamestate::collectData(int id, uint8_t mode) | 
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| [1701] | 105 | { | 
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| [2662] | 106 | uint32_t tempsize=0, currentsize=0; | 
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| [11071] | 107 | assert(data_==nullptr); | 
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| [2662] | 108 | uint32_t size = calcGamestateSize(id, mode); | 
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| [1740] | 109 |  | 
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| [8858] | 110 | orxout(verbose_more, context::packets) << "G.ST.Man: producing gamestate with id: " << id << endl; | 
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| [1701] | 111 | if(size==0) | 
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|  | 112 | return false; | 
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| [2662] | 113 | data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
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| [7163] | 114 | if(!data_) | 
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|  | 115 | { | 
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| [8858] | 116 | orxout(internal_warning, context::packets) << "GameStateManager: could not allocate memory" << endl; | 
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| [1701] | 117 | return false; | 
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|  | 118 | } | 
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| [6417] | 119 |  | 
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| [7801] | 120 | // tell the gamestate header where to store the data | 
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|  | 121 | header_.setData(this->data_); | 
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| [2087] | 122 |  | 
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| [1701] | 123 | //start collect data synchronisable by synchronisable | 
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| [7163] | 124 | uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable | 
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| [2662] | 125 | mem += GamestateHeader::getSize(); | 
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| [2171] | 126 | ObjectList<Synchronisable>::iterator it; | 
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| [11071] | 127 | for(it = ObjectList<Synchronisable>().begin(); it; ++it) | 
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| [7163] | 128 | { | 
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| [6417] | 129 |  | 
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| [7163] | 130 | tempsize = it->getData(mem, this->sizes_, id, mode); | 
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| [3084] | 131 | if ( tempsize != 0 ) | 
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| [11071] | 132 | dataVector_.emplace_back(it->getObjectID(), it->getContextID(), tempsize, mem-data_); | 
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| [6417] | 133 |  | 
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| [2662] | 134 | #ifndef NDEBUG | 
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| [7163] | 135 | if(currentsize+tempsize > size) | 
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|  | 136 | { | 
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| [2171] | 137 | assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
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| [1701] | 138 | // start allocate additional memory | 
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| [8858] | 139 | orxout(internal_info, context::packets) << "Gamestate: need additional memory" << endl; | 
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| [2171] | 140 | ObjectList<Synchronisable>::iterator temp = it; | 
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| [2662] | 141 | uint32_t addsize=tempsize; | 
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| [1701] | 142 | while(++temp) | 
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| [1907] | 143 | addsize+=temp->getSize(id, mode); | 
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| [2662] | 144 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
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| [1701] | 145 | if(!data_) | 
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|  | 146 | return false; | 
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|  | 147 | size = currentsize+addsize; | 
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|  | 148 | }// stop allocate additional memory | 
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| [2662] | 149 | #endif | 
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| [3084] | 150 | //     if(!it->getData(mem, id, mode)) | 
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|  | 151 | //       return false; // mem pointer gets automatically increased because of call by reference | 
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| [1701] | 152 | // increase size counter by size of current synchronisable | 
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|  | 153 | currentsize+=tempsize; | 
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|  | 154 | } | 
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| [1740] | 155 |  | 
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|  | 156 |  | 
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| [1701] | 157 | //start write gamestate header | 
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| [7801] | 158 | header_.setDataSize( currentsize ); | 
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| [8327] | 159 | header_.setCompSize( 0 ); | 
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| [7801] | 160 | header_.setID( id ); | 
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|  | 161 | header_.setBaseID( GAMESTATEID_INITIAL ); | 
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|  | 162 | header_.setDiffed( false ); | 
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|  | 163 | header_.setComplete( true ); | 
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|  | 164 | header_.setCompressed( false ); | 
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| [1701] | 165 | //stop write gamestate header | 
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| [1740] | 166 |  | 
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| [8858] | 167 | orxout(verbose_more, context::packets) << "Gamestate: Gamestate size: " << currentsize << endl; | 
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|  | 168 | orxout(verbose_more, context::packets) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << endl; | 
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| [1701] | 169 | return true; | 
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|  | 170 | } | 
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|  | 171 |  | 
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| [12027] | 172 | //AV: This takes the Gamestate received from the network and "unpacks" it back to a list of Objects/Synchronisables, thus updating the data | 
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| [2171] | 173 | bool Gamestate::spreadData(uint8_t mode) | 
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| [1701] | 174 | { | 
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| [8858] | 175 | orxout(verbose_more, context::packets) << "processing gamestate with id " << header_.getID() << endl; | 
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| [1751] | 176 | assert(data_); | 
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| [7801] | 177 | assert(!header_.isCompressed()); | 
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| [2662] | 178 | uint8_t *mem=data_+GamestateHeader::getSize(); | 
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| [1907] | 179 | Synchronisable *s; | 
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| [7801] | 180 |  | 
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| [1907] | 181 | // update the data of the objects we received | 
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| [7801] | 182 | while(mem < data_+GamestateHeader::getSize()+header_.getDataSize()) | 
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| [7163] | 183 | { | 
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| [2662] | 184 | SynchronisableHeader objectheader(mem); | 
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| [1701] | 185 |  | 
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| [2662] | 186 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
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| [1907] | 187 | if(!s) | 
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| [1701] | 188 | { | 
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| [2896] | 189 | if (!GameMode::isMaster()) | 
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| [2662] | 190 | { | 
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|  | 191 | Synchronisable::fabricate(mem, mode); | 
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|  | 192 | } | 
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|  | 193 | else | 
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|  | 194 | { | 
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| [7163] | 195 | mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() ); | 
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| [2662] | 196 | } | 
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| [1701] | 197 | } | 
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| [1907] | 198 | else | 
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|  | 199 | { | 
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| [8394] | 200 | OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data"); | 
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| [1907] | 201 | } | 
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| [1701] | 202 | } | 
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| [7844] | 203 | assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize()); | 
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| [1701] | 204 | return true; | 
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|  | 205 | } | 
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|  | 206 |  | 
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| [7163] | 207 |  | 
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| [2662] | 208 | uint32_t Gamestate::getSize() const | 
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| [1701] | 209 | { | 
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| [1711] | 210 | assert(data_); | 
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| [7801] | 211 | if(header_.isCompressed()) | 
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|  | 212 | return header_.getCompSize()+GamestateHeader::getSize(); | 
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| [1701] | 213 | else | 
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|  | 214 | { | 
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| [7801] | 215 | return header_.getDataSize()+GamestateHeader::getSize(); | 
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| [1701] | 216 | } | 
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|  | 217 | } | 
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|  | 218 |  | 
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| [7163] | 219 |  | 
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|  | 220 | bool Gamestate::operator==(packet::Gamestate gs) | 
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|  | 221 | { | 
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| [2662] | 222 | uint8_t *d1 = data_+GamestateHeader::getSize(); | 
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|  | 223 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
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| [8394] | 224 | GamestateHeader h1(data_); | 
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|  | 225 | GamestateHeader h2(gs.data_); | 
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|  | 226 | assert(h1.getDataSize() == h2.getDataSize()); | 
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| [1751] | 227 | assert(!isCompressed()); | 
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|  | 228 | assert(!gs.isCompressed()); | 
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| [8394] | 229 | return memcmp(d1, d2, h1.getDataSize())==0; | 
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| [1751] | 230 | } | 
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|  | 231 |  | 
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| [7163] | 232 |  | 
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| [7801] | 233 | bool Gamestate::process(orxonox::Host* host) | 
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| [1701] | 234 | { | 
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| [7801] | 235 | return host->addGamestate(this, getPeerID()); | 
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| [1701] | 236 | } | 
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|  | 237 |  | 
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| [12027] | 238 | //AV: This function takes the Gamestate and compresses it for transmission over the network | 
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| [1701] | 239 | bool Gamestate::compressData() | 
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|  | 240 | { | 
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| [2662] | 241 | assert(data_); | 
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| [7801] | 242 | assert(!header_.isCompressed()); | 
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|  | 243 | uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1); | 
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| [1701] | 244 | if(buffer==0) | 
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|  | 245 | return false; | 
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| [1740] | 246 |  | 
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| [2662] | 247 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
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|  | 248 | uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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|  | 249 | uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| [1701] | 250 | int retval; | 
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| [7801] | 251 | retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) ); | 
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| [7163] | 252 | switch ( retval ) | 
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|  | 253 | { | 
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| [8858] | 254 | case Z_OK: orxout(verbose_more, context::packets) << "G.St.Man: compress: successfully compressed" << endl; break; | 
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|  | 255 | case Z_MEM_ERROR: orxout(internal_error, context::packets) << "G.St.Man: compress: not enough memory available in gamestate.compress" << endl; return false; | 
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|  | 256 | case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << endl; return false; | 
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|  | 257 | case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: data corrupted in gamestate.compress" << endl; return false; | 
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| [1701] | 258 | } | 
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|  | 259 |  | 
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|  | 260 | //copy and modify header | 
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| [7801] | 261 | GamestateHeader *temp = new GamestateHeader(data_); | 
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|  | 262 | header_.setData(ndata); | 
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|  | 263 | header_ = *temp; | 
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| [2662] | 264 | delete temp; | 
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| [1701] | 265 | //delete old data | 
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|  | 266 | delete[] data_; | 
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|  | 267 | //save new data | 
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|  | 268 | data_ = ndata; | 
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| [7801] | 269 | header_.setCompSize( buffer ); | 
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|  | 270 | header_.setCompressed( true ); | 
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| [8858] | 271 | orxout(verbose, context::packets) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << endl; | 
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| [1701] | 272 | return true; | 
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|  | 273 | } | 
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| [7163] | 274 |  | 
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| [12027] | 275 | //AV: This function takes the compressed Gamestate received from the network and decompresses it for further unpacking | 
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| [1701] | 276 | bool Gamestate::decompressData() | 
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|  | 277 | { | 
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| [2662] | 278 | assert(data_); | 
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| [7801] | 279 | assert(header_.isCompressed()); | 
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| [8858] | 280 | orxout(verbose, context::packets) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << endl; | 
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| [7801] | 281 | uint32_t datasize = header_.getDataSize(); | 
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|  | 282 | uint32_t compsize = header_.getCompSize(); | 
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| [2662] | 283 | uint32_t bufsize; | 
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| [1907] | 284 | bufsize = datasize; | 
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| [1751] | 285 | assert(bufsize!=0); | 
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| [2662] | 286 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
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|  | 287 | uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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|  | 288 | uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| [1701] | 289 | int retval; | 
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| [1751] | 290 | uLongf length=bufsize; | 
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|  | 291 | retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| [7163] | 292 | switch ( retval ) | 
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|  | 293 | { | 
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| [8858] | 294 | case Z_OK: orxout(verbose_more, context::packets) << "successfully decompressed" << endl; break; | 
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|  | 295 | case Z_MEM_ERROR: orxout(internal_error, context::packets) << "not enough memory available" << endl; return false; | 
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|  | 296 | case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "not enough memory available in the buffer" << endl; return false; | 
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|  | 297 | case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "data corrupted (zlib)" << endl; return false; | 
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| [1701] | 298 | } | 
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| [1752] | 299 |  | 
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| [1701] | 300 | //copy over the header | 
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| [7801] | 301 | GamestateHeader* temp = new GamestateHeader( data_ ); | 
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|  | 302 | header_.setData(ndata); | 
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|  | 303 | header_ = *temp; | 
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| [2662] | 304 | delete temp; | 
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| [2087] | 305 |  | 
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| [7163] | 306 | if (this->bDataENetAllocated_) | 
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|  | 307 | { | 
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| [2087] | 308 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
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|  | 309 | // deallocated it anyway. So data and packet stay together. | 
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|  | 310 | this->bDataENetAllocated_ = false; | 
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|  | 311 | } | 
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| [7163] | 312 | else | 
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|  | 313 | { | 
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| [2087] | 314 | // We allocated the memory in the first place (unlikely). So we destroy the old data | 
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|  | 315 | // and overwrite it with the new decompressed data. | 
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|  | 316 | delete[] this->data_; | 
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|  | 317 | } | 
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|  | 318 |  | 
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| [1751] | 319 | //set new pointers | 
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| [1701] | 320 | data_ = ndata; | 
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| [7801] | 321 | header_.setCompressed( false ); | 
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|  | 322 | assert(header_.getDataSize()==datasize); | 
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|  | 323 | assert(header_.getCompSize()==compsize); | 
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| [1701] | 324 | return true; | 
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|  | 325 | } | 
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|  | 326 |  | 
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| [7163] | 327 |  | 
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| [7801] | 328 | inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) | 
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|  | 329 | { | 
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|  | 330 | assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() ); | 
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|  | 331 |  | 
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|  | 332 | uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData | 
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|  | 333 | // Check whether the whole object stayed the same | 
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|  | 334 | if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 ) | 
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|  | 335 | { | 
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|  | 336 | origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object | 
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|  | 337 | baseDataPtr += objectOffset + objectHeader.getDataSize(); | 
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|  | 338 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); | 
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|  | 339 | } | 
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|  | 340 | else | 
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|  | 341 | { | 
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|  | 342 | // Now start to diff the Object | 
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|  | 343 | SynchronisableHeaderLight newObjectHeader(newDataPtr); | 
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|  | 344 | newObjectHeader = objectHeader; // copy over the objectheader | 
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|  | 345 | VariableID variableID = 0; | 
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|  | 346 | uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize(); | 
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|  | 347 | // iterate through all variables | 
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|  | 348 | while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() ) | 
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|  | 349 | { | 
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|  | 350 | // check whether variable changed and write id and copy over variable to the new stream | 
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|  | 351 | // otherwise skip variable | 
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|  | 352 | uint32_t varSize = *sizes; | 
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|  | 353 | assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) ); | 
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|  | 354 | if ( varSize != 0 ) | 
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|  | 355 | { | 
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|  | 356 | if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 ) | 
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|  | 357 | { | 
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|  | 358 | *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID | 
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|  | 359 | diffedObjectOffset += sizeof(VariableID); | 
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|  | 360 | memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize ); | 
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|  | 361 | diffedObjectOffset += varSize; | 
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|  | 362 | objectOffset += varSize; | 
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|  | 363 | } | 
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|  | 364 | else | 
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|  | 365 | { | 
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|  | 366 | objectOffset += varSize; | 
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|  | 367 | } | 
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|  | 368 | } | 
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|  | 369 |  | 
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|  | 370 | ++variableID; | 
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|  | 371 | ++sizes; | 
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|  | 372 | } | 
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|  | 373 |  | 
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|  | 374 | // if there are variables from this object with 0 size left in sizes | 
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|  | 375 | if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID ) | 
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|  | 376 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID; | 
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|  | 377 |  | 
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|  | 378 | newObjectHeader.setDiffed(true); | 
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|  | 379 | newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize()); | 
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|  | 380 | assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize()); | 
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|  | 381 | assert(newObjectHeader.getDataSize()>0); | 
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|  | 382 |  | 
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|  | 383 | origDataPtr += objectOffset; | 
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|  | 384 | baseDataPtr += objectOffset; | 
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|  | 385 | newDataPtr += diffedObjectOffset; | 
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|  | 386 | } | 
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|  | 387 | } | 
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|  | 388 |  | 
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|  | 389 | inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ) | 
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|  | 390 | { | 
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|  | 391 | // Just copy over the whole Object | 
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|  | 392 | memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() ); | 
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|  | 393 | SynchronisableHeader(newData).setDiffed(false); | 
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|  | 394 |  | 
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|  | 395 | newData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); | 
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|  | 396 | origData += objectHeader.getDataSize()+SynchronisableHeader::getSize(); | 
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| [12027] | 397 |  | 
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| [7801] | 398 | sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); | 
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| [12027] | 399 |  | 
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| [7801] | 400 | } | 
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|  | 401 |  | 
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|  | 402 | inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader) | 
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|  | 403 | { | 
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|  | 404 | // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader) | 
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|  | 405 | { | 
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|  | 406 | SynchronisableHeader htemp2(dataPtr); | 
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|  | 407 | assert(htemp2.getClassID()<500); | 
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|  | 408 | assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); | 
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|  | 409 | assert(htemp2.isDiffed()==false); | 
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|  | 410 | } | 
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|  | 411 | uint32_t objectID = objectHeader.getObjectID(); | 
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|  | 412 | while ( dataPtr < endPtr ) | 
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|  | 413 | { | 
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|  | 414 | SynchronisableHeader htemp(dataPtr); | 
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|  | 415 | assert( htemp.getDataSize()!=0 ); | 
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|  | 416 | if ( htemp.getObjectID() == objectID ) | 
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|  | 417 | { | 
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|  | 418 | assert( objectHeader.getClassID() == htemp.getClassID() ); | 
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| [9667] | 419 | assert( objectHeader.getContextID() == htemp.getContextID() ); | 
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| [7801] | 420 | return true; | 
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|  | 421 | } | 
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|  | 422 | { | 
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|  | 423 | if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr ) | 
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|  | 424 | { | 
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|  | 425 | SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize()); | 
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|  | 426 | assert(htemp2.getClassID()<500); | 
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|  | 427 | assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000); | 
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|  | 428 | assert(htemp2.isDiffed()==false); | 
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|  | 429 | } | 
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|  | 430 | } | 
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|  | 431 | dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize(); | 
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|  | 432 |  | 
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|  | 433 | } | 
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|  | 434 | assert(dataPtr == endPtr); | 
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|  | 435 |  | 
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|  | 436 | return false; | 
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|  | 437 | } | 
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|  | 438 |  | 
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| [7163] | 439 | Gamestate* Gamestate::diffVariables(Gamestate *base) | 
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| [1701] | 440 | { | 
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| [11083] | 441 | assert(base); assert(data_ && base->data_); | 
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| [7801] | 442 | assert(!header_.isCompressed() && !base->header_.isCompressed()); | 
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|  | 443 | assert(!header_.isDiffed()); | 
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|  | 444 | assert( header_.getDataSize() && base->header_.getDataSize() ); | 
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| [7163] | 445 |  | 
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|  | 446 |  | 
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|  | 447 | // *** first do a raw diff of the two gamestates | 
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|  | 448 |  | 
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| [7801] | 449 | uint8_t *baseDataPtr = GAMESTATE_START(base->data_); | 
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|  | 450 | uint8_t *origDataPtr = GAMESTATE_START(this->data_); | 
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|  | 451 | uint8_t *origDataEnd = origDataPtr + header_.getDataSize(); | 
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|  | 452 | uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize(); | 
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| [7163] | 453 |  | 
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| [12027] | 454 |  | 
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| [7801] | 455 | // Allocate new space for diffed gamestate | 
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|  | 456 | uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_; | 
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|  | 457 | uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case | 
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|  | 458 | uint8_t *destDataPtr = GAMESTATE_START(newData); | 
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| [7163] | 459 |  | 
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| [7801] | 460 | std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin(); | 
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| [7163] | 461 |  | 
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| [7801] | 462 | while( origDataPtr < origDataEnd ) | 
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| [7163] | 463 | { | 
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|  | 464 | //iterate through all objects | 
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|  | 465 |  | 
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| [7801] | 466 | SynchronisableHeader origHeader(origDataPtr); | 
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| [7163] | 467 |  | 
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|  | 468 | // Find (if possible) the current object in the datastream of the old gamestate | 
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|  | 469 | // Start at the current offset position | 
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| [7801] | 470 | if(baseDataPtr == baseDataEnd) | 
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|  | 471 | baseDataPtr = GAMESTATE_START(base->data_); | 
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|  | 472 | uint8_t* oldBaseDataPtr = baseDataPtr; | 
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|  | 473 |  | 
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|  | 474 | assert(baseDataPtr < baseDataEnd); | 
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|  | 475 | assert(destDataPtr < newData + newDataSize); | 
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|  | 476 | assert(sizesIt != this->sizes_.end()); | 
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|  | 477 |  | 
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|  | 478 | assert(Synchronisable::getSynchronisable(origHeader.getObjectID())); | 
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|  | 479 | assert(ClassByID(origHeader.getClassID())); | 
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|  | 480 | assert(origHeader.getDataSize() < 500); | 
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|  | 481 |  | 
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|  | 482 | if( findObject(baseDataPtr, baseDataEnd, origHeader) ) | 
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| [7163] | 483 | { | 
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| [7801] | 484 | SynchronisableHeader baseHeader(baseDataPtr); | 
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|  | 485 | assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); | 
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|  | 486 | assert(ClassByID(baseHeader.getClassID())); | 
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|  | 487 | assert(baseHeader.getDataSize() < 500); | 
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|  | 488 | if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) | 
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| [7163] | 489 | { | 
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| [8858] | 490 | //         orxout(verbose, context::packets) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| [7801] | 491 | diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| [1701] | 492 | } | 
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| [7801] | 493 | else | 
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| [7163] | 494 | { | 
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| [8858] | 495 | //         orxout(verbose, context::packets) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| [7801] | 496 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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|  | 497 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
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| [7163] | 498 | } | 
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| [7801] | 499 |  | 
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| [7163] | 500 | } | 
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| [7801] | 501 | else | 
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| [7163] | 502 | { | 
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| [7801] | 503 | assert( baseDataPtr == baseDataEnd ); | 
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|  | 504 | baseDataPtr = GAMESTATE_START(base->data_); | 
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|  | 505 | if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) ) | 
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| [7163] | 506 | { | 
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| [7801] | 507 | SynchronisableHeader baseHeader(baseDataPtr); | 
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|  | 508 | assert(Synchronisable::getSynchronisable(baseHeader.getObjectID())); | 
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|  | 509 | assert(ClassByID(baseHeader.getClassID())); | 
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|  | 510 | assert(baseHeader.getDataSize() < 500); | 
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|  | 511 | if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() ) | 
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| [7163] | 512 | { | 
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| [8858] | 513 | //           orxout(verbose, context::packets) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| [7801] | 514 | diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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| [7163] | 515 | } | 
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| [7801] | 516 | else | 
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|  | 517 | { | 
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| [8858] | 518 | //           orxout(verbose, context::packets) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| [7801] | 519 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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|  | 520 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
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|  | 521 | } | 
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| [7163] | 522 | } | 
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| [7801] | 523 | else | 
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| [7163] | 524 | { | 
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| [8858] | 525 | //         orxout(verbose, context::packets) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl; | 
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| [7801] | 526 | assert(baseDataPtr == oldBaseDataPtr); | 
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|  | 527 | copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt); | 
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|  | 528 | assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd); | 
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| [7163] | 529 | } | 
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|  | 530 | } | 
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| [1701] | 531 | } | 
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| [7801] | 532 | assert(sizesIt==this->sizes_.end()); | 
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| [1701] | 533 |  | 
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| [7163] | 534 |  | 
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| [7801] | 535 | Gamestate *g = new Gamestate(newData, getPeerID()); | 
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|  | 536 | (g->header_) = header_; | 
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|  | 537 | g->header_.setBaseID( base->getID() ); | 
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|  | 538 | g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize()); | 
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| [1751] | 539 | g->flags_=flags_; | 
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|  | 540 | g->packetDirection_ = packetDirection_; | 
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| [7163] | 541 | assert(!g->isCompressed()); | 
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| [1701] | 542 | return g; | 
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| [7163] | 543 | } | 
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| [3198] | 544 |  | 
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| [7163] | 545 |  | 
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| [7801] | 546 | uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode) | 
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| [1701] | 547 | { | 
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| [7163] | 548 | uint32_t size = 0; | 
|---|
|  | 549 | uint32_t nrOfVariables = 0; | 
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| [1701] | 550 | // get total size of gamestate | 
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| [11071] | 551 | for(Synchronisable* synchronisable : ObjectList<Synchronisable>()){ | 
|---|
|  | 552 | size+=synchronisable->getSize(id, mode); // size of the actual data of the synchronisable | 
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|  | 553 | nrOfVariables += synchronisable->getNrOfVariables(); | 
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| [7163] | 554 | } | 
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| [8858] | 555 | //   orxout() << "allocating " << nrOfVariables << " ints" << endl; | 
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| [7163] | 556 | this->sizes_.reserve(nrOfVariables); | 
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| [1701] | 557 | return size; | 
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|  | 558 | } | 
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|  | 559 |  | 
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| [7163] | 560 |  | 
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| [2662] | 561 | } //namespace packet | 
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|  | 562 | } //namespace orxonox | 
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