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source: code/branches/gui/src/orxonox/gamestates/GSLevel.h @ 1686

Last change on this file since 1686 was 1686, checked in by rgrieder, 16 years ago

Moved most of the GraphicsEngine code to GSRoot and GSGraphics.
GraphicsEngine is now more of a legacy object to ensure functionality until there is a new solution.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport GSLevel : public GameState
39    {
40    public:
41        GSLevel(const std::string& name);
42        virtual ~GSLevel();
43
44        // this has to be public because proteced triggers a bug in msvc
45        // when taking the function address.
46        void setTimeFactor(float factor);
47        float getTimeFactor() { return this->timeFactor_; }
48
49    protected:
50        virtual void enter();
51        virtual void leave();
52        virtual void ticked(const Clock& time);
53
54        void loadLevel();
55        void unloadLevel();
56
57    private:
58
59        float timeFactor_;       //!< A factor to change the gamespeed
60
61        Ogre::SceneManager*   sceneManager_;
62        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
63        SimpleInputState*     inputState_;
64        Radar*                radar_;            //!< represents the Radar (not the HUD part)
65        Level*                startLevel_;       //!< current hard coded default level
66        Level*                hud_;              //!< 'level' object fo the HUD
67    };
68}
69
70#endif /* _GSLevel_H__ */
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