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source: code/branches/gui/src/orxonox/gamestates/GSLevel.h @ 1688

Last change on this file since 1688 was 1688, checked in by rgrieder, 16 years ago

Modified the GameState hierarchy so that you can get the parent with the actual type by calling getParent().

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#include "core/GameState.h"
35#include "GSGraphics.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSLevel : public GameStateTyped<GSGraphics>
40    {
41    public:
42        GSLevel(const std::string& name);
43        virtual ~GSLevel();
44
45        // this has to be public because proteced triggers a bug in msvc
46        // when taking the function address.
47        void setTimeFactor(float factor);
48        float getTimeFactor() { return this->timeFactor_; }
49
50    protected:
51        virtual void enter();
52        virtual void leave();
53        virtual void ticked(const Clock& time);
54
55        void loadLevel();
56        void unloadLevel();
57
58    private:
59
60        float timeFactor_;       //!< A factor to change the gamespeed
61
62        Ogre::SceneManager*   sceneManager_;
63        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
64        SimpleInputState*     inputState_;
65        Radar*                radar_;            //!< represents the Radar (not the HUD part)
66        Level*                startLevel_;       //!< current hard coded default level
67        Level*                hud_;              //!< 'level' object fo the HUD
68    };
69}
70
71#endif /* _GSLevel_H__ */
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