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source: code/branches/gametypes/src/orxonox/OrxonoxPrereqs.h @ 3020

Last change on this file since 3020 was 3020, checked in by landauf, 15 years ago

some small adjustments in all the new gametype classes

  • Property svn:eol-style set to native
File size: 6.6 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2662]76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
[1625]99    class GraphicsEngine;
[1755]100    class Settings;
[612]101
[1625]102    class RadarViewable;
103    class Radar;
104    class RadarListener;
[1024]105
[2826]106    class Teamcolourable;
107
[2087]108    class CameraManager;
109    class LevelManager;
[2662]110    class PawnManager;
[2171]111    class PlayerManager;
[2087]112
[1625]113    // objects
[2171]114    class Level;
[2087]115    class Scene;
116
[2095]117    class AddQuest;
118    class AddQuestHint;
119    class AddReward;
120    class ChangeQuestStatus;
121    class CompleteQuest;
122    class FailQuest;
123    class GlobalQuest;
124    class LocalQuest;
125    class Quest;
126    class QuestDescription;
127    class QuestEffect;
[2261]128    class QuestEffectBeacon;
[2095]129    class QuestHint;
130    class QuestItem;
[2662]131    class QuestListener;
[2095]132    class QuestManager;
133    class Rewardable;
134
[2087]135    class WorldEntity;
[2662]136    class StaticEntity;
137    class MobileEntity;
138    class ControllableEntity;
[2087]139    class MovableEntity;
140    class Sublevel;
[3020]141    class ForceField;
[2087]142
143    class Model;
144    class Billboard;
145    class BlinkingBillboard;
[2662]146    class ExplosionChunk;
147    class FadingBillboard;
148    class GlobalShader;
[2087]149    class Light;
[1625]150    class Backlight;
[2087]151    class ParticleEmitter;
152    class ParticleSpawner;
153
[2826]154    class PongCenterpoint;
155    class PongBall;
156    class PongBat;
157
[1625]158    class Camera;
[2087]159    class CameraPosition;
160    class SpawnPoint;
[2826]161    class TeamSpawnPoint;
[2087]162
163    class Spectator;
164    class Pawn;
[1625]165    class SpaceShip;
[3020]166    class TeamBaseMatchBase;
167    class Destroyer;
[1552]168
[2662]169    class Item;
170    class Engine;
171    class MultiStateEngine;
172    class RotatingEngine;
173
[2087]174    class Trigger;
175    class DistanceTrigger;
176    class EventTrigger;
[2261]177    class PlayerTrigger;
[3020]178    class CheckPoint;
[1024]179
[2096]180    class WeaponSystem;
181    class WeaponSet;
182    class WeaponSlot;
[2662]183    class WeaponPack;
[2096]184    class Weapon;
185    class Munition;
[2662]186    class LaserGun;
187    class LaserGunMunition;
[2096]188
[2087]189    class EventListener;
190    class EventDispatcher;
191    class EventTarget;
192
193    class Controller;
194    class HumanController;
[2662]195    class ArtificialController;
196    class AIController;
197    class ScriptController;
[2087]198
199    class Info;
200    class PlayerInfo;
201    class HumanPlayer;
[2662]202    class Bot;
203    class GametypeInfo;
[2087]204
205    class Gametype;
[2826]206    class Deathmatch;
207    class TeamDeathmatch;
[3020]208    class Asteroids;
209    class TeamBaseMatch;
210    class UnderAttack;
[2826]211    class Pong;
[2087]212
213    class Scores;
[2662]214    class CreateLines;
215    class Scoreboard;
216    class Stats;
[2087]217
[2662]218    // collision
219    class CollisionShape;
220    class SphereCollisionShape;
221    class CompoundCollisionShape;
222    class PlaneCollisionShape;
223    class WorldEntityCollisionShape;
224
[1625]225    // tools
226    class BillboardSet;
227    class Light;
228    class Mesh;
229    class ParticleInterface;
[2662]230    class Shader;
[1625]231    template <class T>
232    class Timer;
[612]233
[1625]234    // overlays
235    class BarColour;
236    class DebugFPSText;
237    class DebugRTRText;
238    class HUDBar;
239    class HUDNavigation;
240    class HUDRadar;
241    class HUDSpeedBar;
[2662]242    class HUDHealthBar;
[3020]243    class HUDTimer;
[1625]244    class InGameConsole;
[2662]245    class Notification;
246    class NotificationManager;
247    class NotificationQueue;
[1625]248    class OrxonoxOverlay;
249    class OverlayGroup;
250    class OverlayText;
[2662]251    class GametypeStatus;
252    class CreateLines;
253    class Scoreboard;
[1755]254
255    //gui
256    class GUIManager;
257
258    // game states
259    class GSRoot;
260    class GSGraphics;
261    class GSIO;
262    class GSIOConsole;
263    class GSLevel;
264    class GSStandalone;
265    class GSServer;
266    class GSClient;
267    class GSGUI;
[1625]268}
[708]269
[1625]270namespace Ogre
271{
272    // some got forgotten in OgrePrerequisites
273    class BorderPanelOverlayElement;
274    class PanelOverlayElement;
275    class TextAreaOverlayElement;
[612]276}
277
[1755]278namespace CEGUI
279{
280    class LuaScriptModule;
281
282    class OgreCEGUIRenderer;
283    class OgreCEGUIResourceProvider;
284    class OgreCEGUITexture;
285}
286
[2662]287// Bullet Physics Engine
288
289class btTransform;
290class btVector3;
291
292class btRigidBody;
293class btCollisionObject;
294class btGhostObject;
295class btManifoldPoint;
296
297class btCollisionShape;
298class btSphereShape;
299class btCompoundShape;
300class btStaticPlaneShape;
301
302class btDiscreteDynamicsWorld;
303class bt32BitAxisSweep3;
304class btDefaultCollisionConfiguration;
305class btCollisionDispatcher;
306class btSequentialImpulseConstraintSolver;
307
308// lua
[1755]309struct lua_State;
310
[673]311#endif /* _OrxonoxPrereqs_H__ */
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