[6586] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Johannes Ritz |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[6921] | 28 | //TODO: |
---|
[6812] | 29 | //pig punkte vergeben pro Zeit! |
---|
| 30 | //killerfarbe schwarz; evtl. eigenes Raumfahrzeug; |
---|
| 31 | //Low; Codeoptimierung und Dokumentation |
---|
[6586] | 32 | |
---|
[9348] | 33 | /** |
---|
| 34 | @brief |
---|
| 35 | Short Gaming Manual: |
---|
| 36 | There are three different parties a player can belong to: victim, chaser or killer |
---|
| 37 | Every player starts as chaser. As long as there are not enough victims and killers, you can change your and other player's parties by shooting them. |
---|
| 38 | In order to win you have to earn as much points as possible: |
---|
| 39 | - as victim by escaping the chasers |
---|
| 40 | - as chaser by shooting the victim |
---|
| 41 | - as killer by killing the chasers |
---|
[6812] | 42 | |
---|
| 43 | |
---|
[9348] | 44 | What you shouldn't do is shooting at players of your own party. By doing so your score will decrease. |
---|
| 45 | P.S: If you don't want to be a victim: Get rid of your part by shooting a chaser. |
---|
[6812] | 46 | */ |
---|
[6586] | 47 | #include "Dynamicmatch.h" |
---|
| 48 | |
---|
[6686] | 49 | #include "util/Convert.h" |
---|
[6586] | 50 | #include "core/CoreIncludes.h" |
---|
[8729] | 51 | #include "core/command/Executor.h" |
---|
[8858] | 52 | #include "chat/ChatManager.h" |
---|
[6586] | 53 | #include "infos/PlayerInfo.h" |
---|
| 54 | #include "worldentities/pawns/Pawn.h" |
---|
[6697] | 55 | #include "worldentities/pawns/SpaceShip.h" |
---|
[9667] | 56 | #include "core/config/ConfigValueIncludes.h" |
---|
[6686] | 57 | #include "interfaces/TeamColourable.h" |
---|
[6697] | 58 | #include "items/Engine.h" |
---|
| 59 | #include "tools/Timer.h" |
---|
[6848] | 60 | #include "worldentities/TeamSpawnPoint.h" |
---|
[6697] | 61 | |
---|
[6586] | 62 | namespace orxonox |
---|
| 63 | { |
---|
[9667] | 64 | RegisterUnloadableClass(Dynamicmatch); |
---|
[6586] | 65 | |
---|
[9667] | 66 | Dynamicmatch::Dynamicmatch(Context* context) : Gametype(context) |
---|
[6586] | 67 | { |
---|
| 68 | RegisterObject(Dynamicmatch); |
---|
[6812] | 69 | this->gameTime_ = 180; |
---|
| 70 | this->setConfigValues(); |
---|
[6686] | 71 | this->chaser=0; |
---|
[6812] | 72 | this->piggy=1; |
---|
| 73 | this->killer=2; |
---|
| 74 | this->notEnoughPigs=false; |
---|
| 75 | this->notEnoughKillers=false; |
---|
| 76 | this->notEnoughChasers=false; |
---|
| 77 | this->gameEnded_ =false; |
---|
| 78 | this->timesequence_ = static_cast<int>(this->gameTime_); |
---|
| 79 | this->friendlyfire=true; |
---|
| 80 | this->numberOf[chaser]=0; |
---|
| 81 | this->numberOf[piggy]=0; |
---|
| 82 | this->numberOf[killer]=0; |
---|
| 83 | this->tutorial=true; |
---|
[9348] | 84 | this->pointsPerTime=1.0f; |
---|
[6921] | 85 | this->setHUDTemplate("DynamicmatchHUD"); |
---|
[6586] | 86 | } |
---|
| 87 | |
---|
[11052] | 88 | Dynamicmatch::~Dynamicmatch() |
---|
| 89 | { |
---|
| 90 | for (std::set<Timer*>::iterator it = this->piggyTimers_.begin(); it != this->piggyTimers_.end(); ++it) |
---|
| 91 | delete (*it); |
---|
| 92 | } |
---|
| 93 | |
---|
[6697] | 94 | void Dynamicmatch::setConfigValues() |
---|
| 95 | { |
---|
[6812] | 96 | SetConfigValue(gameTime_, 180); |
---|
| 97 | SetConfigValue(friendlyfire, true); |
---|
| 98 | SetConfigValue(tutorial, true); |
---|
| 99 | static ColourValue colours[] = |
---|
[6697] | 100 | { |
---|
[7076] | 101 | ColourValue(1.0f, 0.3f, 0.3f), //chasercolour |
---|
| 102 | ColourValue(0.3f, 0.3f, 1.0f), //piggycolour |
---|
| 103 | ColourValue(0.3f, 1.0f, 0.3f) //killercolour what about black: 0.0f, 0.0f, 0.0f |
---|
[6697] | 104 | }; |
---|
| 105 | static std::vector<ColourValue> defaultcolours(colours, colours + sizeof(colours) / sizeof(ColourValue)); |
---|
| 106 | |
---|
| 107 | SetConfigValue(partyColours_, defaultcolours); |
---|
| 108 | } |
---|
| 109 | |
---|
[6848] | 110 | bool Dynamicmatch::allowPawnDamage(Pawn* victim, Pawn* originator) |
---|
[7162] | 111 | { |
---|
| 112 | //TODO: static and fading message for the "human" player's |
---|
[6812] | 113 | if (!originator||!victim) |
---|
[6921] | 114 | return false; |
---|
[6959] | 115 | if (!originator->getPlayer()||!victim->getPlayer()) |
---|
[6921] | 116 | return false; |
---|
[6812] | 117 | if (victim && victim->getPlayer()) //&& originator && originator->getPlayer() ?? |
---|
| 118 | { |
---|
[9348] | 119 | int target = playerParty_[victim->getPlayer()]; |
---|
| 120 | int source = playerParty_[originator->getPlayer()]; |
---|
[6812] | 121 | |
---|
| 122 | //Case: Not Enough Pigs: party change (= party management) |
---|
| 123 | if (notEnoughPigs) |
---|
[6686] | 124 | { |
---|
[7076] | 125 | numberOf[target]--; //decrease numberof victims's party |
---|
| 126 | playerParty_[victim->getPlayer()]=piggy; //victim's new party: pig |
---|
| 127 | setPlayerColour(victim->getPlayer()); //victim's new colour |
---|
| 128 | numberOf[piggy]++; //party switch: number of players is not affected (decrease and increase) |
---|
[7062] | 129 | |
---|
[7076] | 130 | if(tutorial) //announce party switch |
---|
[6921] | 131 | { |
---|
| 132 | std::map<PlayerInfo*, Player>::iterator it2 = this->players_.find(victim->getPlayer()); |
---|
| 133 | if (it2 != this->players_.end()) |
---|
| 134 | { |
---|
[7062] | 135 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it2->first->getClientID(), partyColours_[chaser]); |
---|
[6987] | 136 | this->gtinfo_->sendFadingMessage("You're now a victim.",it2->first->getClientID()); |
---|
[6921] | 137 | } |
---|
| 138 | } |
---|
[7076] | 139 | if (notEnoughKillers) //reward the originator |
---|
[6686] | 140 | { |
---|
[7076] | 141 | numberOf[source]--; //decrease numberof originator's party |
---|
| 142 | playerParty_[originator->getPlayer()]=killer; //originator's new party: killer |
---|
| 143 | setPlayerColour(originator->getPlayer()); //originator's new colour |
---|
[6812] | 144 | numberOf[killer]++; |
---|
[7063] | 145 | |
---|
[7076] | 146 | if(tutorial) //announce party switch |
---|
[6921] | 147 | { |
---|
| 148 | std::map<PlayerInfo*, Player>::iterator it3 = this->players_.find(originator->getPlayer()); |
---|
| 149 | if (it3 != this->players_.end()) |
---|
| 150 | { |
---|
[7062] | 151 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it3->first->getClientID(), partyColours_[chaser]); |
---|
[6987] | 152 | this->gtinfo_->sendFadingMessage("You're now a killer.",it3->first->getClientID()); |
---|
[6921] | 153 | } |
---|
| 154 | } |
---|
[6686] | 155 | } |
---|
[7076] | 156 | evaluatePlayerParties(); //check if the party change has to trigger futher party changes |
---|
| 157 | |
---|
[6812] | 158 | //Give new pig boost |
---|
[9348] | 159 | SpaceShip* spaceship = orxonox_cast<SpaceShip*>(victim); |
---|
[8727] | 160 | this->grantPigBoost(spaceship); |
---|
[6686] | 161 | } |
---|
[6586] | 162 | |
---|
[6812] | 163 | //Case: notEnoughKillers: party change |
---|
| 164 | else if (notEnoughKillers) |
---|
| 165 | { |
---|
[7076] | 166 | numberOf[source]--; //decrease numberof originator's party |
---|
| 167 | playerParty_[originator->getPlayer()]=killer; //originator's new party: killer |
---|
| 168 | setPlayerColour(originator->getPlayer()); //originator colour |
---|
| 169 | numberOf[killer]++; //party switch: number of players is not affected (decrease and increase) |
---|
[7062] | 170 | |
---|
[7063] | 171 | |
---|
[7076] | 172 | if(tutorial) //announce party switch |
---|
[6921] | 173 | { |
---|
| 174 | std::map<PlayerInfo*, Player>::iterator it3 = this->players_.find(originator->getPlayer()); |
---|
| 175 | if (it3 != this->players_.end()) |
---|
| 176 | { |
---|
[7062] | 177 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it3->first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 178 | this->gtinfo_->sendFadingMessage("You're now a killer.",it3->first->getClientID()); |
---|
[6921] | 179 | } |
---|
| 180 | } |
---|
[7076] | 181 | evaluatePlayerParties(); //check if the party change has to trigger futher party changes |
---|
[6812] | 182 | } |
---|
| 183 | //Case: notEnoughChasers: party change |
---|
| 184 | else if (notEnoughChasers) |
---|
| 185 | { |
---|
[7076] | 186 | numberOf[target]--; //decrease numberof victims's party |
---|
| 187 | playerParty_[victim->getPlayer()]=chaser; //victim's new party: chaser |
---|
| 188 | setPlayerColour(victim->getPlayer()); //victim colour |
---|
| 189 | numberOf[chaser]++; //party switch: number of players is not affected (decrease and increase) |
---|
[7062] | 190 | |
---|
[7076] | 191 | if(tutorial) //announce party switch |
---|
[6921] | 192 | { |
---|
| 193 | std::map<PlayerInfo*, Player>::iterator it3 = this->players_.find(originator->getPlayer()); |
---|
| 194 | if (it3 != this->players_.end()) |
---|
| 195 | { |
---|
| 196 | if (numberOf[killer]>0) |
---|
[7062] | 197 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it3->first->getClientID(),partyColours_[piggy]); |
---|
[7076] | 198 | |
---|
[6921] | 199 | else |
---|
[7062] | 200 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it3->first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 201 | this->gtinfo_->sendFadingMessage("You're now a chaser.",it3->first->getClientID()); |
---|
[6921] | 202 | } |
---|
| 203 | } |
---|
[7076] | 204 | evaluatePlayerParties(); //check if the party change has to trigger futher party changes |
---|
[6812] | 205 | } |
---|
[6586] | 206 | |
---|
[6812] | 207 | //Case: chaser vs. killer |
---|
| 208 | else if ((source == killer && target == chaser)||(target == killer && source == chaser )) |
---|
| 209 | { |
---|
| 210 | return true; |
---|
| 211 | } |
---|
[6586] | 212 | |
---|
[6812] | 213 | //Case: a chaser hits piggy |
---|
| 214 | else if ((source==chaser)&&(target==piggy)) |
---|
| 215 | { |
---|
| 216 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
---|
| 217 | if (it != this->players_.end()) |
---|
[6686] | 218 | { |
---|
| 219 | it->second.frags_++; |
---|
| 220 | } |
---|
[6812] | 221 | } |
---|
| 222 | //Case: piggy hits chaser |
---|
| 223 | else if (source==piggy&&target==chaser) |
---|
| 224 | { |
---|
| 225 | //partyswitch: victim bcomes piggy and the originator(piggy) becomes chaser |
---|
| 226 | playerParty_[victim->getPlayer()]=piggy; |
---|
| 227 | playerParty_[originator->getPlayer()]=chaser; |
---|
[6697] | 228 | |
---|
[7076] | 229 | //party switch -> colour switch |
---|
[6812] | 230 | setPlayerColour(victim->getPlayer()); //victim colour |
---|
| 231 | setPlayerColour(originator->getPlayer());//originator colour |
---|
[7076] | 232 | |
---|
[6921] | 233 | //Announce pary switch |
---|
| 234 | if(tutorial) |
---|
| 235 | { |
---|
| 236 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
---|
| 237 | if (it != this->players_.end()) |
---|
[7076] | 238 | { |
---|
[6921] | 239 | if (numberOf[killer]>0) |
---|
[7062] | 240 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",it->first->getClientID(), partyColours_[piggy]); |
---|
[6921] | 241 | else |
---|
[7062] | 242 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",it->first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 243 | this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
---|
[6921] | 244 | } |
---|
| 245 | std::map<PlayerInfo*, Player>::iterator it2 = this->players_.find(victim->getPlayer()); |
---|
| 246 | if (it2 != this->players_.end()) |
---|
| 247 | { |
---|
[7062] | 248 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it2->first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 249 | this->gtinfo_->sendFadingMessage("You're now a victim.",it2->first->getClientID()); |
---|
[6921] | 250 | } |
---|
| 251 | } |
---|
[6812] | 252 | //Give new pig boost |
---|
[9348] | 253 | SpaceShip* spaceship = orxonox_cast<SpaceShip*>(victim); |
---|
[8727] | 254 | this->grantPigBoost(spaceship); |
---|
[6812] | 255 | } |
---|
[6848] | 256 | // killer vs piggy |
---|
[7076] | 257 | else if (source==killer &&target==piggy) //party and colour switch |
---|
[6812] | 258 | { |
---|
| 259 | playerParty_[victim->getPlayer()]=killer; |
---|
| 260 | playerParty_[originator->getPlayer()]=piggy; |
---|
[6697] | 261 | |
---|
[7076] | 262 | setPlayerColour(victim->getPlayer()); //victim colour |
---|
| 263 | setPlayerColour(originator->getPlayer()); //originator colour |
---|
[7062] | 264 | |
---|
[6921] | 265 | if(tutorial) //Announce pary switch |
---|
| 266 | { |
---|
| 267 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
---|
| 268 | if (it != this->players_.end()) |
---|
| 269 | { |
---|
[7062] | 270 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",it->first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 271 | this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
[6921] | 272 | } |
---|
| 273 | std::map<PlayerInfo*, Player>::iterator it2 = this->players_.find(victim->getPlayer()); |
---|
| 274 | if (it2 != this->players_.end()) |
---|
| 275 | { |
---|
[7062] | 276 | this->gtinfo_->sendStaticMessage("Take the chasers down.",it2->first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 277 | this->gtinfo_->sendFadingMessage("You're now a killer.",it2->first->getClientID()); |
---|
[6921] | 278 | } |
---|
| 279 | } |
---|
[6812] | 280 | } |
---|
| 281 | //Case: friendly fire |
---|
| 282 | else if (friendlyfire && (source == target)) |
---|
| 283 | { |
---|
[9945] | 284 | this->playerScored(originator->getPlayer(), -1); |
---|
[6812] | 285 | } |
---|
[9348] | 286 | } |
---|
[6812] | 287 | return false; //default: no damage |
---|
[6686] | 288 | } |
---|
[6586] | 289 | |
---|
[6686] | 290 | |
---|
| 291 | |
---|
[6812] | 292 | bool Dynamicmatch::allowPawnDeath(Pawn* victim, Pawn* originator) |
---|
[7076] | 293 | { |
---|
[6812] | 294 | //killers can kill chasers and killers can be killed by chasers |
---|
| 295 | if ((playerParty_[originator->getPlayer()] == killer && playerParty_[victim->getPlayer()] == chaser)||(playerParty_[victim->getPlayer()] == killer && |
---|
| 296 | playerParty_[originator->getPlayer()] == chaser )) |
---|
| 297 | { |
---|
[7076] | 298 | if (playerParty_[originator->getPlayer()] == killer) //reward the killer |
---|
[6812] | 299 | { |
---|
[9945] | 300 | this->playerScored(originator->getPlayer(), 25); |
---|
[6812] | 301 | } |
---|
[9348] | 302 | return true; |
---|
[6812] | 303 | } |
---|
| 304 | else return false; |
---|
[6586] | 305 | } |
---|
[7076] | 306 | |
---|
[8727] | 307 | /** |
---|
| 308 | @brief |
---|
[9348] | 309 | Grant the victim a boost. |
---|
[8727] | 310 | @param spaceship |
---|
| 311 | The SpaceShip to give the boost. |
---|
| 312 | */ |
---|
| 313 | void Dynamicmatch::grantPigBoost(SpaceShip* spaceship) |
---|
[8706] | 314 | { |
---|
[9348] | 315 | // Give victim boost |
---|
[8706] | 316 | if (spaceship) |
---|
| 317 | { |
---|
[8727] | 318 | spaceship->addSpeedFactor(5); |
---|
[8706] | 319 | ExecutorPtr executor = createExecutor(createFunctor(&Dynamicmatch::resetSpeedFactor, this)); |
---|
[11052] | 320 | Timer* timer = new Timer(10, false, executor); |
---|
| 321 | executor->setDefaultValue(0, spaceship); // TODO: use WeakPtr because spaceship can be destroyed in the meantime |
---|
| 322 | executor->setDefaultValue(1, timer); |
---|
| 323 | this->piggyTimers_.insert(timer); |
---|
[8706] | 324 | } |
---|
| 325 | } |
---|
| 326 | |
---|
[6812] | 327 | void Dynamicmatch::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) //set party + colouring |
---|
[6586] | 328 | { |
---|
[6686] | 329 | if (!player) |
---|
| 330 | return; |
---|
[7076] | 331 | |
---|
| 332 | Dynamicmatch::setPlayerColour(player); //Set playercolour |
---|
[6812] | 333 | evaluatePlayerParties(); |
---|
[6686] | 334 | } |
---|
| 335 | |
---|
[6692] | 336 | void Dynamicmatch::playerEntered(PlayerInfo* player) //standardfunction |
---|
[6686] | 337 | { |
---|
[6812] | 338 | if (!player)// only for safety |
---|
[6686] | 339 | return; |
---|
[7076] | 340 | playerParty_[player]=chaser; //Set playerparty |
---|
[6848] | 341 | numberOf[chaser]++; |
---|
[6586] | 342 | Gametype::playerEntered(player); |
---|
[8858] | 343 | const std::string& message = player->getName() + " entered the game"; |
---|
| 344 | ChatManager::message(message); |
---|
[6586] | 345 | } |
---|
| 346 | |
---|
[6686] | 347 | bool Dynamicmatch::playerLeft(PlayerInfo* player) //standardfunction |
---|
[6586] | 348 | { |
---|
| 349 | bool valid_player = Gametype::playerLeft(player); |
---|
| 350 | if (valid_player) |
---|
| 351 | { |
---|
[6812] | 352 | switch (playerParty_[player]) |
---|
| 353 | { |
---|
| 354 | case 0: numberOf[chaser]--; break; |
---|
| 355 | case 1: numberOf[piggy]--; break; |
---|
| 356 | case 2: numberOf[killer]--; break; |
---|
| 357 | } |
---|
[6586] | 358 | const std::string& message = player->getName() + " left the game"; |
---|
[8858] | 359 | ChatManager::message(message); |
---|
[7076] | 360 | //remove player from map |
---|
[6812] | 361 | playerParty_.erase (player); |
---|
[7076] | 362 | //adjust player parties |
---|
[6812] | 363 | evaluatePlayerParties(); |
---|
[6586] | 364 | } |
---|
| 365 | |
---|
| 366 | return valid_player; |
---|
| 367 | } |
---|
| 368 | |
---|
| 369 | |
---|
[6812] | 370 | void Dynamicmatch::tick(float dt) |
---|
[6586] | 371 | { |
---|
[6848] | 372 | SUPER(Dynamicmatch, tick, dt); |
---|
[6686] | 373 | |
---|
| 374 | if (this->hasStarted() && !gameEnded_) |
---|
[9348] | 375 | { |
---|
| 376 | pointsPerTime = pointsPerTime + dt; //increase points |
---|
| 377 | gameTime_ = gameTime_ - dt; // decrease game time |
---|
| 378 | if (pointsPerTime > 2.0f) //hard coded points for victim! should be changed |
---|
[6812] | 379 | { |
---|
[9348] | 380 | pointsPerTime = 0.0f; |
---|
[6921] | 381 | rewardPig(); |
---|
[6812] | 382 | } |
---|
[6686] | 383 | if (gameTime_<= 0) |
---|
[6586] | 384 | { |
---|
[6686] | 385 | this->gameEnded_ = true; |
---|
[7076] | 386 | this->end(); |
---|
[6586] | 387 | } |
---|
[7076] | 388 | if ( gameTime_ <= timesequence_ && gameTime_ > 0) |
---|
[6686] | 389 | { |
---|
| 390 | const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!"; |
---|
[6586] | 391 | |
---|
[6686] | 392 | this->gtinfo_->sendAnnounceMessage(message); |
---|
[6586] | 393 | |
---|
[6686] | 394 | if (timesequence_ >= 30 && timesequence_ <= 60) |
---|
| 395 | { |
---|
| 396 | timesequence_ = timesequence_ - 10; |
---|
| 397 | } |
---|
| 398 | else if (timesequence_ <= 30) |
---|
| 399 | { |
---|
| 400 | timesequence_ = timesequence_ - 5; |
---|
| 401 | } |
---|
| 402 | else |
---|
| 403 | { |
---|
| 404 | timesequence_ = timesequence_ - 30; |
---|
| 405 | } |
---|
| 406 | } |
---|
[7076] | 407 | } |
---|
[6586] | 408 | } |
---|
[6812] | 409 | |
---|
[9348] | 410 | /** |
---|
| 411 | @brief The reward function is called every 2 seconds via the tick function and makes the victim score points. |
---|
| 412 | */ |
---|
[6812] | 413 | void Dynamicmatch::rewardPig() |
---|
| 414 | { |
---|
[11054] | 415 | for (const auto& mapEntry : this->playerParty_) //durch alle Spieler iterieren und alle piggys finden |
---|
[6921] | 416 | { |
---|
[11054] | 417 | if (mapEntry.second==piggy)//Spieler mit der Pig-party frags++ |
---|
[6921] | 418 | { |
---|
[11054] | 419 | this->playerScored(mapEntry.first); |
---|
[6921] | 420 | } |
---|
| 421 | } |
---|
[6812] | 422 | } |
---|
[7062] | 423 | void Dynamicmatch::setPlayerColour(PlayerInfo* player) // sets a player's colour |
---|
[6812] | 424 | { |
---|
| 425 | std::map<PlayerInfo*, int>::const_iterator it_player = this->playerParty_.find(player); |
---|
[9348] | 426 | Pawn* pawn = orxonox_cast<Pawn*>(player->getControllableEntity()); |
---|
[6812] | 427 | if (pawn) |
---|
| 428 | { |
---|
[6921] | 429 | pawn->setRadarObjectColour(this->partyColours_[it_player->second]); |
---|
[6812] | 430 | |
---|
| 431 | std::set<WorldEntity*> pawnAttachments = pawn->getAttachedObjects(); |
---|
[11054] | 432 | for (WorldEntity* pawnAttachment : pawnAttachments) |
---|
[6812] | 433 | { |
---|
[11054] | 434 | if (pawnAttachment->isA(Class(TeamColourable))) |
---|
[6812] | 435 | { |
---|
[11054] | 436 | TeamColourable* tc = orxonox_cast<TeamColourable*>(pawnAttachment); |
---|
[6812] | 437 | tc->setTeamColour(this->partyColours_[it_player->second]); |
---|
| 438 | } |
---|
| 439 | } |
---|
| 440 | } |
---|
[7076] | 441 | } |
---|
[6812] | 442 | |
---|
| 443 | void Dynamicmatch::evaluatePlayerParties() //manages the notEnough booleans (here the percentage of special players is implemented) |
---|
| 444 | { |
---|
| 445 | //pigs: 1 + every 6th player is a pig |
---|
[9348] | 446 | if ( (1 + getPlayerCount()/6) > numberOf[piggy]) |
---|
[6921] | 447 | { |
---|
| 448 | notEnoughPigs=true; |
---|
| 449 | if (tutorial) // Announce selectionphase |
---|
| 450 | { |
---|
[11054] | 451 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 452 | { |
---|
[11054] | 453 | if (!mapEntry.first)//in order to catch nullpointer |
---|
[6921] | 454 | continue; |
---|
[11054] | 455 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 456 | continue; |
---|
[11054] | 457 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",mapEntry.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
[6921] | 458 | } |
---|
| 459 | } |
---|
| 460 | } |
---|
| 461 | else |
---|
| 462 | { |
---|
| 463 | notEnoughPigs=false; |
---|
| 464 | if(tutorial&&(!notEnoughKillers)&&(!notEnoughChasers)) //Selection phase over |
---|
| 465 | { |
---|
[11054] | 466 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 467 | { |
---|
[11054] | 468 | if (!mapEntry.first)//in order to catch nullpointer |
---|
[6921] | 469 | continue; |
---|
[11054] | 470 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 471 | continue; |
---|
[11054] | 472 | else if (mapEntry.second==chaser) |
---|
[6921] | 473 | { |
---|
| 474 | if (numberOf[killer]>0) |
---|
[11054] | 475 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6921] | 476 | else |
---|
[11054] | 477 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 478 | //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
---|
[6921] | 479 | } |
---|
[11054] | 480 | else if (mapEntry.second==piggy) |
---|
[6987] | 481 | { |
---|
[11054] | 482 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",mapEntry.first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 483 | //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
| 484 | } |
---|
[11054] | 485 | else if (mapEntry.second==killer) |
---|
[6987] | 486 | { |
---|
[11054] | 487 | this->gtinfo_->sendStaticMessage("Take the chasers down.",mapEntry.first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 488 | //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); |
---|
| 489 | } |
---|
[6921] | 490 | } |
---|
[7076] | 491 | |
---|
[6921] | 492 | } |
---|
| 493 | } |
---|
[6812] | 494 | //killers: every 4th player is a killer |
---|
[9348] | 495 | if ( static_cast<unsigned int>(getPlayerCount()/4) > numberOf[killer]) |
---|
[6921] | 496 | { |
---|
| 497 | notEnoughKillers=true; |
---|
| 498 | if (tutorial) // Announce selectionphase |
---|
| 499 | { |
---|
[11054] | 500 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 501 | { |
---|
[11054] | 502 | if (!mapEntry.first)//in order to catch nullpointer |
---|
[6921] | 503 | continue; |
---|
[11054] | 504 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 505 | continue; |
---|
[11054] | 506 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",mapEntry.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
[6921] | 507 | } |
---|
| 508 | } |
---|
| 509 | } |
---|
| 510 | else |
---|
| 511 | { |
---|
| 512 | notEnoughKillers=false; |
---|
| 513 | if(tutorial&&(!notEnoughPigs)&&(!notEnoughChasers)) //Selection phase over |
---|
| 514 | { |
---|
[11054] | 515 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 516 | { |
---|
[11054] | 517 | if (!mapEntry.first) |
---|
[6921] | 518 | continue; |
---|
[11054] | 519 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 520 | continue; |
---|
[11054] | 521 | else if (mapEntry.second==chaser) |
---|
[6921] | 522 | { |
---|
| 523 | if (numberOf[killer]>0) |
---|
[11054] | 524 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6921] | 525 | else |
---|
[11054] | 526 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 527 | //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
---|
[6921] | 528 | } |
---|
[11054] | 529 | else if (mapEntry.second==piggy) |
---|
[6987] | 530 | { |
---|
[11054] | 531 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 532 | //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
| 533 | } |
---|
[11054] | 534 | else if (mapEntry.second==killer) |
---|
[6987] | 535 | { |
---|
[11054] | 536 | this->gtinfo_->sendStaticMessage("Take the chasers down.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 537 | //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); |
---|
| 538 | } |
---|
[6921] | 539 | } |
---|
[7076] | 540 | |
---|
[6921] | 541 | } |
---|
[7076] | 542 | |
---|
[6921] | 543 | } |
---|
[6812] | 544 | //chasers: there are more chasers than killers + pigs |
---|
[6921] | 545 | if (numberOf[piggy]+numberOf[killer] > numberOf[chaser]) |
---|
| 546 | { |
---|
| 547 | notEnoughChasers=true; |
---|
| 548 | if (tutorial) // Announce selectionphase |
---|
| 549 | { |
---|
[11054] | 550 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 551 | { |
---|
[11054] | 552 | if (!mapEntry.first)//in order to catch nullpointer |
---|
[6921] | 553 | continue; |
---|
[11054] | 554 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 555 | continue; |
---|
[11054] | 556 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",mapEntry.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
[6921] | 557 | } |
---|
| 558 | } |
---|
| 559 | } |
---|
| 560 | else |
---|
| 561 | { |
---|
| 562 | notEnoughChasers=false; |
---|
| 563 | if(tutorial&&(!notEnoughPigs)&&(!notEnoughKillers)) //Selection phase over |
---|
| 564 | { |
---|
[11054] | 565 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 566 | { |
---|
[11054] | 567 | if (!mapEntry.first) |
---|
[6921] | 568 | continue; |
---|
[11054] | 569 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 570 | continue; |
---|
[11054] | 571 | else if (mapEntry.second==chaser) |
---|
[6921] | 572 | { |
---|
| 573 | if (numberOf[killer]>0) |
---|
[11054] | 574 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible. Defend yourself against the killers.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6921] | 575 | else |
---|
[11054] | 576 | this->gtinfo_->sendStaticMessage("Shoot at the victim as often as possible.",mapEntry.first->getClientID(),partyColours_[piggy]); |
---|
[6987] | 577 | //this->gtinfo_->sendFadingMessage("You're now a chaser.",it->first->getClientID()); |
---|
[6921] | 578 | } |
---|
[11054] | 579 | else if (mapEntry.second==piggy) |
---|
[6987] | 580 | { |
---|
[11054] | 581 | this->gtinfo_->sendStaticMessage("Either hide or shoot a chaser.",mapEntry.first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 582 | //this->gtinfo_->sendFadingMessage("You're now a victim.",it->first->getClientID()); |
---|
| 583 | } |
---|
[11054] | 584 | else if (mapEntry.second==killer) |
---|
[6987] | 585 | { |
---|
[11054] | 586 | this->gtinfo_->sendStaticMessage("Take the chasers down.",mapEntry.first->getClientID(),partyColours_[chaser]); |
---|
[6987] | 587 | //this->gtinfo_->sendFadingMessage("You're now a killer.",it->first->getClientID()); |
---|
| 588 | } |
---|
[6921] | 589 | } |
---|
[7076] | 590 | |
---|
[6921] | 591 | } |
---|
[7076] | 592 | } |
---|
[6812] | 593 | } |
---|
| 594 | |
---|
| 595 | int Dynamicmatch::getParty(PlayerInfo* player) // helper function for ArtificialController |
---|
| 596 | { |
---|
| 597 | return this->playerParty_[player]; |
---|
| 598 | } |
---|
| 599 | |
---|
[11052] | 600 | void Dynamicmatch::resetSpeedFactor(SpaceShip* spaceship, Timer* timer)// helper function |
---|
[6812] | 601 | { |
---|
[10624] | 602 | if (spaceship) |
---|
[6812] | 603 | { |
---|
[10624] | 604 | spaceship->addSpeedFactor(1.0f/5.0f); |
---|
[6812] | 605 | } |
---|
[11052] | 606 | |
---|
| 607 | this->piggyTimers_.erase(timer); |
---|
| 608 | delete timer; |
---|
[6812] | 609 | } |
---|
| 610 | |
---|
| 611 | bool Dynamicmatch::playerChangedName(PlayerInfo* player) //standardfunction |
---|
| 612 | { |
---|
| 613 | bool valid_player = Gametype::playerChangedName(player); |
---|
| 614 | if (valid_player) |
---|
| 615 | { |
---|
| 616 | const std::string& message = player->getOldName() + " changed name to " + player->getName(); |
---|
[8858] | 617 | ChatManager::message(message); |
---|
[6812] | 618 | } |
---|
| 619 | |
---|
| 620 | return valid_player; |
---|
| 621 | } |
---|
| 622 | |
---|
[7076] | 623 | void Dynamicmatch::start() |
---|
| 624 | { |
---|
[6812] | 625 | Gametype::start(); |
---|
| 626 | if(!tutorial) |
---|
| 627 | { |
---|
[6921] | 628 | std::string message("Dynamicmatch started!"); |
---|
[8858] | 629 | ChatManager::message(message); |
---|
[6812] | 630 | } |
---|
[6921] | 631 | else if(tutorial) // Announce selectionphase |
---|
[6812] | 632 | { |
---|
[11054] | 633 | for (const auto& mapEntry : this->playerParty_) |
---|
[6921] | 634 | { |
---|
[11054] | 635 | if (mapEntry.first->getClientID() == NETWORK_PEER_ID_UNKNOWN) |
---|
[6921] | 636 | continue; |
---|
[11054] | 637 | this->gtinfo_->sendStaticMessage("Selection phase: Shoot at everything that moves.",mapEntry.first->getClientID(),ColourValue(1.0f, 1.0f, 0.5f)); |
---|
[6921] | 638 | } |
---|
[6812] | 639 | } |
---|
[7076] | 640 | } |
---|
[6812] | 641 | |
---|
[6921] | 642 | /*void Dynamicmatch::instructions() |
---|
[6812] | 643 | { |
---|
| 644 | std::string message("Earn points:\n\n\n\tIf you're red: Chase the blue player!\n\n\tIf you're blue shoot at a red player or hide.\n\n\tIf you're green: You've got the licence to kill red players!"); |
---|
[8858] | 645 | ChatManager::message(message); |
---|
[6812] | 646 | callInstructions_.setTimer(10, false, createExecutor(createFunctor(&Dynamicmatch::furtherInstructions, this))); |
---|
| 647 | } |
---|
| 648 | |
---|
| 649 | void Dynamicmatch::furtherInstructions() |
---|
| 650 | { |
---|
| 651 | std::string message("After 3 Minutes the game is over."); |
---|
[8858] | 652 | ChatManager::message(message); |
---|
[6921] | 653 | }*/ |
---|
[6812] | 654 | void Dynamicmatch::end() |
---|
| 655 | { |
---|
| 656 | Gametype::end(); |
---|
| 657 | |
---|
| 658 | std::string message("Time out. Press F2 to see the points you scored."); |
---|
[8858] | 659 | ChatManager::message(message); |
---|
[6812] | 660 | } |
---|
[6848] | 661 | SpawnPoint* Dynamicmatch::getBestSpawnPoint(PlayerInfo* player) const |
---|
| 662 | { |
---|
| 663 | int desiredTeamNr = -1; |
---|
| 664 | std::map<PlayerInfo*, int>::const_iterator it_player = this->playerParty_.find(player); |
---|
| 665 | if (it_player != this->playerParty_.end()) |
---|
| 666 | desiredTeamNr = it_player->second; |
---|
[6812] | 667 | |
---|
[6848] | 668 | // Only use spawnpoints of the own team (or non-team-spawnpoints) |
---|
| 669 | std::set<SpawnPoint*> teamSpawnPoints = this->spawnpoints_; |
---|
| 670 | for (std::set<SpawnPoint*>::iterator it = teamSpawnPoints.begin(); it != teamSpawnPoints.end(); ) |
---|
| 671 | { |
---|
| 672 | if ((*it)->isA(Class(TeamSpawnPoint))) |
---|
| 673 | { |
---|
| 674 | TeamSpawnPoint* tsp = orxonox_cast<TeamSpawnPoint*>(*it); |
---|
| 675 | if (tsp && static_cast<int>(tsp->getTeamNumber()) != desiredTeamNr)//getTeamNumber!! |
---|
| 676 | { |
---|
| 677 | teamSpawnPoints.erase(it++); |
---|
| 678 | continue; |
---|
| 679 | } |
---|
| 680 | } |
---|
| 681 | |
---|
| 682 | ++it; |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | if (teamSpawnPoints.size() > 0) |
---|
| 686 | { |
---|
| 687 | unsigned int randomspawn = static_cast<unsigned int>(rnd(static_cast<float>(teamSpawnPoints.size()))); |
---|
| 688 | unsigned int index = 0; |
---|
[11054] | 689 | for (SpawnPoint* teamSpawnPoint : teamSpawnPoints) |
---|
[6848] | 690 | { |
---|
| 691 | if (index == randomspawn) |
---|
[11054] | 692 | return teamSpawnPoint; |
---|
[6848] | 693 | |
---|
| 694 | ++index; |
---|
| 695 | } |
---|
| 696 | } |
---|
| 697 | |
---|
[11054] | 698 | return nullptr; |
---|
[6848] | 699 | } |
---|
| 700 | |
---|
[6586] | 701 | } |
---|