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Timestamp:
Aug 8, 2010, 8:53:52 PM (14 years ago)
Author:
dafrick
Message:

Significant structural changes to the pickup module. Lots of bugs found and fixed.
Introduced a new class CollectiblePickup (which is now the only kind a PickupCollection can consist of) to solve some issues cleanly.
MetaPickup received additional functionality. It can now also be set to either destroy all the pickups of a PickupCarrier or destroy the PickupCarrier itself. (This was done mainly for testing purposes)
I've done some extensive testing on the pickups, so they should really work now.

File:
1 edited

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  • code/branches/presentation3/src/orxonox/gametypes/Dynamicmatch.cc

    r7076 r7162  
    102102
    103103    bool Dynamicmatch::allowPawnDamage(Pawn* victim, Pawn* originator)
    104     { //TODO: static and fading message for the "human" player's
     104    {
     105        //TODO: static and fading message for the "human" player's
    105106        if (!originator||!victim)
    106107            return false;
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