- Timestamp:
- Aug 8, 2010, 8:53:52 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/src/orxonox/gametypes/Dynamicmatch.cc
r7076 r7162 102 102 103 103 bool Dynamicmatch::allowPawnDamage(Pawn* victim, Pawn* originator) 104 { //TODO: static and fading message for the "human" player's 104 { 105 //TODO: static and fading message for the "human" player's 105 106 if (!originator||!victim) 106 107 return false;
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