| [10114] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Florian Zinggeler | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file DodgeRace.cc | 
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|  | 31 | @brief Implementation of the DodgeRace class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "DodgeRace.h" | 
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| [10118] | 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! | 
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| [10152] | 36 | #include "DodgeRaceCube.h" | 
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| [10624] | 37 | #include "core/CoreIncludes.h" | 
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| [10114] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [10118] | 41 | RegisterUnloadableClass(DodgeRace); | 
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| [10114] | 42 |  | 
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|  | 43 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) | 
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|  | 44 | { | 
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|  | 45 | RegisterObject(DodgeRace); | 
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| [10166] | 46 |  | 
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| [10114] | 47 | bEndGame = false; | 
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| [10166] | 48 | lives = 1; | 
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| [10114] | 49 | level = 1; | 
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|  | 50 | point = 0; | 
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|  | 51 | bShowLevel = false; | 
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|  | 52 | multiplier = 1; | 
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|  | 53 | b_combo = false; | 
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| [10166] | 54 | counter = 5000; | 
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| [10152] | 55 | pattern = 1; | 
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| [10135] | 56 | lastPosition = 0; | 
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| [10114] | 57 | // spawn enemy every 3.5 seconds | 
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|  | 58 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); | 
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| [10118] | 59 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); | 
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| [10624] | 60 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 | 
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| [11054] | 61 | this->center_ = nullptr; | 
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| [10624] | 62 |  | 
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|  | 63 | this->setHUDTemplate("DodgeRaceHUD"); | 
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| [10114] | 64 | } | 
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|  | 65 |  | 
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|  | 66 | void DodgeRace::levelUp() | 
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|  | 67 | { | 
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| [10117] | 68 | level++; | 
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| [11054] | 69 | if (getPlayer() != nullptr) | 
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| [10114] | 70 | { | 
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|  | 71 | for (int i = 0; i < 7; i++) | 
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|  | 72 | { | 
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| [11052] | 73 | WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); | 
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|  | 74 | chunk5->setPosition(Vector3(600, 0, 100.f * i - 300)); | 
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|  | 75 | chunk5->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity() | 
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|  | 76 | chunk5->setScale(10); | 
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|  | 77 | chunk5->setEffect1("Orxonox/explosion2b"); | 
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|  | 78 | chunk5->setEffect2("Orxonox/smoke6"); | 
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|  | 79 | chunk5->Explode(); | 
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|  | 80 |  | 
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| [10114] | 81 | } | 
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| [10124] | 82 | } | 
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| [10114] | 83 | addPoints(multiplier * 42); | 
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|  | 84 | multiplier *= 2; | 
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|  | 85 | toggleShowLevel(); | 
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| [10117] | 86 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); | 
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| [10114] | 87 | } | 
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|  | 88 |  | 
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| [10135] | 89 | void DodgeRace::tick(float dt) | 
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|  | 90 | { | 
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| [11054] | 91 | if (getPlayer() != nullptr) | 
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| [10236] | 92 | { | 
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|  | 93 | currentPosition = getPlayer()->getWorldPosition().x; | 
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|  | 94 | counter = counter + (currentPosition - lastPosition); | 
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|  | 95 | lastPosition = currentPosition; | 
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|  | 96 | point = (int) currentPosition; | 
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|  | 97 | getPlayer()->speed = 830.0f - (point / 1000); | 
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| [10135] | 98 |  | 
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| [10236] | 99 | for(unsigned int i=0; i < cubeList.size();i++) | 
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|  | 100 | { | 
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|  | 101 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) | 
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|  | 102 | { | 
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|  | 103 | cubeList.at(i)->destroy(); | 
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|  | 104 | cubeList.erase(cubeList.begin()+i); | 
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|  | 105 | } | 
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|  | 106 | } | 
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| [10152] | 107 |  | 
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| [10236] | 108 | if(counter >= 3000) | 
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|  | 109 | { | 
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|  | 110 | counter = 0; | 
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|  | 111 | for(int i = 0; i<6; i++) | 
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|  | 112 | { | 
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| [10624] | 113 | DodgeRaceCube* cube = new DodgeRaceCube(this->center_->getContext()); | 
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| [10236] | 114 | cubeList.push_back(cube); | 
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|  | 115 | switch(pattern) | 
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|  | 116 | { | 
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|  | 117 | case 1: cube->addTemplate("DodgeRaceCube01"); | 
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|  | 118 | break; | 
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|  | 119 | case 2: cube->addTemplate("DodgeRaceCube02"); | 
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|  | 120 | break; | 
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| [10135] | 121 |  | 
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| [10236] | 122 | } | 
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| [10152] | 123 |  | 
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| [10236] | 124 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); | 
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|  | 125 | //stEntity->setScale3D(50,50,50); | 
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|  | 126 | } | 
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| [10152] | 127 |  | 
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|  | 128 |  | 
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| [10236] | 129 | pattern %= 2; | 
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|  | 130 | pattern ++; | 
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| [10152] | 131 |  | 
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| [10236] | 132 | } | 
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| [10152] | 133 |  | 
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| [10236] | 134 | } | 
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|  | 135 | SUPER(DodgeRace, tick, dt); | 
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| [10135] | 136 | } | 
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|  | 137 |  | 
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| [10624] | 138 | DodgeRaceShip* DodgeRace::getPlayer() | 
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| [10114] | 139 | { | 
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| [11054] | 140 | if (player == nullptr) | 
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| [10114] | 141 | { | 
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| [11054] | 142 | for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>()) | 
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| [10117] | 143 | { | 
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| [11054] | 144 | player = ship; | 
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| [10117] | 145 | } | 
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| [10114] | 146 | } | 
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|  | 147 | return player; | 
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|  | 148 | } | 
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|  | 149 |  | 
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|  | 150 | void DodgeRace::costLife() | 
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|  | 151 | { | 
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| [10236] | 152 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); | 
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|  | 153 | lives = 0; | 
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| [10114] | 154 | }; | 
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| [10124] | 155 |  | 
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| [10114] | 156 | void DodgeRace::comboControll() | 
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|  | 157 | { | 
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|  | 158 | if (b_combo) | 
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|  | 159 | multiplier++; | 
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|  | 160 | // if no combo was performed before, reset multiplier | 
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|  | 161 | else | 
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|  | 162 | multiplier = 1; | 
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|  | 163 | b_combo = false; | 
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|  | 164 | } | 
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|  | 165 |  | 
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|  | 166 | void DodgeRace::start() | 
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|  | 167 | { | 
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| [10236] | 168 | orxout() << "start" << endl; | 
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|  | 169 | for(unsigned int i=0; i< cubeList.size();i++) | 
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|  | 170 | { | 
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|  | 171 | cubeList.at(i)->destroy(); | 
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|  | 172 | cubeList.erase(cubeList.begin()+i); | 
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| [10152] | 173 |  | 
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| [10236] | 174 | } | 
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| [10152] | 175 | cubeList.clear(); | 
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| [10114] | 176 | // Set variable to temporarily force the player to spawn. | 
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| [10166] | 177 | this->bForceSpawn_ = false; | 
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| [10114] | 178 |  | 
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| [11054] | 179 | if (this->center_ == nullptr)  // abandon mission! | 
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| [10114] | 180 | { | 
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|  | 181 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; | 
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|  | 182 | GSLevel::startMainMenu(); | 
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|  | 183 | return; | 
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| [10124] | 184 | } | 
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| [10114] | 185 | // Call start for the parent class. | 
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|  | 186 | Deathmatch::start(); | 
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|  | 187 | } | 
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| [10166] | 188 |  | 
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| [10236] | 189 | void DodgeRace::playerPreSpawn(PlayerInfo* player) | 
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|  | 190 | { | 
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|  | 191 | if(lives <= 0) | 
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|  | 192 | { | 
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|  | 193 | this->end(); | 
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|  | 194 | } | 
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| [10166] | 195 |  | 
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| [10236] | 196 | // Reset all the cubes | 
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|  | 197 | /* | 
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|  | 198 | orxout() << "prespawn" << endl; | 
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|  | 199 | for(int i=0; i< cubeList.size();i++) | 
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|  | 200 | { | 
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|  | 201 | cubeList.at(i)->destroy(); | 
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|  | 202 | cubeList.erase(cubeList.begin()+i); | 
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|  | 203 | } | 
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|  | 204 | cubeList.clear(); | 
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| [10166] | 205 | lives = 1; | 
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|  | 206 | point = 0; | 
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|  | 207 | lastPosition = 0; | 
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|  | 208 | */ | 
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| [10236] | 209 | } | 
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| [10166] | 210 |  | 
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| [10114] | 211 | void DodgeRace::addPoints(int numPoints) | 
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|  | 212 | { | 
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|  | 213 | if (!bEndGame) | 
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|  | 214 | { | 
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|  | 215 | point += numPoints * multiplier; | 
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|  | 216 | b_combo = true; | 
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|  | 217 | } | 
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|  | 218 | } | 
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| [10124] | 219 |  | 
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| [10114] | 220 | void DodgeRace::end() | 
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|  | 221 | { | 
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|  | 222 | // DON'T CALL THIS! | 
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|  | 223 | //      Deathmatch::end(); | 
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|  | 224 | // It will misteriously crash the game! | 
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|  | 225 | // Instead startMainMenu, this won't crash. | 
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|  | 226 | GSLevel::startMainMenu(); | 
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| [10124] | 227 | } | 
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| [10114] | 228 | } | 
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