- Timestamp:
- Nov 12, 2014, 2:27:50 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/surfaceraceHS14/src/modules/dodgerace2/DodgeRace.cc
r10116 r10117 45 45 #include "infos/PlayerInfo.h" 46 46 47 #include "DodgeRaceCenterPoint.h"48 /*#include "DodgeRaceShip.h"47 /*#include "DodgeRaceCenterPoint.h" 48 #include "DodgeRaceShip.h" 49 49 #include "DodgeRaceEnemy.h" 50 50 #include "DodgeRaceEnemyShooter.h" … … 61 61 RegisterObject(DodgeRace); 62 62 this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 63 this->center_ = 0;63 this->center_ = NULL; 64 64 init(); 65 65 this->setHUDTemplate("DodgeRaceHUD"); // !!!!!!!!!!!!!!! change later … … 82 82 void DodgeRace::levelUp() 83 83 { 84 level++; /*84 level++; 85 85 if (getPlayer() != NULL) 86 86 { … … 96 96 multiplier *= 2; 97 97 toggleShowLevel(); 98 showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); */98 showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); 99 99 } 100 100 101 /*WeakPtr<DodgeRaceShip> DodgeRace::getPlayer()101 WeakPtr<DodgeRaceShip> DodgeRace::getPlayer() 102 102 { 103 103 if (player == NULL) 104 104 { 105 //for (ObjectList<DodgeRaceShip>::iterator it = ObjectList<DodgeRaceShip>::begin(); it != ObjectList<DodgeRaceShip>::end(); ++it) 106 // player = *it; 105 for (ObjectList<DodgeRaceShip>::iterator it = ObjectList<DodgeRaceShip>::begin(); it != ObjectList<DodgeRaceShip>::end(); ++it) 106 { 107 player = *it; 108 } 107 109 } 108 110 return player; 109 111 } 110 112 111 void DodgeRace::spawnEnemy()113 /*void DodgeRace::spawnEnemy() 112 114 { 113 115 if (getPlayer() == NULL)
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