| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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| [2896] | 25 | *      Benjamin Knecht | 
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| [1661] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _GSLevel_H__ | 
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|  | 30 | #define _GSLevel_H__ | 
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|  | 31 |  | 
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| [5842] | 32 | #include "OrxonoxPrereqs.h" | 
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| [3196] | 33 |  | 
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|  | 34 | #include <string> | 
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| [5922] | 35 | #include <set> | 
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| [2896] | 36 | #include "core/GameState.h" | 
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| [1661] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [5876] | 40 | class _OrxonoxExport GSLevel : public GameState | 
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| [1661] | 41 | { | 
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|  | 42 | public: | 
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| [3370] | 43 | GSLevel(const GameStateInfo& info); | 
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| [2087] | 44 | ~GSLevel(); | 
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| [2790] | 45 |  | 
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| [10845] | 46 | virtual void activate() override; | 
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|  | 47 | virtual void deactivate() override; | 
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|  | 48 | virtual void update(const Clock& time) override; | 
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| [2896] | 49 |  | 
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| [7876] | 50 | static void startMainMenu(void); //!< Starts the MainMenu | 
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|  | 51 | static void changeGame(const std::string& level); //!< Terminates the current game and starts a new game. | 
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|  | 52 |  | 
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| [10281] | 53 | void reloadLevel(); | 
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|  | 54 |  | 
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| [10624] | 55 | private: | 
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| [1670] | 56 | void loadLevel(); | 
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|  | 57 | void unloadLevel(); | 
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| [10624] | 58 | void unloadLevelAsClient(); | 
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| [1670] | 59 |  | 
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| [10624] | 60 | void prepareObjectTracking(); | 
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|  | 61 | void performObjectTracking(); | 
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|  | 62 |  | 
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| [5693] | 63 | InputState*              gameInputState_;          //!< input state for normal ingame playing | 
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|  | 64 | InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI | 
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|  | 65 | InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI | 
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| [5876] | 66 |  | 
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|  | 67 | XMLFile* startFile_; | 
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| [5922] | 68 | std::set<BaseObject*> staticObjects_; | 
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| [6417] | 69 | bool bShowIngameGUI_; | 
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| [1661] | 70 | }; | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | #endif /* _GSLevel_H__ */ | 
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