[10114] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRace.cc |
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| 31 | @brief Implementation of the DodgeRace class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "DodgeRace.h" |
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[10118] | 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
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[10152] | 36 | #include "DodgeRaceCube.h" |
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[10357] | 37 | #include "core/CoreIncludes.h" |
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[10114] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[10118] | 41 | RegisterUnloadableClass(DodgeRace); |
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[10114] | 42 | |
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| 43 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) |
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| 44 | { |
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| 45 | RegisterObject(DodgeRace); |
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[10118] | 46 | init(); |
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[10114] | 47 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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[10118] | 48 | this->center_ = 0; |
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[10166] | 49 | |
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| 50 | this->setHUDTemplate("DodgeRaceHUD"); |
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[10114] | 51 | } |
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| 52 | |
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| 53 | void DodgeRace::init() |
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| 54 | { |
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| 55 | bEndGame = false; |
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[10166] | 56 | lives = 1; |
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[10114] | 57 | level = 1; |
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| 58 | point = 0; |
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| 59 | bShowLevel = false; |
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| 60 | multiplier = 1; |
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| 61 | b_combo = false; |
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[10166] | 62 | counter = 5000; |
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[10152] | 63 | pattern = 1; |
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[10135] | 64 | lastPosition = 0; |
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[10114] | 65 | // spawn enemy every 3.5 seconds |
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| 66 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); |
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[10118] | 67 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); |
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[10114] | 68 | } |
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| 69 | |
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| 70 | void DodgeRace::levelUp() |
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| 71 | { |
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[10117] | 72 | level++; |
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[10124] | 73 | if (getPlayer() != NULL) |
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[10114] | 74 | { |
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| 75 | for (int i = 0; i < 7; i++) |
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| 76 | { |
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| 77 | WeakPtr<BigExplosion> chunk = new BigExplosion(this->center_->getContext()); |
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| 78 | chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); |
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| 79 | chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
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| 80 | chunk->setScale(20); |
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| 81 | } |
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[10124] | 82 | } |
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[10114] | 83 | addPoints(multiplier * 42); |
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| 84 | multiplier *= 2; |
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| 85 | toggleShowLevel(); |
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[10117] | 86 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); |
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[10114] | 87 | } |
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| 88 | |
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[10135] | 89 | void DodgeRace::tick(float dt) |
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| 90 | { |
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[10236] | 91 | if (getPlayer() != NULL) |
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| 92 | { |
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| 93 | //WeakPtr<DodgeRaceShip> ship = getPlayer(); |
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[10135] | 94 | |
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[10236] | 95 | currentPosition = getPlayer()->getWorldPosition().x; |
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| 96 | counter = counter + (currentPosition - lastPosition); |
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| 97 | lastPosition = currentPosition; |
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| 98 | point = (int) currentPosition; |
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| 99 | getPlayer()->speed = 830.0f - (point / 1000); |
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[10135] | 100 | |
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[10236] | 101 | for(unsigned int i=0; i < cubeList.size();i++) |
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| 102 | { |
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| 103 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) |
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| 104 | { |
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| 105 | cubeList.at(i)->destroy(); |
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| 106 | cubeList.erase(cubeList.begin()+i); |
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| 107 | } |
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| 108 | } |
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[10152] | 109 | |
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[10236] | 110 | if(counter >= 3000) |
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| 111 | { |
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| 112 | counter = 0; |
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| 113 | for(int i = 0; i<6; i++) |
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| 114 | { |
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| 115 | WeakPtr<DodgeRaceCube> cube = new DodgeRaceCube(this->center_->getContext()); |
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| 116 | cubeList.push_back(cube); |
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| 117 | switch(pattern) |
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| 118 | { |
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| 119 | case 1: cube->addTemplate("DodgeRaceCube01"); |
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| 120 | break; |
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| 121 | case 2: cube->addTemplate("DodgeRaceCube02"); |
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| 122 | break; |
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[10135] | 123 | |
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[10236] | 124 | } |
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[10152] | 125 | |
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[10236] | 126 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); |
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| 127 | //stEntity->setScale3D(50,50,50); |
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| 128 | } |
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[10152] | 129 | |
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| 130 | |
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[10236] | 131 | pattern %= 2; |
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| 132 | pattern ++; |
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[10152] | 133 | |
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[10236] | 134 | } |
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[10152] | 135 | |
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[10236] | 136 | } |
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| 137 | SUPER(DodgeRace, tick, dt); |
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[10135] | 138 | } |
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| 139 | |
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[10117] | 140 | WeakPtr<DodgeRaceShip> DodgeRace::getPlayer() |
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[10114] | 141 | { |
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| 142 | if (player == NULL) |
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| 143 | { |
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[10117] | 144 | for (ObjectList<DodgeRaceShip>::iterator it = ObjectList<DodgeRaceShip>::begin(); it != ObjectList<DodgeRaceShip>::end(); ++it) |
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| 145 | { |
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[10236] | 146 | player = *it; |
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[10117] | 147 | } |
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[10114] | 148 | } |
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| 149 | return player; |
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| 150 | } |
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| 151 | |
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| 152 | void DodgeRace::costLife() |
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| 153 | { |
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[10236] | 154 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); |
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| 155 | lives = 0; |
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[10114] | 156 | }; |
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[10124] | 157 | |
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[10114] | 158 | void DodgeRace::comboControll() |
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| 159 | { |
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| 160 | if (b_combo) |
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| 161 | multiplier++; |
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| 162 | // if no combo was performed before, reset multiplier |
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| 163 | else |
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| 164 | multiplier = 1; |
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| 165 | b_combo = false; |
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| 166 | } |
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| 167 | |
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| 168 | void DodgeRace::start() |
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| 169 | { |
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[10236] | 170 | orxout() << "start" << endl; |
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[10114] | 171 | init(); |
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[10236] | 172 | for(unsigned int i=0; i< cubeList.size();i++) |
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| 173 | { |
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| 174 | cubeList.at(i)->destroy(); |
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| 175 | cubeList.erase(cubeList.begin()+i); |
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[10152] | 176 | |
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[10236] | 177 | } |
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[10152] | 178 | cubeList.clear(); |
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[10114] | 179 | // Set variable to temporarily force the player to spawn. |
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[10166] | 180 | this->bForceSpawn_ = false; |
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[10114] | 181 | |
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[10124] | 182 | if (this->center_ == NULL) // abandon mission! |
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[10114] | 183 | { |
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| 184 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; |
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| 185 | GSLevel::startMainMenu(); |
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| 186 | return; |
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[10124] | 187 | } |
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[10114] | 188 | // Call start for the parent class. |
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| 189 | Deathmatch::start(); |
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| 190 | } |
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[10166] | 191 | |
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[10236] | 192 | void DodgeRace::playerPreSpawn(PlayerInfo* player) |
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| 193 | { |
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| 194 | if(lives <= 0) |
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| 195 | { |
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| 196 | this->end(); |
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| 197 | } |
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[10166] | 198 | |
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[10236] | 199 | // Reset all the cubes |
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| 200 | /* |
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| 201 | orxout() << "prespawn" << endl; |
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| 202 | init(); |
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| 203 | for(int i=0; i< cubeList.size();i++) |
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| 204 | { |
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| 205 | cubeList.at(i)->destroy(); |
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| 206 | cubeList.erase(cubeList.begin()+i); |
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| 207 | } |
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| 208 | cubeList.clear(); |
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[10166] | 209 | lives = 1; |
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| 210 | point = 0; |
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| 211 | lastPosition = 0; |
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| 212 | */ |
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[10236] | 213 | } |
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[10166] | 214 | |
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[10114] | 215 | void DodgeRace::addPoints(int numPoints) |
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| 216 | { |
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| 217 | if (!bEndGame) |
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| 218 | { |
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| 219 | point += numPoints * multiplier; |
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| 220 | b_combo = true; |
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| 221 | } |
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| 222 | } |
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[10124] | 223 | |
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[10114] | 224 | void DodgeRace::end() |
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| 225 | { |
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| 226 | // DON'T CALL THIS! |
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| 227 | // Deathmatch::end(); |
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| 228 | // It will misteriously crash the game! |
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| 229 | // Instead startMainMenu, this won't crash. |
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| 230 | GSLevel::startMainMenu(); |
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[10124] | 231 | } |
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[10114] | 232 | } |
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