[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[2896] | 26 | * Benjamin Knecht |
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[1661] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "GSLevel.h" |
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| 31 | |
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[5695] | 32 | #include <OgreCompositorManager.h> |
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| 33 | |
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[1661] | 34 | #include "core/input/InputManager.h" |
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[3327] | 35 | #include "core/input/InputState.h" |
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[1661] | 36 | #include "core/input/KeyBinder.h" |
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[3196] | 37 | #include "core/Clock.h" |
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[1887] | 38 | #include "core/ConsoleCommand.h" |
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| 39 | #include "core/ConfigValueIncludes.h" |
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| 40 | #include "core/CoreIncludes.h" |
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[2896] | 41 | #include "core/Game.h" |
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| 42 | #include "core/GameMode.h" |
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[3370] | 43 | #include "core/GUIManager.h" |
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[3196] | 44 | #include "core/Loader.h" |
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| 45 | #include "core/XMLFile.h" |
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| 46 | |
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[2087] | 47 | #include "LevelManager.h" |
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[2662] | 48 | #include "PlayerManager.h" |
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[1661] | 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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[3370] | 52 | DeclareGameState(GSLevel, "level", false, false); |
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[2896] | 53 | SetConsoleCommand(GSLevel, showIngameGUI, true); |
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[1934] | 54 | |
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[3008] | 55 | XMLFile* GSLevel::startFile_s = NULL; |
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| 56 | |
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[3370] | 57 | GSLevel::GSLevel(const GameStateInfo& info) |
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| 58 | : GameState(info) |
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[2896] | 59 | , keyBinder_(0) |
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| 60 | , gameInputState_(0) |
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| 61 | , guiMouseOnlyInputState_(0) |
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| 62 | , guiKeysOnlyInputState_(0) |
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[1661] | 63 | { |
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[1887] | 64 | RegisterObject(GSLevel); |
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[2662] | 65 | |
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| 66 | this->ccKeybind_ = 0; |
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| 67 | this->ccTkeybind_ = 0; |
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[1661] | 68 | } |
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| 69 | |
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| 70 | GSLevel::~GSLevel() |
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| 71 | { |
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| 72 | } |
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| 73 | |
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[1887] | 74 | void GSLevel::setConfigValues() |
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| 75 | { |
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| 76 | SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); |
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| 77 | } |
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| 78 | |
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[2896] | 79 | void GSLevel::activate() |
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[1661] | 80 | { |
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[2896] | 81 | setConfigValues(); |
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| 82 | |
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| 83 | if (GameMode::showsGraphics()) |
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[2087] | 84 | { |
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[3327] | 85 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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[2087] | 86 | keyBinder_ = new KeyBinder(); |
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[2710] | 87 | keyBinder_->loadBindings("keybindings.ini"); |
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[2896] | 88 | gameInputState_->setHandler(keyBinder_); |
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[1661] | 89 | |
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[3327] | 90 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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[2896] | 91 | guiMouseOnlyInputState_->setMouseHandler(GUIManager::getInstancePtr()); |
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| 92 | |
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[3327] | 93 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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[2896] | 94 | guiKeysOnlyInputState_->setKeyHandler(GUIManager::getInstancePtr()); |
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[2087] | 95 | } |
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[1662] | 96 | |
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[2896] | 97 | if (GameMode::isMaster()) |
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[2087] | 98 | { |
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| 99 | this->loadLevel(); |
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| 100 | } |
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[1755] | 101 | |
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[2896] | 102 | if (GameMode::showsGraphics()) |
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[2087] | 103 | { |
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| 104 | // keybind console command |
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[5829] | 105 | ccKeybind_ = createConsoleCommand(createFunctor(&GSLevel::keybind, this), "keybind"); |
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[2662] | 106 | CommandExecutor::addConsoleCommandShortcut(ccKeybind_); |
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[5829] | 107 | ccTkeybind_ = createConsoleCommand(createFunctor(&GSLevel::tkeybind, this), "tkeybind"); |
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[2662] | 108 | CommandExecutor::addConsoleCommandShortcut(ccTkeybind_); |
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[2087] | 109 | // set our console command as callback for the key detector |
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| 110 | InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); |
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| 111 | |
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| 112 | // level is loaded: we can start capturing the input |
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[3327] | 113 | InputManager::getInstance().enterState("game"); |
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[5820] | 114 | |
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| 115 | // connect the HumanPlayer to the game |
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[5850] | 116 | PlayerManager::getInstance().clientConnected(0); |
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[2087] | 117 | } |
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[2662] | 118 | } |
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[2087] | 119 | |
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[2896] | 120 | void GSLevel::showIngameGUI(bool show) |
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[2662] | 121 | { |
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[2896] | 122 | if (show) |
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| 123 | { |
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[3196] | 124 | GUIManager::getInstance().showGUI("inGameTest"); |
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| 125 | GUIManager::getInstance().executeCode("showCursor()"); |
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[3327] | 126 | InputManager::getInstance().enterState("guiMouseOnly"); |
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[2896] | 127 | } |
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| 128 | else |
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| 129 | { |
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[3196] | 130 | GUIManager::getInstance().executeCode("hideGUI(\"inGameTest\")"); |
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| 131 | GUIManager::getInstance().executeCode("hideCursor()"); |
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[3327] | 132 | InputManager::getInstance().leaveState("guiMouseOnly"); |
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[2896] | 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | void GSLevel::deactivate() |
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| 137 | { |
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[2928] | 138 | /* |
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[2662] | 139 | // destroy console commands |
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| 140 | if (this->ccKeybind_) |
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[2087] | 141 | { |
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[2662] | 142 | delete this->ccKeybind_; |
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| 143 | this->ccKeybind_ = 0; |
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[2087] | 144 | } |
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[2662] | 145 | if (this->ccTkeybind_) |
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| 146 | { |
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| 147 | delete this->ccTkeybind_; |
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| 148 | this->ccTkeybind_ = 0; |
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| 149 | } |
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[2928] | 150 | */ |
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[1661] | 151 | |
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[5695] | 152 | if (GameMode::showsGraphics()) |
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| 153 | { |
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[5832] | 154 | // disconnect the HumanPlayer |
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[5850] | 155 | PlayerManager::getInstance().clientDisconnected(0); |
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[5832] | 156 | |
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[5695] | 157 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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| 158 | Ogre::CompositorManager::getSingleton().removeAll(); |
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| 159 | } |
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[2896] | 160 | |
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[1662] | 161 | // this call will delete every BaseObject! |
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| 162 | // But currently this will call methods of objects that exist no more |
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| 163 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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| 164 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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| 165 | //Loader::close(); |
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| 166 | |
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[2896] | 167 | if (GameMode::showsGraphics()) |
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[5820] | 168 | { |
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[3327] | 169 | InputManager::getInstance().leaveState("game"); |
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[5820] | 170 | } |
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[1662] | 171 | |
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[2896] | 172 | if (GameMode::isMaster()) |
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[2087] | 173 | this->unloadLevel(); |
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[1662] | 174 | |
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[2896] | 175 | if (GameMode::showsGraphics()) |
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[2087] | 176 | { |
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[2896] | 177 | gameInputState_->setHandler(0); |
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| 178 | guiMouseOnlyInputState_->setHandler(0); |
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| 179 | guiKeysOnlyInputState_->setHandler(0); |
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[3327] | 180 | InputManager::getInstance().destroyState("game"); |
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[5818] | 181 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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| 182 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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[2087] | 183 | if (this->keyBinder_) |
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[2662] | 184 | { |
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[5799] | 185 | this->keyBinder_->destroy(); |
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[2662] | 186 | this->keyBinder_ = 0; |
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| 187 | } |
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[2087] | 188 | } |
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[1661] | 189 | } |
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| 190 | |
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[2896] | 191 | void GSLevel::update(const Clock& time) |
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[1661] | 192 | { |
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[2896] | 193 | // Note: Temporarily moved to GSGraphics. |
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[2087] | 194 | //// Call the scene objects |
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| 195 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 196 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 197 | } |
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| 198 | |
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[1670] | 199 | void GSLevel::loadLevel() |
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| 200 | { |
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| 201 | // call the loader |
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| 202 | COUT(0) << "Loading level..." << std::endl; |
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[5695] | 203 | startFile_s = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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[3008] | 204 | Loader::open(startFile_s); |
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[1670] | 205 | } |
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| 206 | |
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| 207 | void GSLevel::unloadLevel() |
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| 208 | { |
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[5805] | 209 | Loader::unload(startFile_s); |
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[2087] | 210 | |
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[3008] | 211 | delete startFile_s; |
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[1670] | 212 | } |
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[1887] | 213 | |
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| 214 | void GSLevel::keybind(const std::string &command) |
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| 215 | { |
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| 216 | this->keybindInternal(command, false); |
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| 217 | } |
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| 218 | |
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| 219 | void GSLevel::tkeybind(const std::string &command) |
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| 220 | { |
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| 221 | this->keybindInternal(command, true); |
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| 222 | } |
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| 223 | |
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| 224 | /** |
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| 225 | @brief |
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| 226 | Assigns a command string to a key/button/axis. The name is determined via KeyDetector. |
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| 227 | @param command |
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| 228 | Command string that can be executed by the CommandExecutor |
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| 229 | OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify |
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[2896] | 230 | the key/button/axis that has been activated. This is configured above in activate(). |
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[1887] | 231 | */ |
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| 232 | void GSLevel::keybindInternal(const std::string& command, bool bTemporary) |
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| 233 | { |
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[2896] | 234 | if (GameMode::showsGraphics()) |
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[1887] | 235 | { |
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[2087] | 236 | static std::string bindingString = ""; |
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| 237 | static bool bTemporarySaved = false; |
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| 238 | static bool bound = true; |
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| 239 | // note: We use a long name to make 'sure' that the user doesn't use it accidentally. |
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| 240 | // Howerver there will be no real issue if it happens anyway. |
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| 241 | if (command.find(keyDetectorCallbackCode_) != 0) |
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[1887] | 242 | { |
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[2087] | 243 | if (bound) |
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| 244 | { |
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| 245 | COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; |
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[3327] | 246 | InputManager::getInstance().enterState("detector"); |
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[2087] | 247 | bindingString = command; |
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| 248 | bTemporarySaved = bTemporary; |
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| 249 | bound = false; |
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| 250 | } |
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| 251 | //else: We're still in a keybind command. ignore this call. |
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[1887] | 252 | } |
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[2087] | 253 | else |
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[1887] | 254 | { |
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[2087] | 255 | if (!bound) |
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| 256 | { |
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| 257 | // user has pressed the key |
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| 258 | std::string name = command.substr(this->keyDetectorCallbackCode_.size()); |
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| 259 | COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; |
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| 260 | this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); |
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[3327] | 261 | InputManager::getInstance().leaveState("detector"); |
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[2087] | 262 | bound = true; |
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| 263 | } |
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| 264 | // else: A key was pressed within the same tick, ignore it. |
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[1887] | 265 | } |
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| 266 | } |
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| 267 | } |
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[1661] | 268 | } |
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