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source: code/branches/core5/src/libraries/util/Scope.h @ 5858

Last change on this file since 5858 was 5858, checked in by rgrieder, 15 years ago

Cleanup in *Prereqs.h files

  • Removed forward declarations to non-existent classes
  • Ordered all declarations by name and folder
  • introduce new section: "Enums" for those files with enums.
  • Added missing declarations
  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef __Util_Scope_H__
30#define __Util_Scope_H__
31
32#include "UtilPrereqs.h"
33
34#include <cassert>
35#include <map>
36#include <set>
37#include "Debug.h"
38
39namespace orxonox
40{
41    /**
42        @brief The ScopeManager stores the variables of the scope templates in a statically linked context.
43    */
44    class _UtilExport ScopeManager
45    {
46        template <ScopeID::Value scope>
47        friend class Scope;
48        friend class ScopeListener;
49
50        private:
51            static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope
52            static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope
53    };
54
55    /**
56        @brief ScopeListeners register themselves in the corresponding scope and wait for notifications.
57    */
58    class _UtilExport ScopeListener
59    {
60        template <ScopeID::Value scope>
61        friend class Scope;
62
63        protected:
64            //! Constructor: Registers the instance.
65            ScopeListener(ScopeID::Value scope) : scope_(scope)
66                { ScopeManager::listeners_s[this->scope_].insert(this); }
67            //! Destructor: Unregisters the instance.
68            virtual ~ScopeListener()
69                { ScopeManager::listeners_s[this->scope_].erase(this); }
70
71            //! Gets called if the scope is activated
72            virtual void activated() = 0;
73            //! Gets called if the scope is deactivated
74            virtual void deactivated() = 0;
75            //! Gets called if the scope is updated
76            virtual void updated(const Clock& time) = 0;
77
78        private:
79            ScopeID::Value scope_; //!< Store the scope to unregister on destruction
80    };
81
82    /**
83        @brief A scope for a given template argument is either active or not.
84
85        Objects inheriting from a ScopeListener are registered in a list (different for each scope).
86        If the scope gets activated or deactivated, all objects in this list are notified.
87    */
88    template <ScopeID::Value scope>
89    class Scope
90    {
91        public:
92            //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything.
93            Scope()
94            {
95                ScopeManager::instanceCounts_s[scope]++;
96                assert(ScopeManager::instanceCounts_s[scope] > 0);
97                if (ScopeManager::instanceCounts_s[scope] == 1)
98                {
99                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
100                        (*(it++))->activated();
101                }
102            }
103
104            //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything.
105            ~Scope()
106            {
107                ScopeManager::instanceCounts_s[scope]--;
108
109                // This shouldn't happen but just to be sure: check if the count is positive
110                assert(ScopeManager::instanceCounts_s[scope] >= 0);
111                if (ScopeManager::instanceCounts_s[scope] < 0)
112                    ScopeManager::instanceCounts_s[scope] = 0;
113
114                if (ScopeManager::instanceCounts_s[scope] == 0)
115                {
116                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
117                        (*(it++))->deactivated();
118                }
119            }
120
121            //! Returns true if the scope is active.
122            static bool isActive()
123            {
124                return (ScopeManager::instanceCounts_s[scope] > 0);
125            }
126
127            //! Update method for the ScopeListeners (to implement singleton updates)
128            static void update(const Clock& time)
129            {
130                if (isActive())
131                {
132                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
133                        (*(it++))->updated(time);
134                }
135            }
136    };
137}
138
139#endif /* __Util_Scope_H__ */
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