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source: code/branches/core5/src/libraries/util/Scope.h @ 5867

Last change on this file since 5867 was 5867, checked in by rgrieder, 15 years ago

Modified Scoped Singleton concept: Derive from Singleton normally, but place an important pre-main() instruction in the source file: ManageScopedSingleton(className, scope) (it's a macro).
This causes the Singleton to be created and destroyed with the Scope. Thus if a Singleton c'tor throws, it is much easier to react accordingly.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef __Util_Scope_H__
30#define __Util_Scope_H__
31
32#include "UtilPrereqs.h"
33
34#include <cassert>
35#include <map>
36#include <set>
37#include "Debug.h"
38
39namespace orxonox
40{
41    /**
42        @brief The ScopeManager stores the variables of the scope templates in a statically linked context.
43    */
44    class _UtilExport ScopeManager
45    {
46        template <ScopeID::Value scope>
47        friend class Scope;
48        friend class ScopeListener;
49
50        private:
51            static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope
52            static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope
53    };
54
55    /**
56        @brief ScopeListeners register themselves in the corresponding scope and wait for notifications.
57    */
58    class _UtilExport ScopeListener
59    {
60        template <ScopeID::Value scope>
61        friend class Scope;
62
63        protected:
64            //! Constructor: Registers the instance.
65            ScopeListener(ScopeID::Value scope) : scope_(scope)
66                { ScopeManager::listeners_s[this->scope_].insert(this); }
67            //! Destructor: Unregisters the instance.
68            virtual ~ScopeListener()
69                { ScopeManager::listeners_s[this->scope_].erase(this); }
70
71            //! Gets called if the scope is activated
72            virtual void activated() = 0;
73            //! Gets called if the scope is deactivated
74            virtual void deactivated() = 0;
75
76        private:
77            ScopeID::Value scope_; //!< Store the scope to unregister on destruction
78    };
79
80    /**
81        @brief A scope for a given template argument is either active or not.
82
83        Objects inheriting from a ScopeListener are registered in a list (different for each scope).
84        If the scope gets activated or deactivated, all objects in this list are notified.
85    */
86    template <ScopeID::Value scope>
87    class Scope
88    {
89        public:
90            //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything.
91            Scope()
92            {
93                ScopeManager::instanceCounts_s[scope]++;
94                assert(ScopeManager::instanceCounts_s[scope] > 0);
95                if (ScopeManager::instanceCounts_s[scope] == 1)
96                {
97                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
98                        (*(it++))->activated();
99                }
100            }
101
102            //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything.
103            ~Scope()
104            {
105                ScopeManager::instanceCounts_s[scope]--;
106
107                // This shouldn't happen but just to be sure: check if the count is positive
108                assert(ScopeManager::instanceCounts_s[scope] >= 0);
109                if (ScopeManager::instanceCounts_s[scope] < 0)
110                    ScopeManager::instanceCounts_s[scope] = 0;
111
112                if (ScopeManager::instanceCounts_s[scope] == 0)
113                {
114                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
115                        (*(it++))->deactivated();
116                }
117            }
118
119            //! Returns true if the scope is active.
120            static bool isActive()
121            {
122                return (ScopeManager::instanceCounts_s[scope] > 0);
123            }
124    };
125}
126
127#endif /* __Util_Scope_H__ */
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