| [10688] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _HUDWeapon_H__ | 
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|  | 30 | #define _HUDWeapon_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "overlays/OverlaysPrereqs.h" | 
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|  | 33 |  | 
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|  | 34 | #include <map> | 
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|  | 35 | #include <vector> | 
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|  | 36 | #include <string> | 
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|  | 37 |  | 
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|  | 38 | #include "overlays/OrxonoxOverlay.h" | 
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|  | 39 | #include "tools/interfaces/Tickable.h" | 
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|  | 40 | #include "worldentities/pawns/Pawn.h" | 
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|  | 41 | #include "overlays/OverlayGroup.h" | 
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|  | 42 | #include "weaponsystem/Weapon.h" | 
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|  | 43 | #include "weaponsystem/WeaponMode.h" | 
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|  | 44 | #include "HUDWeaponMode.h" | 
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|  | 45 |  | 
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|  | 46 | namespace orxonox | 
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|  | 47 | { | 
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|  | 48 | class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable | 
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|  | 49 | { | 
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|  | 50 | public: | 
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|  | 51 | HUDWeapon(Context* context); | 
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|  | 52 | virtual ~HUDWeapon(); | 
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|  | 53 |  | 
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| [11071] | 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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|  | 55 | virtual void tick(float dt) override; | 
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|  | 56 | virtual void changedOwner() override; | 
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|  | 57 | virtual void changedOverlayGroup() override; | 
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|  | 58 | virtual void changedVisibility() override; | 
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|  | 59 | virtual void changedName() override; | 
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|  | 60 | virtual void positionChanged() override; | 
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|  | 61 | virtual void sizeChanged() override; | 
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| [10688] | 62 |  | 
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| [11071] | 63 | void setWeapon(Weapon* weapon); | 
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| [10688] | 64 |  | 
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| [10721] | 65 | inline void setWeaponModeHUDActualSize(Vector2 vector) | 
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|  | 66 | { weaponModeHUDActualSize_ = vector; | 
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|  | 67 | this->updateSize(); | 
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|  | 68 | } | 
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|  | 69 | inline Vector2 getWeaponModeHUDActualSize() const | 
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|  | 70 | { return weaponModeHUDActualSize_; } | 
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| [10739] | 71 | inline void setPositionOffset(Vector2 positionOffset) | 
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|  | 72 | { | 
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|  | 73 | this->positionOffset_ = positionOffset; | 
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|  | 74 | this->updatePosition(); | 
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|  | 75 | } | 
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| [10721] | 76 | inline void setWeaponIndex(int index) | 
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| [10739] | 77 | { | 
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|  | 78 | weaponIndex_ = index; | 
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|  | 79 | this->updatePosition(); | 
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| [10724] | 80 | } | 
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| [10721] | 81 |  | 
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| [10688] | 82 | private: | 
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| [11071] | 83 | void createHUDChilds(); | 
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|  | 84 | void positionHUDChilds(); | 
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|  | 85 | void destroyHUDChilds(); | 
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|  | 86 | void updateWeaponModeList(); | 
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|  | 87 | void updateSize(); | 
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|  | 88 | void updatePosition(); | 
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| [10688] | 89 |  | 
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|  | 90 | WeakPtr<Pawn> owner_; | 
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|  | 91 | WeakPtr<Weapon> weapon_; | 
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|  | 92 |  | 
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| [11071] | 93 | std::vector<WeakPtr<HUDWeaponMode>> hudWeaponModes_; | 
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| [10688] | 94 |  | 
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| [10721] | 95 | Ogre::PanelOverlayElement* overlayElement_; | 
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|  | 96 |  | 
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|  | 97 | Vector2 weaponModeHUDActualSize_; | 
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| [10739] | 98 | Vector2 positionOffset_; | 
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| [10721] | 99 | int weaponIndex_; | 
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| [10688] | 100 | }; | 
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|  | 101 | } | 
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|  | 102 |  | 
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|  | 103 | #endif /* _HUDWeapon_H__ */ | 
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