- Timestamp:
- Oct 30, 2015, 7:51:49 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/fabienHS15/src/modules/overlays/hud/HUDWeapon.h
r10721 r10724 37 37 38 38 #include <OgreOverlayManager.h> 39 #include <OgreMaterialManager.h>40 #include <OgreTechnique.h>41 #include <OgrePass.h>42 39 #include <OgrePanelOverlayElement.h> 43 40 44 41 #include "overlays/OrxonoxOverlay.h" 45 #include "overlays/OverlayText.h"46 42 #include "tools/interfaces/Tickable.h" 47 43 #include "worldentities/pawns/Pawn.h" … … 79 75 { weaponIndex_ = index; 80 76 this->updatePosition(); 81 } 82 83 virtual void positionHUDChilds(); 77 } 84 78 85 79 private: 86 80 virtual void createHUDChilds(); 87 81 virtual void positionHUDChilds(); 88 82 virtual void destroyHUDChilds(); 89 83 virtual void updateWeaponModeList();
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