| [10678] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [10885] | 23 |  *      Gani Aliguzhinov | 
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| [10678] | 24 |  *   Co-authors: | 
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| [10885] | 25 |  *      ... | 
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| [10678] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "DivisionController.h" | 
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| [10849] | 30 | #include "infos/PlayerInfo.h" | 
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| [10678] | 31 |  | 
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 | 32 | namespace orxonox | 
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 | 33 | { | 
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 | 34 |  | 
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 | 35 |     RegisterClass(DivisionController); | 
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 | 36 |  | 
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| [10826] | 37 |     //Leaders share the fact that they have Wingmans | 
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| [10886] | 38 |     DivisionController::DivisionController(Context* context) : ActionpointController(context) | 
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| [10678] | 39 |     { | 
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 | 40 |         RegisterObject(DivisionController); | 
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| [10759] | 41 |         this->setFormationMode(FormationMode::DIAMOND); | 
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| [10763] | 42 |         this->target_ = 0; | 
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| [10725] | 43 |         this->myFollower_ = 0; | 
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 | 44 |         this->myWingman_ = 0; | 
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| [10909] | 45 |         //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this))); | 
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| [10678] | 46 |     } | 
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 | 47 |  | 
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 | 48 |     DivisionController::~DivisionController() | 
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 | 49 |     { | 
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| [10854] | 50 |         for (size_t i = 0; i < this->actionpoints_.size(); ++i) | 
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 | 51 |         { | 
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 | 52 |             if(this->actionpoints_[i]) | 
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 | 53 |                 this->actionpoints_[i]->destroy(); | 
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 | 54 |         } | 
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 | 55 |         this->parsedActionpoints_.clear(); | 
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 | 56 |         this->actionpoints_.clear(); | 
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| [10725] | 57 |     }  | 
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| [10731] | 58 |  | 
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| [10826] | 59 |     void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 60 |     { | 
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 | 61 |         SUPER(DivisionController, XMLPort, xmlelement, mode); | 
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 | 62 |  | 
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 | 63 |         //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); | 
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 | 64 |     } | 
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| [10725] | 65 |     void DivisionController::tick(float dt) | 
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| [10803] | 66 |     {    | 
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 | 67 |         if (!this->isActive()) | 
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| [10861] | 68 |             return;    | 
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| [10722] | 69 |         SUPER(DivisionController, tick, dt); | 
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| [10909] | 70 |         if (this->timeOffset_ >= 0.0f && this->timeOffset_ <= 0.5f && !this->bActionCalled_) | 
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 | 71 |         { | 
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 | 72 |             this->action(); | 
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 | 73 |             this->bActionCalled_ = true; | 
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 | 74 |         } | 
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 | 75 |         if (this->timeOffset_ > 1.0f) | 
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 | 76 |         { | 
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 | 77 |             this->bActionCalled_ = false; | 
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 | 78 |         } | 
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 | 79 |  | 
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 | 80 |          | 
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| [10678] | 81 |     } | 
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| [10725] | 82 |     void DivisionController::action() | 
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| [10854] | 83 |     {    | 
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| [10859] | 84 |         if (!this || !this->getControllableEntity()) | 
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 | 85 |             return; | 
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| [10861] | 86 |          | 
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| [10864] | 87 |         ActionpointController::action(); | 
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| [10861] | 88 |         if (!this || !this->getControllableEntity()) | 
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 | 89 |             return; | 
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 | 90 |         if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) | 
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 | 91 |         { | 
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 | 92 |             if (this->myFollower_) | 
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 | 93 |             { | 
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 | 94 |                 this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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 | 95 |             } | 
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 | 96 |             else if (this->myWingman_) | 
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 | 97 |             { | 
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 | 98 |                 this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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 | 99 |             }     | 
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 | 100 |         } | 
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| [10859] | 101 |          | 
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| [10709] | 102 |     } | 
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| [10869] | 103 |     //I wanted to do it different here, but at this point I think nothing will change if I delete that method | 
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| [10854] | 104 |     void DivisionController::stayNearProtect() | 
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 | 105 |     { | 
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| [10864] | 106 |         ActionpointController::stayNearProtect(); | 
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| [10854] | 107 |     } | 
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 | 108 |      | 
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| [10885] | 109 |     bool DivisionController::setWingman(ActionpointController* newWingman) | 
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| [10731] | 110 |     { | 
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 | 111 |         if (!this->myWingman_) | 
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 | 112 |         { | 
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| [10877] | 113 |             this->myWingman_ = newWingman; | 
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| [10885] | 114 |             if (!this->hasFollower()) | 
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 | 115 |                 newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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| [10731] | 116 |             return true; | 
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 | 117 |         } | 
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 | 118 |         else | 
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 | 119 |         { | 
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 | 120 |             return false; | 
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 | 121 |         } | 
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 | 122 |     } | 
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| [10885] | 123 |     bool DivisionController::setFollower(ActionpointController* newFollower) | 
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| [10731] | 124 |     { | 
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| [10877] | 125 |         if (!this->myFollower_) | 
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| [10731] | 126 |         { | 
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| [10877] | 127 |             this->myFollower_ = newFollower; | 
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| [10882] | 128 |             if (this->hasWingman()) | 
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 | 129 |             { | 
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 | 130 |                 this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false); | 
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 | 131 |             } | 
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| [10885] | 132 |  | 
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 | 133 |             newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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 | 134 |              | 
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| [10731] | 135 |             return true; | 
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 | 136 |         } | 
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 | 137 |         else | 
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 | 138 |         { | 
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 | 139 |             return false; | 
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 | 140 |         } | 
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 | 141 |     } | 
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 | 142 |     bool DivisionController::hasWingman() | 
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 | 143 |     { | 
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 | 144 |         if (this->myWingman_) | 
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 | 145 |             return true; | 
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 | 146 |         else | 
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 | 147 |             return false; | 
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 | 148 |     } | 
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 | 149 |     bool DivisionController::hasFollower() | 
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 | 150 |     { | 
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 | 151 |         if (this->myFollower_) | 
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 | 152 |             return true; | 
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| [10882] | 153 |          | 
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 | 154 |         return false; | 
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| [10731] | 155 |     } | 
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| [10678] | 156 | } | 
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