[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[6601] | 32 | #include "core/XMLPort.h" |
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[5735] | 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 36 | #include "gametypes/TeamDeathmatch.h" |
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| 37 | #include "controllers/WaypointPatrolController.h" |
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[3049] | 38 | |
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[2362] | 39 | namespace orxonox |
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| 40 | { |
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| 41 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 42 | { |
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| 43 | RegisterObject(ArtificialController); |
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| 44 | |
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| 45 | this->target_ = 0; |
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[6695] | 46 | this->myMaster_ = 0; |
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| 47 | //this->slaveNumber_ = -1; |
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[6640] | 48 | this->team_ = -1;//new |
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[6683] | 49 | this->state_ = FREE;//new |
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[2362] | 50 | this->bShooting_ = false; |
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| 51 | this->bHasTargetPosition_ = false; |
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| 52 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 53 | |
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[5929] | 54 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 55 | } |
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| 56 | |
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| 57 | ArtificialController::~ArtificialController() |
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| 58 | { |
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| 59 | } |
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| 60 | |
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[6601] | 61 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 62 | { |
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| 63 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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| 64 | |
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| 65 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0); |
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| 66 | } |
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| 67 | |
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[3049] | 68 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 69 | { |
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| 70 | if (!this->getControllableEntity()) |
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| 71 | return; |
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| 72 | |
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[3049] | 73 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 74 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 75 | |
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[2493] | 76 | if (this->target_ || distance > 10) |
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[2362] | 77 | { |
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| 78 | // Multiply with 0.8 to make them a bit slower |
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[6502] | 79 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); |
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| 80 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
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[2362] | 81 | } |
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| 82 | |
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[2493] | 83 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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[6502] | 84 | this->getControllableEntity()->moveFrontBack(-0.5f); // They don't brake with full power to give the player a chance |
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[2362] | 85 | else |
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[6502] | 86 | this->getControllableEntity()->moveFrontBack(0.8f); |
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[2362] | 87 | } |
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| 88 | |
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[3049] | 89 | void ArtificialController::moveToTargetPosition() |
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| 90 | { |
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| 91 | this->moveToPosition(this->targetPosition_); |
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| 92 | } |
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| 93 | |
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[6640] | 94 | int ArtificialController::getState() |
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| 95 | { |
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| 96 | return this->state_; |
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| 97 | } |
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| 98 | |
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[6695] | 99 | void ArtificialController::unregisterSlave() { |
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| 100 | if(myMaster_) |
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| 101 | { |
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| 102 | myMaster_->slaves.remove(this); |
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| 103 | } |
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| 104 | } |
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| 105 | |
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[6640] | 106 | void ArtificialController::searchNewMaster() |
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| 107 | { |
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[6695] | 108 | |
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[6640] | 109 | if (!this->getControllableEntity()) |
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| 110 | return; |
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| 111 | |
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| 112 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 113 | this->forgetTarget(); |
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| 114 | |
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| 115 | //go through all pawns |
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| 116 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 117 | { |
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[6695] | 118 | |
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| 119 | //same team? |
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[6640] | 120 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 121 | continue; |
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| 122 | |
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[6695] | 123 | //has it an ArtificialController and is it a master? |
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| 124 | if (!it->getController()) |
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| 125 | continue; |
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[6640] | 126 | |
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| 127 | ArtificialController *controller = static_cast<ArtificialController*>(it->getController()); |
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[6695] | 128 | if (!controller || controller->getState() != MASTER) |
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[6640] | 129 | continue; |
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| 130 | |
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| 131 | //is pawn oneself? && is pawn in range? |
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[6695] | 132 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) //&& it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) < 1000 |
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[6640] | 133 | { |
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[6683] | 134 | this->state_ = SLAVE; |
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[6695] | 135 | this->myMaster_ = controller; |
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| 136 | controller->slaves.push_back(this); |
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| 137 | break; |
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[6640] | 138 | } |
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| 139 | }//for |
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| 140 | |
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| 141 | //hasn't encountered any masters in range? -> become a master |
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[6695] | 142 | if (state_!=SLAVE) state_ = MASTER; // keep in mind: what happens when two masters encounter eache other? -> has to be evaluated in the for loop within master mode in AIcontroller... |
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| 143 | |
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[6640] | 144 | } |
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| 145 | |
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[6683] | 146 | void ArtificialController::commandSlaves() { |
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| 147 | |
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[6695] | 148 | for(std::list<ArtificialController*>::iterator it = slaves.begin(); it != slaves.end(); it++) |
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| 149 | { |
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| 150 | (*it)->setTargetPosition(this->getControllableEntity()->getPosition()); |
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| 151 | } |
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| 152 | /* |
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[6683] | 153 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 154 | { |
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[6695] | 155 | |
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| 156 | if (!it->getController()) |
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| 157 | continue; |
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| 158 | |
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[6683] | 159 | ArtificialController *controller = static_cast<ArtificialController*>(it->getController()); |
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[6695] | 160 | if (!controller || controller->getState() != SLAVE) |
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[6683] | 161 | continue; |
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[6695] | 162 | //controller->setTargetPosition(this->getControllableEntity()->getPosition()); |
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[6683] | 163 | controller->targetPosition_ = this->getControllableEntity()->getPosition(); |
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[6695] | 164 | controller->bHasTargetPosition_ = true; |
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[6683] | 165 | } |
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[6695] | 166 | */ |
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[6683] | 167 | } |
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| 168 | |
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| 169 | void ArtificialController::freeAllSlaves() |
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| 170 | { |
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[6695] | 171 | |
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[6683] | 172 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 173 | { |
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| 174 | ArtificialController *controller = static_cast<ArtificialController*>(it->getController()); |
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[6695] | 175 | if (controller && controller->getState() != SLAVE) |
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[6683] | 176 | continue; |
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| 177 | |
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| 178 | controller->state_ = FREE; |
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| 179 | } |
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| 180 | |
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| 181 | } |
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| 182 | |
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| 183 | |
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[3049] | 184 | void ArtificialController::setTargetPosition(const Vector3& target) |
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| 185 | { |
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| 186 | this->targetPosition_ = target; |
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| 187 | this->bHasTargetPosition_ = true; |
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| 188 | } |
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| 189 | |
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[2362] | 190 | void ArtificialController::searchRandomTargetPosition() |
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| 191 | { |
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[2493] | 192 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
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[2362] | 193 | this->bHasTargetPosition_ = true; |
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| 194 | } |
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| 195 | |
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[3049] | 196 | void ArtificialController::setTarget(Pawn* target) |
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| 197 | { |
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| 198 | this->target_ = target; |
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| 199 | |
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| 200 | if (target) |
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| 201 | this->targetPosition_ = target->getPosition(); |
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| 202 | } |
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| 203 | |
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[2362] | 204 | void ArtificialController::searchNewTarget() |
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| 205 | { |
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| 206 | if (!this->getControllableEntity()) |
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| 207 | return; |
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| 208 | |
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| 209 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 210 | this->forgetTarget(); |
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| 211 | |
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| 212 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 213 | { |
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[3049] | 214 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 215 | continue; |
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| 216 | |
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[2506] | 217 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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[2362] | 218 | { |
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| 219 | float speed = this->getControllableEntity()->getVelocity().length(); |
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| 220 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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| 221 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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| 222 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
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| 223 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
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| 224 | { |
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| 225 | this->target_ = (*it); |
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| 226 | this->targetPosition_ = it->getPosition(); |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | } |
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| 231 | |
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| 232 | void ArtificialController::forgetTarget() |
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| 233 | { |
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| 234 | this->target_ = 0; |
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| 235 | this->bShooting_ = false; |
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| 236 | } |
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| 237 | |
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| 238 | void ArtificialController::aimAtTarget() |
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| 239 | { |
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| 240 | if (!this->target_ || !this->getControllableEntity()) |
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| 241 | return; |
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| 242 | |
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[2493] | 243 | static const float hardcoded_projectile_speed = 1250; |
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[2362] | 244 | |
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[2493] | 245 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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[2362] | 246 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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[6417] | 247 | |
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| 248 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
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| 249 | if (pawn) |
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| 250 | pawn->setAimPosition(this->targetPosition_); |
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[2362] | 251 | } |
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| 252 | |
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| 253 | bool ArtificialController::isCloseAtTarget(float distance) const |
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| 254 | { |
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| 255 | if (!this->getControllableEntity()) |
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| 256 | return false; |
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| 257 | |
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| 258 | if (!this->target_) |
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| 259 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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| 260 | else |
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| 261 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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| 262 | } |
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| 263 | |
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| 264 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 265 | { |
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| 266 | if (!this->getControllableEntity()) |
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| 267 | return false; |
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| 268 | |
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| 269 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 270 | } |
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| 271 | |
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[5929] | 272 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 273 | { |
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[5929] | 274 | if (target == this->target_) |
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| 275 | this->targetDied(); |
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[2362] | 276 | } |
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[3049] | 277 | |
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[5929] | 278 | void ArtificialController::targetDied() |
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| 279 | { |
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| 280 | this->forgetTarget(); |
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| 281 | this->searchRandomTargetPosition(); |
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| 282 | } |
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| 283 | |
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[3049] | 284 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 285 | { |
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| 286 | if (entity1 == entity2) |
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| 287 | return true; |
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| 288 | |
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| 289 | int team1 = -1; |
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| 290 | int team2 = -1; |
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| 291 | |
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[6601] | 292 | Controller* controller = 0; |
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| 293 | if (entity1->getController()) |
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| 294 | controller = entity1->getController(); |
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| 295 | else |
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| 296 | controller = entity1->getXMLController(); |
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| 297 | if (controller) |
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[3049] | 298 | { |
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[6601] | 299 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 300 | if (ac) |
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| 301 | team1 = ac->getTeam(); |
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[3049] | 302 | } |
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[6601] | 303 | |
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| 304 | if (entity1->getController()) |
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| 305 | controller = entity1->getController(); |
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| 306 | else |
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| 307 | controller = entity1->getXMLController(); |
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| 308 | if (controller) |
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[3049] | 309 | { |
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[6601] | 310 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 311 | if (ac) |
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| 312 | team2 = ac->getTeam(); |
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[3049] | 313 | } |
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| 314 | |
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[3325] | 315 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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[3049] | 316 | if (tdm) |
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| 317 | { |
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| 318 | if (entity1->getPlayer()) |
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| 319 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 320 | |
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| 321 | if (entity2->getPlayer()) |
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| 322 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 323 | } |
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| 324 | |
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[3086] | 325 | TeamBaseMatchBase* base = 0; |
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[3325] | 326 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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[3086] | 327 | if (base) |
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| 328 | { |
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| 329 | switch (base->getState()) |
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| 330 | { |
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[3280] | 331 | case BaseState::ControlTeam1: |
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[3086] | 332 | team1 = 0; |
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| 333 | break; |
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[3280] | 334 | case BaseState::ControlTeam2: |
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[3086] | 335 | team1 = 1; |
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| 336 | break; |
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[3280] | 337 | case BaseState::Uncontrolled: |
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[3086] | 338 | default: |
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| 339 | team1 = -1; |
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| 340 | } |
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| 341 | } |
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[3325] | 342 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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[3086] | 343 | if (base) |
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| 344 | { |
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| 345 | switch (base->getState()) |
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| 346 | { |
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[3280] | 347 | case BaseState::ControlTeam1: |
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[3086] | 348 | team2 = 0; |
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| 349 | break; |
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[3280] | 350 | case BaseState::ControlTeam2: |
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[3086] | 351 | team2 = 1; |
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| 352 | break; |
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[3280] | 353 | case BaseState::Uncontrolled: |
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[3086] | 354 | default: |
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| 355 | team2 = -1; |
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| 356 | } |
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| 357 | } |
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| 358 | |
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[3049] | 359 | return (team1 == team2 && team1 != -1); |
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| 360 | } |
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[2362] | 361 | } |
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