[12060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "StoryModeController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "worldentities/ControllableEntity.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | RegisterClass(StoryModeController); |
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| 37 | |
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[12101] | 38 | StoryModeController::StoryModeController(Context* context) : Pawn(context) |
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[12060] | 39 | { |
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| 40 | RegisterObject(StoryModeController); |
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[12101] | 41 | moveRight_ = false; |
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| 42 | moveLeft_ = false; |
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| 43 | //this->setAccuracy(50); |
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[12060] | 44 | } |
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| 45 | |
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| 46 | StoryModeController::~StoryModeController() |
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| 47 | { |
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[12101] | 48 | /*for (WorldEntity* waypoint : this->waypoints_) |
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[12060] | 49 | { |
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| 50 | if(waypoint) |
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| 51 | waypoint->destroy(); |
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[12101] | 52 | }*/ |
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| 53 | |
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[12060] | 54 | } |
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| 55 | |
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| 56 | void StoryModeController::tick(float dt) |
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| 57 | { |
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[12101] | 58 | orxout(internal_error) << "Hi" << endl; |
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| 59 | |
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| 60 | /*if (!this->isActive()) |
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[12060] | 61 | return; |
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| 62 | |
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| 63 | if (this->waypoints_.size() == 0 || !this->getControllableEntity()) |
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| 64 | return; |
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| 65 | |
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[12101] | 66 | if (false /* this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_*///) |
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| 67 | //this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); |
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[12060] | 68 | |
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| 69 | //this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); |
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| 70 | } |
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| 71 | |
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[12101] | 72 | void StoryModeController::moveFrontBack(const Vector2& value) |
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| 73 | { |
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| 74 | orxout(internal_error) << "FrontBack" << endl; |
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| 75 | |
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| 76 | |
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| 77 | } |
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| 78 | void StoryModeController::moveRightLeft(const Vector2& value) |
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| 79 | { |
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| 80 | orxout(internal_error) << "RightLeft" << endl; |
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| 81 | if (value.x>0){ |
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| 82 | moveRight_ =false; |
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| 83 | moveLeft_ =true; |
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| 84 | |
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| 85 | } |
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| 86 | |
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| 87 | } |
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| 88 | |
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| 89 | void StoryModeController::rotateYaw(const Vector2& value){} |
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| 90 | void StoryModeController::rotatePitch(const Vector2& value){} |
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| 91 | void StoryModeController::rotateRoll(const Vector2& value){} |
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| 92 | void StoryModeController::fire(unsigned int a){} |
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| 93 | void StoryModeController::fired(unsigned int b){} |
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| 94 | void StoryModeController::boost(bool bBoost){} |
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[12060] | 95 | } |
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