1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "StoryModeController.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "worldentities/ControllableEntity.h" |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | RegisterClass(StoryModeController); |
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37 | |
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38 | StoryModeController::StoryModeController(Context* context) : Pawn(context) |
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39 | { |
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40 | RegisterObject(StoryModeController); |
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41 | moveRight_ = false; |
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42 | moveLeft_ = false; |
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43 | //this->setAccuracy(50); |
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44 | } |
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45 | |
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46 | StoryModeController::~StoryModeController() |
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47 | { |
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48 | /*for (WorldEntity* waypoint : this->waypoints_) |
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49 | { |
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50 | if(waypoint) |
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51 | waypoint->destroy(); |
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52 | }*/ |
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53 | |
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54 | } |
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55 | |
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56 | void StoryModeController::tick(float dt) |
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57 | { |
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58 | orxout(internal_error) << "Hi" << endl; |
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59 | |
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60 | /*if (!this->isActive()) |
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61 | return; |
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62 | |
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63 | if (this->waypoints_.size() == 0 || !this->getControllableEntity()) |
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64 | return; |
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65 | |
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66 | if (false /* this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_*///) |
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67 | //this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); |
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68 | |
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69 | //this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); |
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70 | } |
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71 | |
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72 | void StoryModeController::moveFrontBack(const Vector2& value) |
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73 | { |
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74 | orxout(internal_error) << "FrontBack" << endl; |
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75 | |
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76 | |
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77 | } |
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78 | void StoryModeController::moveRightLeft(const Vector2& value) |
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79 | { |
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80 | orxout(internal_error) << "RightLeft" << endl; |
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81 | if (value.x>0){ |
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82 | moveRight_ =false; |
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83 | moveLeft_ =true; |
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84 | |
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85 | } |
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86 | |
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87 | } |
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88 | |
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89 | void StoryModeController::rotateYaw(const Vector2& value){} |
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90 | void StoryModeController::rotatePitch(const Vector2& value){} |
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91 | void StoryModeController::rotateRoll(const Vector2& value){} |
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92 | void StoryModeController::fire(unsigned int a){} |
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93 | void StoryModeController::fired(unsigned int b){} |
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94 | void StoryModeController::boost(bool bBoost){} |
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95 | } |
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