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source: code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.cc @ 12106

Last change on this file since 12106 was 12106, checked in by linggj, 5 years ago

Story Mode Controller added again as a controllabel entitz

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "StoryModeController.h"
30
31#include "core/CoreIncludes.h"
32#include "worldentities/ControllableEntity.h"
33#include "SMCoord.h"
34
35namespace orxonox
36{
37    RegisterClass(StoryModeController);
38
39   StoryModeController::StoryModeController(Context* context) : ControllableEntity(context)
40    {
41        RegisterObject(StoryModeController);
42        float time_;
43        moveForward_=false;
44        moveBackward_=false;                     
45        boostPressed_=false;
46        setPosition(0);
47     
48    }
49
50    StoryModeController::~StoryModeController()
51    {
52       
53
54    }
55
56    void StoryModeController::updatePosition(){
57
58    }
59    void StoryModeController::setPosition(int index){
60
61    }
62
63    void StoryModeController::tick(float dt)
64    {
65        orxout(internal_error) << "Hi" << endl;
66       SUPER(StoryModeController, tick, dt);
67       time_ +=dt;
68       
69       
70    }
71
72    void StoryModeController::moveFrontBack(const Vector2& value)
73    {
74                   
75    }
76    void StoryModeController::moveRightLeft(const Vector2& value)
77    {
78        orxout(internal_error) << "RightLeft" << endl; 
79        if (value.x>0){
80            moveForward_ =false;
81            moveBackward_ =true;
82        } else {
83            moveBackward_ = false;
84            moveForward_ = true;
85        }
86
87    }
88
89    void StoryModeController::rotateYaw(const Vector2& value){}
90    void StoryModeController::rotatePitch(const Vector2& value){}
91    void StoryModeController::rotateRoll(const Vector2& value){}
92    void StoryModeController::fire(unsigned int a){}
93    void StoryModeController::fired(unsigned int b){}
94    void StoryModeController::boost(bool bBoost){
95        boostPressed_ = true;
96    }
97}
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