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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc @ 10038

Last change on this file since 10038 was 10038, checked in by samuezu, 11 years ago

scriptcontroller slightly modified

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ScriptController.h"
30#include "core/CoreIncludes.h"
31#include "worldentities/ControllableEntity.h"
32#include <cmath>
33
34namespace orxonox
35{
36    RegisterClass(ScriptController);
37
38    //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context)
39    ScriptController::ScriptController(Context* context) : ArtificialController(context)
40    {
41        RegisterObject(ScriptController);
42        //set_controlled(CE);
43    }
44
45    void ScriptController::set_luasrc(std::string lsrc)
46    {
47        this->luasrc=lsrc;
48    }
49
50    void ScriptController::set_controlled(ControllableEntity* toControl)
51    {
52        this->controlled=toControl;
53    }
54   
55    void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
58
59    }
60
61    const Vector3& ScriptController::getPosition()
62    {
63        return this->controlled->getPosition();
64    }
65
66    void ScriptController::moveToPosition_beta(float x, float y, float z )
67    {
68
69       const Vector3 local=getPosition();
70       const Vector3 target=Vector3(x,y,z);
71
72       Vector3 way=target-local;
73
74       
75       this->controlled->lookAt(target);
76
77        this->controlled->moveFrontBack(way.length());     
78
79
80        /*orxout()<<x<<"  "<<y<<"  "<<z<<endl;*/
81
82
83
84         
85    }
86
87    /* TODO:    hilfs(zwischen)funktionen um lua eingabe zu ermoeglichen: zb moveToPosition(float...) weil in LUA wohl
88                kein vektor3 definierbar ist
89
90                NB: viele noetige funktionen sind schon in artificial- bzw formationcontroller vorhanden
91
92                tick funktion?*/       
93
94
95
96}
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