| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "ScriptController.h" |
|---|
| 30 | #include "core/CoreIncludes.h" |
|---|
| 31 | #include "worldentities/ControllableEntity.h" |
|---|
| 32 | #include <cmath> |
|---|
| 33 | |
|---|
| 34 | namespace orxonox |
|---|
| 35 | { |
|---|
| 36 | RegisterClass(ScriptController); |
|---|
| 37 | |
|---|
| 38 | //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context) |
|---|
| 39 | ScriptController::ScriptController(Context* context) : ArtificialController(context) |
|---|
| 40 | { |
|---|
| 41 | RegisterObject(ScriptController); |
|---|
| 42 | //set_controlled(CE); |
|---|
| 43 | } |
|---|
| 44 | |
|---|
| 45 | void ScriptController::set_luasrc(std::string lsrc) |
|---|
| 46 | { |
|---|
| 47 | this->luasrc=lsrc; |
|---|
| 48 | } |
|---|
| 49 | |
|---|
| 50 | void ScriptController::set_controlled(ControllableEntity* toControl) |
|---|
| 51 | { |
|---|
| 52 | this->controlled=toControl; |
|---|
| 53 | } |
|---|
| 54 | |
|---|
| 55 | void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 56 | { |
|---|
| 57 | //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode); |
|---|
| 58 | |
|---|
| 59 | } |
|---|
| 60 | |
|---|
| 61 | const Vector3& ScriptController::getPosition() |
|---|
| 62 | { |
|---|
| 63 | return this->controlled->getPosition(); |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | void ScriptController::moveToPosition_beta(float x, float y, float z ) |
|---|
| 67 | { |
|---|
| 68 | |
|---|
| 69 | /*const Vector3 local=getPosition(); |
|---|
| 70 | const Vector3* target=new Vector3(x,y,z); |
|---|
| 71 | |
|---|
| 72 | setDirection(target, TransformSpace relativeTo = WorldEntity::Local, local); |
|---|
| 73 | |
|---|
| 74 | float dist = (target - local).length(); |
|---|
| 75 | |
|---|
| 76 | moveFrontBack(dist);*/ |
|---|
| 77 | |
|---|
| 78 | orxout()<<x<<" "<<y<<" "<<z<<endl; |
|---|
| 79 | |
|---|
| 80 | |
|---|
| 81 | |
|---|
| 82 | //this->controlled->rotateYaw(-sgn(coord.x)*coord.x*coord.x); erkennt coord nicht |
|---|
| 83 | //this->controlled->rotatePitch(sgn(coord.y)*coord.y*coord.y); |
|---|
| 84 | } |
|---|
| 85 | |
|---|
| 86 | /* TO DO; noetige bewegungsfunktionen mit geschw., verbleibzeit.. als parameter*/ |
|---|
| 87 | |
|---|
| 88 | /*void WaypointController::tick(float dt) //copied from waypointcontroller |
|---|
| 89 | { |
|---|
| 90 | if (!this->isActive()) |
|---|
| 91 | return; |
|---|
| 92 | |
|---|
| 93 | if (this->waypoints_.size() == 0 || !this->getControllableEntity()) |
|---|
| 94 | return; |
|---|
| 95 | |
|---|
| 96 | if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_) |
|---|
| 97 | this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); |
|---|
| 98 | |
|---|
| 99 | this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); |
|---|
| 100 | }*/ |
|---|
| 101 | |
|---|
| 102 | /* TO DO |
|---|
| 103 | in the constuctor: make accessible functions such as moveToPosition.. in LUA |
|---|
| 104 | ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/ |
|---|
| 105 | |
|---|
| 106 | |
|---|
| 107 | |
|---|
| 108 | //function to execute the luafile |
|---|
| 109 | |
|---|
| 110 | |
|---|
| 111 | |
|---|
| 112 | } |
|---|