1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ScriptController.h" |
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30 | #include "core/CoreIncludes.h" |
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31 | #include "worldentities/ControllableEntity.h" |
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32 | |
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33 | namespace orxonox |
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34 | { |
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35 | RegisterClass(ScriptController); |
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36 | |
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37 | //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context) |
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38 | ScriptController::ScriptController(Context* context) : ArtificialController(context) |
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39 | { |
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40 | RegisterObject(ScriptController); |
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41 | //set_controlled(CE); |
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42 | } |
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43 | |
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44 | void ScriptController::set_luasrc(std::string lsrc) |
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45 | { |
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46 | this->luasrc=lsrc; |
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47 | } |
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48 | |
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49 | void ScriptController::set_controlled(ControllableEntity* toControl) |
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50 | { |
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51 | this->controlled=toControl; |
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52 | } |
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53 | |
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54 | void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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55 | { |
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56 | //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode); |
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57 | |
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58 | } |
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59 | |
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60 | void ScriptController::moveToPosition(const Vector3& target) |
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61 | { |
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62 | |
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63 | /*this->controlled_->rotateYaw(-sgn(coord.x)*coord.x*coord.x); |
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64 | this->controlled_->rotatePitch(sgn(coord.y)*coord.y*coord.y);*/ |
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65 | } |
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66 | |
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67 | /*void WaypointController::tick(float dt) //copied from waypointcontroller |
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68 | { |
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69 | if (!this->isActive()) |
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70 | return; |
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71 | |
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72 | if (this->waypoints_.size() == 0 || !this->getControllableEntity()) |
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73 | return; |
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74 | |
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75 | if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_) |
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76 | this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); |
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77 | |
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78 | this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); |
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79 | }*/ |
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80 | |
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81 | /* TO DO |
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82 | in the constuctor: make accessible functions such as moveToPosition.. in LUA |
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83 | ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/ |
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84 | |
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85 | |
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86 | |
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87 | //function to execute the luafile |
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88 | |
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89 | |
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90 | |
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91 | } |
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