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source: code/branches/ScriptableController/src/orxonox/controllers/ScriptController.cc @ 10028

Last change on this file since 10028 was 10028, checked in by samuezu, 11 years ago

compiles now

File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ScriptController.h"
30#include "core/CoreIncludes.h"
31#include "worldentities/ControllableEntity.h"
32
33namespace orxonox
34{
35    RegisterClass(ScriptController);
36
37    //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context)
38    ScriptController::ScriptController(Context* context) : ArtificialController(context)
39    {
40        RegisterObject(ScriptController);
41        //set_controlled(CE);
42    }
43
44    void ScriptController::set_luasrc(std::string lsrc)
45    {
46        this->luasrc=lsrc;
47    }
48
49    void ScriptController::set_controlled(ControllableEntity* toControl)
50    {
51        this->controlled=toControl;
52    }
53   
54    void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode);
57
58    }
59
60    void ScriptController::moveToPosition(const Vector3& target)
61    {
62       
63        /*this->controlled_->rotateYaw(-sgn(coord.x)*coord.x*coord.x);
64        this->controlled_->rotatePitch(sgn(coord.y)*coord.y*coord.y);*/
65    }
66
67    /*void WaypointController::tick(float dt)  //copied from waypointcontroller
68    {
69        if (!this->isActive())
70            return;
71
72        if (this->waypoints_.size() == 0 || !this->getControllableEntity())
73            return;
74
75        if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_)
76            this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size();
77
78        this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition());
79    }*/
80
81    /* TO DO
82                in the constuctor: make accessible functions such as moveToPosition.. in LUA
83            ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/
84
85
86
87    //function to execute the luafile
88
89
90
91}
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