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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12394

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[12210]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[12212]30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
[12210]32*/
33
[12212]34#include "OrxoBlox.h"
[12308]35#include "Highscore.h"
[12210]36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
[12308]41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
[12210]44#include "gamestates/GSLevel.h"
45
[12308]46
47#include "chat/ChatManager.h"//Remove?
48
[12212]49#include "OrxoBloxCenterpoint.h"
[12268]50#include "OrxoBloxStones.h"
[12288]51#include "OrxoBloxWall.h"
[12314]52#include "OrxoBloxShip.h"
[12260]53
[12210]54namespace orxonox
55{
[12308]56   
[12210]57
[12212]58    RegisterUnloadableClass(OrxoBlox);
[12210]59
60    /**
61    @brief
62        Constructor. Registers and initializes the object.
63    */
[12366]64    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
[12210]65    {
[12212]66        RegisterObject(OrxoBlox);
[12210]67
68        this->center_ = nullptr;
[12371]69        //this->ball_ = nullptr;
[12280]70        this->futureWall_ = nullptr;
[12307]71        this->player_ = nullptr;
[12331]72        level_ = 0;
[12394]73        this->counter = 0;
[12210]74
[12307]75        this->setHUDTemplate("OrxoBloxHUD");
[12277]76        //Error when specified
[12210]77
78        // Pre-set the timer, but don't start it yet.
[12371]79        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::LevelUp, this)));
[12210]80        this->starttimer_.stopTimer();
81
[12307]82       
[12210]83
84    }
85
86    /**
87    @brief
88        Destructor. Cleans up, if initialized.
89    */
[12212]90    OrxoBlox::~OrxoBlox()
[12210]91    {
92        if (this->isInitialized())
93            this->cleanup();
94    }
95
96    /**
97    @brief
98        Cleans up the Gametype by destroying the ball and the bats.
99    */
[12212]100    void OrxoBlox::cleanup()
[12376]101    {   
[12371]102        //if (this->ball_ != nullptr) // Destroy the ball, if present.
103        //{
104        //    this->ball_->destroy();
105        //    this->ball_ = nullptr;
106        //}
[12210]107
[12376]108        /*if (this->futureWall_ != nullptr)
[12307]109            {
[12349]110            this->futureWall_->destroy();
111            this->futureWall_ = nullptr;
[12307]112            }
[12376]113        */
[12392]114        for (OrxoBloxWall* wall : this->activeWalls_) {
[12368]115            if (wall != nullptr)
[12376]116                wall->destroy();
[12392]117        }
[12349]118        this->activeWalls_.clear();
119       
120
[12392]121        for (OrxoBloxStones* stone : this->stones_) {
[12368]122            if(stone != nullptr)
[12343]123            stone->destroy();
[12392]124        }
[12343]125        this->stones_.clear();
[12392]126        if(this->playership != nullptr) {
127            this->playership->destroy();
128        }
129        if(this->center_ != nullptr) {
130            this->center_->destroy();
131        }
[12343]132       
[12210]133
134    }
135
136    /**
[12307]137    @brieftt   
[12212]138        Starts the OrxoBlox minigame.
[12210]139    */
[12212]140    void OrxoBlox::start()
[12367]141
[12210]142    {
[12376]143        orxout() << "Orxoblox started" << endl;
[12212]144        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
[12210]145        {
146
[12394]147            level_= 1;
[12307]148
[12210]149        }
150        else // If no centerpoint was specified, an error is thrown and the level is exited.
151        {
[12212]152            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
[12210]153            GSLevel::startMainMenu();
154            return;
155        }
156
157        // Start the timer. After it has expired the ball is started.
158        this->starttimer_.startTimer();
159
160        // Set variable to temporarily force the player to spawn.
[12359]161        // Set variable to temporarily force the player to spawn.
[12367]162        //bool temp = this->bForceSpawn_;
[12370]163        this->bForceSpawn_ = false;
[12210]164
165        // Call start for the parent class.
166        Deathmatch::start();
167
[12359]168        // Reset the variable.
[12367]169        //this->bForceSpawn_ = temp;
[12359]170
[12210]171    }
172
173    /**
174    @brief
[12212]175        Ends the OrxoBlox minigame.
[12210]176    */
[12212]177    void OrxoBlox::end()
[12210]178    {
[12268]179        ChatManager::message("You suck!!");
[12359]180
181        if (Highscore::exists())
182        {
183            int score = this->getScore(this->getPlayer());
[12382]184            Highscore::getInstance().storeScore("OrxoBlox", score, this->getPlayer());
[12359]185        }
186
[12210]187        this->cleanup();
188
189        // Call end for the parent class.
190        Deathmatch::end();
[12351]191        GSLevel::startMainMenu();
[12210]192    }
193
[12359]194    PlayerInfo* OrxoBlox::getPlayer()
[12337]195    {
[12359]196        return this->player_;
[12337]197    }
198   
[12367]199    // void OrxoBlox::spawnPlayer(PlayerInfo* player)
200    // {
201    //     assert(player);
[12210]202
[12367]203    //     if(this->player_ == nullptr)
204    //     {
205    //         this->player_ = player;
206    //         this->players_[player].state_ = PlayerState::Alive;
207    //     }
[12210]208
[12367]209    // }
[12314]210
[12331]211    void OrxoBlox::LevelUp(){
212        level_++;
[12379]213        int z_ = 0;
[12376]214
215        orxout() << "level up called" << endl;
[12394]216        //this->playerScored(this->player_);// add points
[12355]217
[12351]218        this->createWall();
[12345]219        this->activeWalls_.push_back(this->futureWall_);
[12394]220/*        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
[12346]221            this->stones_.push_back(this->futureWall_->getStone(i));
[12394]222        }*/
[12360]223
224        for(OrxoBloxWall* wall : this->activeWalls_) {
[12394]225            if(wall == nullptr) {
226                continue;
227            }
[12360]228            if(wall->isEmpty()) {
229                wall->destroy();
230            }
231            int NumberOfStones = 0;
232            for(int i = 0; i < 10; i++) {
233                if(wall->getStone(i) == nullptr) {
234                    continue;
235                }
236                else {
237                    NumberOfStones++;
238                }
239
240            }
241        }
[12331]242        //new location of ship
243        //new amount of balls
244        //create balls
245        //insert new wall
[12384]246        for(OrxoBloxStones* stone : this->stones_){
247            if (stone != nullptr) {
[12392]248                int x_=(stone->getPosition()).x;
249                int y_=(stone->getPosition()).y;
250                z_=(stone->getPosition()).z;
251                //if(z_==90)this->end();
[12384]252
[12392]253                stone->setPosition(x_,y_,z_+9.0f);
254                if( z_ >= 45){
255                    orxout() << "calling end() function" << endl;
256                    this->end();
257                }
[12376]258            }
[12384]259        }
260
[12376]261       
[12331]262    }
[12210]263
[12350]264    void OrxoBlox::createWall(){
[12307]265        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
266        // Apply the stone template to the stone.
267        this->futureWall_->addTemplate(this->center_->getWallTemplate());
[12210]268
[12307]269        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
270        this->center_->attach(this->futureWall_);
271       
[12345]272        this->futureWall_->setPosition(0, 0, 0);
[12307]273        this->futureWall_->setGame(this);
[12210]274    }
275
[12278]276
[12210]277    /**
278    @brief
279        Starts the ball with some default speed.
280    */
[12371]281    //void OrxoBlox::startBall()
282    //{
283    //    if (this->ball_ != nullptr && this->center_ != nullptr)
284    //        this->ball_->setSpeed(this->center_->getBallSpeed());
285    //}
[12368]286     
[12371]287    /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
[12367]288        //orxout() << "Checking for Collision" << endl;
[12346]289        Vector3 BallPosition = Ball->getPosition();
290        for(OrxoBloxStones* someStone : this->stones_)
291        {
[12350]292            if(someStone == nullptr)
293            {
294                continue;
295            }
[12367]296            //orxout() << "Checking a stone" << endl;
[12346]297            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
[12360]298            int size = someStone->getSize()/2;
299            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) &&
300                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
[12370]301                //orxout() << "FOUND ONE" << endl;
[12346]302                return someStone;
303            }
304        }
305        orxout() << "Found nothing...." << endl;
306        return nullptr;
[12350]307    }
[12371]308    */
[12367]309
310    void OrxoBlox::playerPreSpawn(PlayerInfo* player)
311    {
312        this->player_ = player;
313    }
[12260]314   
[12391]315    void OrxoBlox::tick(float dt)
316    {       
317        SUPER(OrxoBlox, tick, dt);
318    }
[12368]319/*
320    bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) {
321        distanceX = XpositionBall - XPositionBlock;
322        distanceY = YPositionBall - YPositionBlock;
323        if (distanceX < 0) {
324            distanceX = -distanceX;
325        }
326        if (distanceY < 0) {
327            distanceY = -distanceY;
328        }
329        if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) {
330            return true;
331        }
332        else {
333            top = YPositionBall + radiusBall;
334            right = XpositionBall + radiusBall;
335            bottom = YPositionBall - radiusBall;
336            left = XpositionBall - radiusBall;
337
338            if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size))
339        }
340    }
341  */ 
[12394]342    void OrxoBlox::count() {
343        if(this->counter >= this->max_counter) {
344            this->LevelUp();
345            counter = 0;
346            return;
347        }
348        else {
349            this->counter++;
350        }
351    }
352
353
[12210]354}
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