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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12395

Last change on this file since 12395 was 12395, checked in by pomselj, 5 years ago

kinda done

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
32*/
33
34#include "OrxoBlox.h"
35#include "Highscore.h"
36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
44#include "gamestates/GSLevel.h"
45
46
47#include "chat/ChatManager.h"//Remove?
48
49#include "OrxoBloxCenterpoint.h"
50#include "OrxoBloxStones.h"
51#include "OrxoBloxWall.h"
52#include "OrxoBloxShip.h"
53
54namespace orxonox
55{
56   
57
58    RegisterUnloadableClass(OrxoBlox);
59
60    /**
61    @brief
62        Constructor. Registers and initializes the object.
63    */
64    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
65    {
66        RegisterObject(OrxoBlox);
67
68        this->center_ = nullptr;
69        //this->ball_ = nullptr;
70        this->futureWall_ = nullptr;
71        this->player_ = nullptr;
72        level_ = 0;
73        this->counter = 0;
74
75        this->setHUDTemplate("OrxoBloxHUD");
76        //Error when specified
77
78        // Pre-set the timer, but don't start it yet.
79        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::LevelUp, this)));
80        this->starttimer_.stopTimer();
81
82       
83
84    }
85
86    /**
87    @brief
88        Destructor. Cleans up, if initialized.
89    */
90    OrxoBlox::~OrxoBlox()
91    {
92        if (this->isInitialized())
93            this->cleanup();
94    }
95
96    /**
97    @brief
98        Cleans up the Gametype by destroying the ball and the bats.
99    */
100    void OrxoBlox::cleanup()
101    {   
102        //if (this->ball_ != nullptr) // Destroy the ball, if present.
103        //{
104        //    this->ball_->destroy();
105        //    this->ball_ = nullptr;
106        //}
107
108        /*if (this->futureWall_ != nullptr)
109            {
110            this->futureWall_->destroy();
111            this->futureWall_ = nullptr;
112            }
113        */
114
115        for (OrxoBloxStones* stone : ObjectList<OrxoBloxStones>()) {
116            if(stone != nullptr)
117            stone->destroy();
118        }
119
120
121        for (OrxoBloxWall* wall : this->activeWalls_) {
122            if (wall != nullptr)
123                wall->destroy();
124        }
125        this->activeWalls_.clear();
126
127        this->stones_.clear();
128        if(this->playership != nullptr) {
129            this->playership->destroy();
130        }
131        if(this->center_ != nullptr) {
132            this->center_->destroy();
133        }
134       
135
136    }
137
138    /**
139    @brieftt   
140        Starts the OrxoBlox minigame.
141    */
142    void OrxoBlox::start()
143
144    {
145        orxout() << "Orxoblox started" << endl;
146        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
147        {
148
149            level_= 1;
150
151        }
152        else // If no centerpoint was specified, an error is thrown and the level is exited.
153        {
154            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
155            GSLevel::startMainMenu();
156            return;
157        }
158
159        // Start the timer. After it has expired the ball is started.
160        this->starttimer_.startTimer();
161
162        // Set variable to temporarily force the player to spawn.
163        // Set variable to temporarily force the player to spawn.
164        //bool temp = this->bForceSpawn_;
165        this->bForceSpawn_ = false;
166
167        // Call start for the parent class.
168        Deathmatch::start();
169
170        // Reset the variable.
171        //this->bForceSpawn_ = temp;
172
173    }
174
175    /**
176    @brief
177        Ends the OrxoBlox minigame.
178    */
179    void OrxoBlox::end()
180    {
181        ChatManager::message("You suck!!");
182
183        if (Highscore::exists())
184        {
185            int score = this->getScore(this->getPlayer());
186            Highscore::getInstance().storeScore("OrxoBlox", score, this->getPlayer());
187        }
188
189        this->cleanup();
190
191        // Call end for the parent class.
192        Deathmatch::end();
193        //GSLevel::startMainMenu();
194    }
195
196    PlayerInfo* OrxoBlox::getPlayer()
197    {
198        return this->player_;
199    }
200   
201    // void OrxoBlox::spawnPlayer(PlayerInfo* player)
202    // {
203    //     assert(player);
204
205    //     if(this->player_ == nullptr)
206    //     {
207    //         this->player_ = player;
208    //         this->players_[player].state_ = PlayerState::Alive;
209    //     }
210
211    // }
212
213    void OrxoBlox::LevelUp(){
214        level_++;
215        int z_ = 0;
216
217        orxout() << "level up called" << endl;
218        this->playerScored(this->player_);// add points
219
220        this->createWall();
221        this->activeWalls_.push_back(this->futureWall_);
222        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
223            this->stones_.push_back(this->futureWall_->getStone(i));
224        }
225
226        for(OrxoBloxWall* wall : this->activeWalls_) {
227            if(wall == nullptr) {
228                continue;
229            }
230            if(wall->isEmpty()) {
231                wall->destroy();
232            }
233            int NumberOfStones = 0;
234            for(int i = 0; i < 10; i++) {
235                if(wall->getStone(i) == nullptr) {
236                    continue;
237                }
238                else {
239                    NumberOfStones++;
240                }
241
242            }
243        }
244        //new location of ship
245        //new amount of balls
246        //create balls
247        //insert new wall
248        for(OrxoBloxStones* stone : ObjectList<OrxoBloxStones>()){
249            if (stone->isA(Class(OrxoBloxStones))) {
250                int x_=(stone->getPosition()).x;
251                int y_=(stone->getPosition()).y;
252                z_=(stone->getPosition()).z;
253                //if(z_==90)this->end();
254
255                stone->setPosition(x_,y_,z_+9.0f);
256                if( z_ >= 45){
257                    orxout() << "calling end() function" << endl;
258                    this->end();
259                }
260            }
261            else {
262                stone = nullptr;
263            }
264        }
265
266       
267    }
268
269    void OrxoBlox::createWall(){
270        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
271        // Apply the stone template to the stone.
272        this->futureWall_->addTemplate(this->center_->getWallTemplate());
273
274        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
275        this->center_->attach(this->futureWall_);
276       
277        this->futureWall_->setPosition(0, 0, 0);
278        this->futureWall_->setGame(this);
279    }
280
281
282    /**
283    @brief
284        Starts the ball with some default speed.
285    */
286    //void OrxoBlox::startBall()
287    //{
288    //    if (this->ball_ != nullptr && this->center_ != nullptr)
289    //        this->ball_->setSpeed(this->center_->getBallSpeed());
290    //}
291     
292    /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
293        //orxout() << "Checking for Collision" << endl;
294        Vector3 BallPosition = Ball->getPosition();
295        for(OrxoBloxStones* someStone : this->stones_)
296        {
297            if(someStone == nullptr)
298            {
299                continue;
300            }
301            //orxout() << "Checking a stone" << endl;
302            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
303            int size = someStone->getSize()/2;
304            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) &&
305                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
306                //orxout() << "FOUND ONE" << endl;
307                return someStone;
308            }
309        }
310        orxout() << "Found nothing...." << endl;
311        return nullptr;
312    }
313    */
314
315    void OrxoBlox::playerPreSpawn(PlayerInfo* player)
316    {
317        this->player_ = player;
318    }
319   
320    void OrxoBlox::tick(float dt)
321    {       
322        SUPER(OrxoBlox, tick, dt);
323    }
324/*
325    bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) {
326        distanceX = XpositionBall - XPositionBlock;
327        distanceY = YPositionBall - YPositionBlock;
328        if (distanceX < 0) {
329            distanceX = -distanceX;
330        }
331        if (distanceY < 0) {
332            distanceY = -distanceY;
333        }
334        if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) {
335            return true;
336        }
337        else {
338            top = YPositionBall + radiusBall;
339            right = XpositionBall + radiusBall;
340            bottom = YPositionBall - radiusBall;
341            left = XpositionBall - radiusBall;
342
343            if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size))
344        }
345    }
346  */ 
347    void OrxoBlox::count() {
348        if(++(this->counter) >= this->max_counter) {
349            this->LevelUp();
350            counter = 0;
351            return;
352        }
353    }
354
355
356}
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