- Timestamp:
- May 16, 2019, 1:13:21 PM (5 years ago)
- File:
-
- 1 edited
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code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc
r12369 r12370 173 173 // Set variable to temporarily force the player to spawn. 174 174 //bool temp = this->bForceSpawn_; 175 this->bForceSpawn_ = true;175 this->bForceSpawn_ = false; 176 176 177 177 // Call start for the parent class. … … 307 307 if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) && 308 308 (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) { 309 orxout() << "FOUND ONE" << endl;309 //orxout() << "FOUND ONE" << endl; 310 310 return someStone; 311 311 }
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