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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12379

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[12210]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[12212]30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
[12210]32*/
33
[12212]34#include "OrxoBlox.h"
[12308]35#include "Highscore.h"
[12210]36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
[12308]41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
[12210]44#include "gamestates/GSLevel.h"
45
[12308]46
47#include "chat/ChatManager.h"//Remove?
48
[12212]49#include "OrxoBloxCenterpoint.h"
[12268]50#include "OrxoBloxStones.h"
[12288]51#include "OrxoBloxWall.h"
[12314]52#include "OrxoBloxShip.h"
[12260]53
[12210]54namespace orxonox
55{
[12308]56   
[12210]57
[12212]58    RegisterUnloadableClass(OrxoBlox);
[12210]59
60    /**
61    @brief
62        Constructor. Registers and initializes the object.
63    */
[12366]64    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
[12210]65    {
[12212]66        RegisterObject(OrxoBlox);
[12210]67
68        this->center_ = nullptr;
[12371]69        //this->ball_ = nullptr;
[12280]70        this->futureWall_ = nullptr;
[12307]71        this->player_ = nullptr;
[12331]72        level_ = 0;
[12210]73
[12307]74        this->setHUDTemplate("OrxoBloxHUD");
[12277]75        //Error when specified
[12210]76
77        // Pre-set the timer, but don't start it yet.
[12371]78        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::LevelUp, this)));
[12210]79        this->starttimer_.stopTimer();
80
[12307]81       
[12210]82
83    }
84
85    /**
86    @brief
87        Destructor. Cleans up, if initialized.
88    */
[12212]89    OrxoBlox::~OrxoBlox()
[12210]90    {
91        if (this->isInitialized())
92            this->cleanup();
93    }
94
95    /**
96    @brief
97        Cleans up the Gametype by destroying the ball and the bats.
98    */
[12212]99    void OrxoBlox::cleanup()
[12376]100    {   
[12371]101        //if (this->ball_ != nullptr) // Destroy the ball, if present.
102        //{
103        //    this->ball_->destroy();
104        //    this->ball_ = nullptr;
105        //}
[12210]106
[12376]107        /*if (this->futureWall_ != nullptr)
[12307]108            {
[12349]109            this->futureWall_->destroy();
110            this->futureWall_ = nullptr;
[12307]111            }
[12376]112        */
113       
[12349]114        for (OrxoBloxWall* wall : this->activeWalls_)
[12368]115            if (wall != nullptr)
[12376]116                wall->destroy();
[12349]117        this->activeWalls_.clear();
118       
119
[12343]120        for (OrxoBloxStones* stone : this->stones_)
[12368]121            if(stone != nullptr)
[12343]122            stone->destroy();
123        this->stones_.clear();
124       
[12210]125
126    }
127
128    /**
[12307]129    @brieftt   
[12212]130        Starts the OrxoBlox minigame.
[12210]131    */
[12212]132    void OrxoBlox::start()
[12367]133
[12210]134    {
[12376]135        orxout() << "Orxoblox started" << endl;
[12212]136        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
[12210]137        {
[12371]138            //if (this->ball_ == nullptr) // If there is no ball, create a new ball.
139            //{
140            //    this->ball_ = new OrxoBloxBall(this->center_->getContext());
[12210]141                // Apply the template for the ball specified by the centerpoint.
[12371]142            //    this->ball_->addTemplate(this->center_->getBalltemplate());
143            //}
[12210]144
145            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
[12371]146            //this->center_->attach(this->ball_);
[12339]147            //Startposition Ball
[12371]148            //this->ball_->setPosition(0, 0, 40);
149            //this->ball_->setFieldDimension(this->center_->getFieldDimension());
150            //this->ball_->setSpeed(0);
151            //this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
[12366]152           
[12331]153            level_=1;
[12307]154
155            // Create the first Wall.
[12349]156            this->LevelUp();
[12307]157
[12337]158            //Create Ship
159            //this->ship_ = new OrxoBloxShip(this->center_->getContext());
160            //this->ship_->setPosition(0, 0, 0);
161
[12210]162        }
163        else // If no centerpoint was specified, an error is thrown and the level is exited.
164        {
[12212]165            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
[12210]166            GSLevel::startMainMenu();
167            return;
168        }
169
170        // Start the timer. After it has expired the ball is started.
171        this->starttimer_.startTimer();
172
173        // Set variable to temporarily force the player to spawn.
[12359]174        // Set variable to temporarily force the player to spawn.
[12367]175        //bool temp = this->bForceSpawn_;
[12370]176        this->bForceSpawn_ = false;
[12210]177
178        // Call start for the parent class.
179        Deathmatch::start();
180
[12359]181        // Reset the variable.
[12367]182        //this->bForceSpawn_ = temp;
[12359]183
[12210]184    }
185
186    /**
187    @brief
[12212]188        Ends the OrxoBlox minigame.
[12210]189    */
[12212]190    void OrxoBlox::end()
[12210]191    {
[12268]192        ChatManager::message("You suck!!");
[12359]193
194        if (Highscore::exists())
195        {
196            int score = this->getScore(this->getPlayer());
197            Highscore::getInstance().storeScore("Tetris", score, this->getPlayer());
198        }
199
[12210]200        this->cleanup();
201
202        // Call end for the parent class.
203        Deathmatch::end();
[12351]204        GSLevel::startMainMenu();
[12210]205    }
206
[12359]207    PlayerInfo* OrxoBlox::getPlayer()
[12337]208    {
[12359]209        return this->player_;
[12337]210    }
211   
[12367]212    // void OrxoBlox::spawnPlayer(PlayerInfo* player)
213    // {
214    //     assert(player);
[12210]215
[12367]216    //     if(this->player_ == nullptr)
217    //     {
218    //         this->player_ = player;
219    //         this->players_[player].state_ = PlayerState::Alive;
220    //     }
[12210]221
[12367]222    // }
[12314]223
[12331]224    void OrxoBlox::LevelUp(){
225        level_++;
[12379]226        int z_ = 0;
[12376]227
228        orxout() << "level up called" << endl;
[12359]229        this->playerScored(this->player_);// add points
[12355]230        for(OrxoBloxStones* stone : this->stones_){
231            int x_=(stone->getPosition()).x;
232            int y_=(stone->getPosition()).y;
[12376]233            z_=(stone->getPosition()).z;
[12369]234            //if(z_==90)this->end();
[12355]235
236            stone->setPosition(x_,y_,z_+9.0f);
[12376]237           
[12349]238        }
[12355]239
240
[12351]241        this->createWall();
[12345]242        this->activeWalls_.push_back(this->futureWall_);
[12350]243        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
244            if (this->futureWall_->getStone(i) == nullptr) {
245                orxout() << "Added nullptr to std::list stones_" << endl;
246            }
[12349]247
[12346]248            this->stones_.push_back(this->futureWall_->getStone(i));
[12350]249        }
[12360]250
251        for(OrxoBloxWall* wall : this->activeWalls_) {
252            if(wall->isEmpty()) {
253                wall->destroy();
254            }
255            int NumberOfStones = 0;
256            for(int i = 0; i < 10; i++) {
257                if(wall->getStone(i) == nullptr) {
258                    continue;
259                }
260                else {
261                    NumberOfStones++;
262                }
263
264            }
265        }
[12331]266        //new location of ship
267        //new amount of balls
268        //create balls
269        //insert new wall
[12376]270        if( z_ >= 45){
271            orxout() << "calling end() function" << endl;
272            this->end();
273            }
274       
[12331]275    }
[12210]276
[12350]277    void OrxoBlox::createWall(){
[12307]278        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
279        // Apply the stone template to the stone.
280        this->futureWall_->addTemplate(this->center_->getWallTemplate());
[12210]281
[12307]282        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
283        this->center_->attach(this->futureWall_);
284       
[12345]285        this->futureWall_->setPosition(0, 0, 0);
[12307]286        this->futureWall_->setGame(this);
[12210]287    }
288
[12278]289
[12210]290    /**
291    @brief
292        Starts the ball with some default speed.
293    */
[12371]294    //void OrxoBlox::startBall()
295    //{
296    //    if (this->ball_ != nullptr && this->center_ != nullptr)
297    //        this->ball_->setSpeed(this->center_->getBallSpeed());
298    //}
[12368]299     
[12371]300    /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
[12367]301        //orxout() << "Checking for Collision" << endl;
[12346]302        Vector3 BallPosition = Ball->getPosition();
303        for(OrxoBloxStones* someStone : this->stones_)
304        {
[12350]305            if(someStone == nullptr)
306            {
307                continue;
308            }
[12367]309            //orxout() << "Checking a stone" << endl;
[12346]310            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
[12360]311            int size = someStone->getSize()/2;
312            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) &&
313                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
[12370]314                //orxout() << "FOUND ONE" << endl;
[12346]315                return someStone;
316            }
317        }
318        orxout() << "Found nothing...." << endl;
319        return nullptr;
[12350]320    }
[12371]321    */
[12367]322
323    void OrxoBlox::playerPreSpawn(PlayerInfo* player)
324    {
325        this->player_ = player;
326    }
[12260]327   
[12368]328/*
329    bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) {
330        distanceX = XpositionBall - XPositionBlock;
331        distanceY = YPositionBall - YPositionBlock;
332        if (distanceX < 0) {
333            distanceX = -distanceX;
334        }
335        if (distanceY < 0) {
336            distanceY = -distanceY;
337        }
338        if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) {
339            return true;
340        }
341        else {
342            top = YPositionBall + radiusBall;
343            right = XpositionBall + radiusBall;
344            bottom = YPositionBall - radiusBall;
345            left = XpositionBall - radiusBall;
346
347            if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size))
348        }
349    }
350  */ 
[12210]351}
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