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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12382

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
32*/
33
34#include "OrxoBlox.h"
35#include "Highscore.h"
36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
44#include "gamestates/GSLevel.h"
45
46
47#include "chat/ChatManager.h"//Remove?
48
49#include "OrxoBloxCenterpoint.h"
50#include "OrxoBloxStones.h"
51#include "OrxoBloxWall.h"
52#include "OrxoBloxShip.h"
53
54namespace orxonox
55{
56   
57
58    RegisterUnloadableClass(OrxoBlox);
59
60    /**
61    @brief
62        Constructor. Registers and initializes the object.
63    */
64    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
65    {
66        RegisterObject(OrxoBlox);
67
68        this->center_ = nullptr;
69        //this->ball_ = nullptr;
70        this->futureWall_ = nullptr;
71        this->player_ = nullptr;
72        level_ = 0;
73
74        this->setHUDTemplate("OrxoBloxHUD");
75        //Error when specified
76
77        // Pre-set the timer, but don't start it yet.
78        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::LevelUp, this)));
79        this->starttimer_.stopTimer();
80
81       
82
83    }
84
85    /**
86    @brief
87        Destructor. Cleans up, if initialized.
88    */
89    OrxoBlox::~OrxoBlox()
90    {
91        if (this->isInitialized())
92            this->cleanup();
93    }
94
95    /**
96    @brief
97        Cleans up the Gametype by destroying the ball and the bats.
98    */
99    void OrxoBlox::cleanup()
100    {   
101        //if (this->ball_ != nullptr) // Destroy the ball, if present.
102        //{
103        //    this->ball_->destroy();
104        //    this->ball_ = nullptr;
105        //}
106
107        /*if (this->futureWall_ != nullptr)
108            {
109            this->futureWall_->destroy();
110            this->futureWall_ = nullptr;
111            }
112        */
113       
114        for (OrxoBloxWall* wall : this->activeWalls_)
115            if (wall != nullptr)
116                wall->destroy();
117        this->activeWalls_.clear();
118       
119
120        for (OrxoBloxStones* stone : this->stones_)
121            if(stone != nullptr)
122            stone->destroy();
123        this->stones_.clear();
124       
125
126    }
127
128    /**
129    @brieftt   
130        Starts the OrxoBlox minigame.
131    */
132    void OrxoBlox::start()
133
134    {
135        orxout() << "Orxoblox started" << endl;
136        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
137        {
138            //if (this->ball_ == nullptr) // If there is no ball, create a new ball.
139            //{
140            //    this->ball_ = new OrxoBloxBall(this->center_->getContext());
141                // Apply the template for the ball specified by the centerpoint.
142            //    this->ball_->addTemplate(this->center_->getBalltemplate());
143            //}
144
145            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
146            //this->center_->attach(this->ball_);
147            //Startposition Ball
148            //this->ball_->setPosition(0, 0, 40);
149            //this->ball_->setFieldDimension(this->center_->getFieldDimension());
150            //this->ball_->setSpeed(0);
151            //this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
152           
153            level_=1;
154
155            // Create the first Wall.
156            this->LevelUp();
157
158
159
160            //Create Ship
161            //this->ship_ = new OrxoBloxShip(this->center_->getContext());
162            //this->ship_->setPosition(0, 0, 0);
163
164        }
165        else // If no centerpoint was specified, an error is thrown and the level is exited.
166        {
167            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
168            GSLevel::startMainMenu();
169            return;
170        }
171
172        // Start the timer. After it has expired the ball is started.
173        this->starttimer_.startTimer();
174
175        // Set variable to temporarily force the player to spawn.
176        // Set variable to temporarily force the player to spawn.
177        //bool temp = this->bForceSpawn_;
178        this->bForceSpawn_ = false;
179
180        // Call start for the parent class.
181        Deathmatch::start();
182
183        // Reset the variable.
184        //this->bForceSpawn_ = temp;
185
186    }
187
188    /**
189    @brief
190        Ends the OrxoBlox minigame.
191    */
192    void OrxoBlox::end()
193    {
194        ChatManager::message("You suck!!");
195
196        if (Highscore::exists())
197        {
198            int score = this->getScore(this->getPlayer());
199            Highscore::getInstance().storeScore("OrxoBlox", score, this->getPlayer());
200        }
201
202        this->cleanup();
203
204        // Call end for the parent class.
205        Deathmatch::end();
206        GSLevel::startMainMenu();
207    }
208
209    PlayerInfo* OrxoBlox::getPlayer()
210    {
211        return this->player_;
212    }
213   
214    // void OrxoBlox::spawnPlayer(PlayerInfo* player)
215    // {
216    //     assert(player);
217
218    //     if(this->player_ == nullptr)
219    //     {
220    //         this->player_ = player;
221    //         this->players_[player].state_ = PlayerState::Alive;
222    //     }
223
224    // }
225
226    void OrxoBlox::LevelUp(){
227        level_++;
228        int z_ = 0;
229
230        orxout() << "level up called" << endl;
231        this->playerScored(this->player_);// add points
232        for(OrxoBloxStones* stone : this->stones_){
233            int x_=(stone->getPosition()).x;
234            int y_=(stone->getPosition()).y;
235            z_=(stone->getPosition()).z;
236            //if(z_==90)this->end();
237
238            stone->setPosition(x_,y_,z_+9.0f);
239           
240        }
241
242
243        this->createWall();
244        this->activeWalls_.push_back(this->futureWall_);
245        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
246            if (this->futureWall_->getStone(i) == nullptr) {
247                orxout() << "Added nullptr to std::list stones_" << endl;
248            }
249
250            this->stones_.push_back(this->futureWall_->getStone(i));
251        }
252
253        for(OrxoBloxWall* wall : this->activeWalls_) {
254            if(wall->isEmpty()) {
255                wall->destroy();
256            }
257            int NumberOfStones = 0;
258            for(int i = 0; i < 10; i++) {
259                if(wall->getStone(i) == nullptr) {
260                    continue;
261                }
262                else {
263                    NumberOfStones++;
264                }
265
266            }
267        }
268        //new location of ship
269        //new amount of balls
270        //create balls
271        //insert new wall
272        if( z_ >= 45){
273            orxout() << "calling end() function" << endl;
274            this->end();
275            }
276       
277    }
278
279    void OrxoBlox::createWall(){
280        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
281        // Apply the stone template to the stone.
282        this->futureWall_->addTemplate(this->center_->getWallTemplate());
283
284        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
285        this->center_->attach(this->futureWall_);
286       
287        this->futureWall_->setPosition(0, 0, 0);
288        this->futureWall_->setGame(this);
289    }
290
291
292    /**
293    @brief
294        Starts the ball with some default speed.
295    */
296    //void OrxoBlox::startBall()
297    //{
298    //    if (this->ball_ != nullptr && this->center_ != nullptr)
299    //        this->ball_->setSpeed(this->center_->getBallSpeed());
300    //}
301     
302    /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
303        //orxout() << "Checking for Collision" << endl;
304        Vector3 BallPosition = Ball->getPosition();
305        for(OrxoBloxStones* someStone : this->stones_)
306        {
307            if(someStone == nullptr)
308            {
309                continue;
310            }
311            //orxout() << "Checking a stone" << endl;
312            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
313            int size = someStone->getSize()/2;
314            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) &&
315                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
316                //orxout() << "FOUND ONE" << endl;
317                return someStone;
318            }
319        }
320        orxout() << "Found nothing...." << endl;
321        return nullptr;
322    }
323    */
324
325    void OrxoBlox::playerPreSpawn(PlayerInfo* player)
326    {
327        this->player_ = player;
328    }
329   
330/*
331    bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) {
332        distanceX = XpositionBall - XPositionBlock;
333        distanceY = YPositionBall - YPositionBlock;
334        if (distanceX < 0) {
335            distanceX = -distanceX;
336        }
337        if (distanceY < 0) {
338            distanceY = -distanceY;
339        }
340        if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) {
341            return true;
342        }
343        else {
344            top = YPositionBall + radiusBall;
345            right = XpositionBall + radiusBall;
346            bottom = YPositionBall - radiusBall;
347            left = XpositionBall - radiusBall;
348
349            if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size))
350        }
351    }
352  */ 
353}
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