[10658] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[10930] | 23 | * Manuel Meier |
---|
[10658] | 24 | * Co-authors: |
---|
[11036] | 25 | * Cyrill Burgener |
---|
[10658] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file Hover.cc |
---|
[10930] | 31 | @brief Implementation of the Hover class. Sets up the whole Minigame |
---|
[10658] | 32 | */ |
---|
| 33 | |
---|
| 34 | #include "Hover.h" |
---|
[11495] | 35 | |
---|
[11041] | 36 | #include "HoverOrigin.h" |
---|
[10708] | 37 | #include "HoverWall.h" |
---|
[12374] | 38 | |
---|
| 39 | #include "MazeGenerator.h" |
---|
[10658] | 40 | #include "core/CoreIncludes.h" |
---|
[12390] | 41 | #include "worldentities/pawns/Pawn.h" |
---|
| 42 | #include "worldentities/pawns/ScriptableControllerDrone.h" |
---|
| 43 | #include "worldentities/pawns/SpaceShip.h" |
---|
[10658] | 44 | |
---|
[12390] | 45 | #include "tools/Timer.h" |
---|
| 46 | #include "infos/Bot.h" |
---|
| 47 | #include "worldentities/pawns/ModularSpaceShip.h" |
---|
| 48 | #include "graphics/Model.h" |
---|
[12267] | 49 | |
---|
[12374] | 50 | |
---|
[12390] | 51 | |
---|
| 52 | |
---|
[12397] | 53 | |
---|
[10658] | 54 | namespace orxonox |
---|
| 55 | { |
---|
| 56 | RegisterUnloadableClass(Hover); |
---|
| 57 | |
---|
[10664] | 58 | Hover::Hover(Context* context) : Gametype(context) |
---|
[10658] | 59 | { |
---|
| 60 | RegisterObject(Hover); |
---|
[11035] | 61 | |
---|
[11071] | 62 | this->origin_ = nullptr; |
---|
[11035] | 63 | this->firstTick_ = true; |
---|
| 64 | |
---|
[10895] | 65 | this->setHUDTemplate("HoverHUD"); |
---|
[10658] | 66 | } |
---|
| 67 | |
---|
[12390] | 68 | |
---|
[11495] | 69 | void Hover::tick(float dt) |
---|
[10658] | 70 | { |
---|
[11495] | 71 | SUPER(Hover, tick, dt); |
---|
| 72 | |
---|
[11040] | 73 | if(this->firstTick_ && this->origin_) |
---|
[11035] | 74 | { |
---|
| 75 | this->firstTick_ = false; |
---|
[10787] | 76 | |
---|
[11495] | 77 | int numCells = this->origin_->getNumCells(); |
---|
| 78 | int cellSize = this->origin_->getCellSize(); |
---|
| 79 | int cellHeight = this->origin_->getCellHeight(); |
---|
[11040] | 80 | |
---|
| 81 | MazeGenerator generator(numCells); |
---|
[11035] | 82 | generator.generateMaze(); |
---|
| 83 | generator.renderMaze(); |
---|
[10787] | 84 | |
---|
[11035] | 85 | int* levelcode = generator.getLevelcode(); |
---|
[10787] | 86 | |
---|
[10928] | 87 | //Outer Walls |
---|
[11040] | 88 | for(int i = 0; i<numCells; i++){ |
---|
[11042] | 89 | (new HoverWall(origin_->getContext()))->init(0, i+1, cellSize, cellHeight, 1); |
---|
| 90 | (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1); |
---|
| 91 | (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2); |
---|
| 92 | (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2); |
---|
[10928] | 93 | } |
---|
| 94 | |
---|
[10930] | 95 | //Generate inner Walls according to levelcode |
---|
[12211] | 96 | // for(int y=0; y<numCells; y++){ |
---|
| 97 | // for(int x=0; x<numCells; x++){ |
---|
| 98 | // switch(levelcode[ y * numCells + x ]){ |
---|
| 99 | // case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
---|
| 100 | // break; |
---|
| 101 | // case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); |
---|
| 102 | // case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); |
---|
| 103 | // default: break; |
---|
| 104 | // } |
---|
| 105 | // } |
---|
| 106 | // } |
---|
[10787] | 107 | |
---|
[12390] | 108 | |
---|
[12374] | 109 | |
---|
| 110 | |
---|
[12390] | 111 | |
---|
[11495] | 112 | //Generate 5 flags randomly |
---|
[12354] | 113 | // for ( int i = 0; i < 5; i++ ) |
---|
| 114 | // { |
---|
[12374] | 115 | // HoverFlag* zombieship = new SpaceShip(origin_->getContext()); |
---|
[12354] | 116 | // flag->init(rand()%numCells, rand()%numCells, cellSize); |
---|
| 117 | // flags_.push_back(flag); |
---|
| 118 | // } |
---|
[10900] | 119 | |
---|
[12354] | 120 | |
---|
| 121 | |
---|
[11495] | 122 | }//firsttick end |
---|
[10930] | 123 | |
---|
| 124 | // Check if ship collided with one of the flags |
---|
[12354] | 125 | // for ( unsigned int i = 0; i < flags_.size(); i++ ){ |
---|
| 126 | // if(flags_[i]->getCollided()){ |
---|
| 127 | // flags_[i]->destroyLater(); |
---|
| 128 | // flags_.erase (flags_.begin()+i); |
---|
| 129 | // } |
---|
| 130 | // } |
---|
| 131 | // numberOfFlags_ = flags_.size(); |
---|
[12390] | 132 | |
---|
| 133 | //Spawn Zombies |
---|
[12397] | 134 | //spawnZombie(1); |
---|
[12390] | 135 | |
---|
| 136 | |
---|
[10658] | 137 | } |
---|
| 138 | } |
---|