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source: code/branches/Boxhead_FS19/src/modules/hover/Hover.cc @ 12397

Last change on this file since 12397 was 12397, checked in by kofrey, 5 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file Hover.cc
31    @brief Implementation of the Hover class. Sets up the whole Minigame
32*/
33
34#include "Hover.h"
35
36#include "HoverOrigin.h"
37#include "HoverWall.h"
38
39#include "MazeGenerator.h"
40#include "core/CoreIncludes.h"
41#include "worldentities/pawns/Pawn.h"
42#include "worldentities/pawns/ScriptableControllerDrone.h"
43#include "worldentities/pawns/SpaceShip.h"
44
45#include "tools/Timer.h"
46#include "infos/Bot.h"
47#include "worldentities/pawns/ModularSpaceShip.h"
48#include "graphics/Model.h"
49
50
51
52
53
54namespace orxonox
55{
56    RegisterUnloadableClass(Hover);
57
58    Hover::Hover(Context* context) : Gametype(context)
59    {
60        RegisterObject(Hover);
61
62        this->origin_ = nullptr;
63        this->firstTick_ = true;
64
65        this->setHUDTemplate("HoverHUD");
66    }
67
68
69    void Hover::tick(float dt)
70    {
71        SUPER(Hover, tick, dt);
72
73        if(this->firstTick_ && this->origin_)
74        {
75            this->firstTick_ = false;
76
77            int numCells = this->origin_->getNumCells();
78            int cellSize = this->origin_->getCellSize();
79            int cellHeight = this->origin_->getCellHeight();
80
81            MazeGenerator generator(numCells);
82            generator.generateMaze();
83            generator.renderMaze();
84
85            int* levelcode = generator.getLevelcode();
86
87            //Outer Walls
88            for(int i = 0; i<numCells; i++){
89                (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1);
90                (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1);
91                (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2);
92                (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2);
93            }
94
95            //Generate inner Walls according to levelcode
96            // for(int y=0; y<numCells; y++){
97            //     for(int x=0; x<numCells; x++){
98            //         switch(levelcode[ y * numCells + x ]){
99            //             case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
100            //                     break;
101            //             case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);
102            //             case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);
103            //             default: break;
104            //         }
105            //     }   
106            // }
107
108           
109
110
111
112            //Generate 5 flags randomly
113            // for ( int i = 0; i < 5; i++ )
114            // {
115            //     HoverFlag* zombieship = new SpaceShip(origin_->getContext());
116            //     flag->init(rand()%numCells, rand()%numCells, cellSize);
117            //     flags_.push_back(flag);
118            // }
119
120
121
122        }//firsttick end
123
124        // Check if ship collided with one of the flags
125        // for ( unsigned int i = 0; i < flags_.size(); i++ ){
126        //     if(flags_[i]->getCollided()){
127        //         flags_[i]->destroyLater();
128        //         flags_.erase (flags_.begin()+i);
129        //     }
130        // }
131        // numberOfFlags_ = flags_.size();
132
133        //Spawn Zombies
134        //spawnZombie(1);
135
136
137    }
138}
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