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source: code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h @ 11646

Last change on this file since 11646 was 11646, checked in by remartin, 6 years ago

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[11547]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AsteroidMinable_H__
30#define _AsteroidMinable_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <vector>
36#include "interfaces/PickupCarrier.h"
37#include "interfaces/RadarViewable.h"
38#include "worldentities/ControllableEntity.h"
39#include "worldentities/ExplosionPart.h"
40
41#include "../../orxonox/worldentities/pawns/Pawn.h"
42
[11640]43namespace orxonox
[11547]44{
45
46
[11640]47    class _OrxonoxExport AsteroidMinable : public Pawn{ 
[11547]48
49        public:
[11646]50            AsteroidMinable(Context* context);// @brief This constructor is for XML access only!
51            AsteroidMinable(Context* c, float size, Vector3 position, Vector3 velocity, bool dS);// @brief Call this Constructor from other C-files.
[11586]52
[11547]53            virtual ~AsteroidMinable();
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
56            virtual void tick(float dt) override;
57
[11646]58            // @brief Overwrite to prevet 'self-collision' of generated stuff
[11581]59            virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
60            virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
61
[11640]62            inline void setSize(int s){this->size = s;}
63            inline int getSize(){return this->size;}
[11581]64
[11640]65            inline void toggleShattering(bool b){this->generateSmaller = b;}
66            inline void toggleDropStuff(bool b){this->dropStuff = b;}
[11581]67
[11547]68
[11640]69        protected:
[11547]70
[11640]71            Context* context;
[11581]72
[11640]73            int size;
[11547]74            bool generateSmaller;
[11640]75            bool dropStuff;
[11551]76            bool initialised;
[11547]77
[11551]78            virtual void death(); 
[11547]79
[11551]80
81
[11547]82        private:
83            void registerVariables();
84            virtual void spawnChildren();
[11640]85            virtual void putStuff();
[11547]86
[11640]87            // @brief Just for testing. Don-t work anyways.
88            void printArrayString(float thingy[]);
89            // @brief Just for testing. Don-t work anyways.
[11618]90            void printArrayString(int thingy[]);// Just for testing
[11547]91
92
[11618]93
94
95
[11547]96    }; // tolua_export
97} // tolua_export
98
99#endif /* _AsteroidMinable_H__ */
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