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source: code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h @ 11640

Last change on this file since 11640 was 11640, checked in by remartin, 6 years ago

Das Aufteilen funktioniert nun gut. AsteroidField fertiggestellt und mit dokumentieren begonnen.

File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AsteroidMinable_H__
30#define _AsteroidMinable_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <vector>
36#include "interfaces/PickupCarrier.h"
37#include "interfaces/RadarViewable.h"
38#include "worldentities/ControllableEntity.h"
39#include "worldentities/ExplosionPart.h"
40
41#include "../../orxonox/worldentities/pawns/Pawn.h"
42
43namespace orxonox
44{
45
46
47    class _OrxonoxExport AsteroidMinable : public Pawn{ 
48
49        public:
50            AsteroidMinable(Context* context);// This constructor is for XML access only!
51            AsteroidMinable(Context* c, float size, Vector3 position, Vector3 velocity, bool dS);// Call this Constructor from other C-files.
52
53            virtual ~AsteroidMinable();
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
56            virtual void tick(float dt) override;
57
58            // Overwrite to prevet 'self-collision' of generated stuff
59            virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
60            virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
61
62            inline void setSize(int s){this->size = s;}
63            inline int getSize(){return this->size;}
64
65            inline void toggleShattering(bool b){this->generateSmaller = b;}
66            inline void toggleDropStuff(bool b){this->dropStuff = b;}
67
68
69        protected:
70
71            Context* context;
72
73            int size;
74            bool generateSmaller;
75            bool dropStuff;
76            bool initialised;
77
78            virtual void death(); 
79
80
81
82        private:
83            void registerVariables();
84            virtual void spawnChildren();
85            virtual void putStuff();
86
87            // @brief Just for testing. Don-t work anyways.
88            void printArrayString(float thingy[]);
89            // @brief Just for testing. Don-t work anyways.
90            void printArrayString(int thingy[]);// Just for testing
91
92
93
94
95
96    }; // tolua_export
97} // tolua_export
98
99#endif /* _AsteroidMinable_H__ */
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