[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _WingmanController_H__ |
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| 30 | #define _WingmanController_H__ |
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| 31 | |
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| 32 | |
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[10709] | 33 | #include "controllers/Controller.h" |
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[10678] | 34 | |
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| 35 | |
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[10709] | 36 | #include "OrxonoxPrereqs.h" |
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| 37 | #include "core/class/Super.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/XMLPort.h" |
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| 40 | #include "core/command/ConsoleCommandIncludes.h" |
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| 41 | #include "core/command/Executor.h" |
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| 42 | |
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| 43 | #include <vector> |
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| 44 | #include "util/Math.h" |
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| 45 | #include <climits> |
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| 46 | |
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| 47 | #include "tools/Timer.h" |
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| 48 | #include "tools/interfaces/Tickable.h" |
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| 49 | |
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| 50 | #include "worldentities/ControllableEntity.h" |
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| 51 | #include "worldentities/pawns/SpaceShip.h" |
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| 52 | #include "worldentities/pawns/Pawn.h" |
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| 53 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 54 | |
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| 55 | #include "gametypes/TeamDeathmatch.h" |
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| 56 | #include "gametypes/Dynamicmatch.h" |
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| 57 | #include "gametypes/Mission.h" |
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| 58 | #include "gametypes/Gametype.h" |
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| 59 | |
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| 60 | |
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| 61 | |
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[10678] | 62 | namespace orxonox |
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| 63 | { |
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[10709] | 64 | class _OrxonoxExport WingmanController : public Controller, public Tickable |
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[10678] | 65 | { |
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| 66 | public: |
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| 67 | WingmanController(Context* context); |
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| 68 | virtual ~WingmanController(); |
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| 69 | //virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 70 | virtual void tick(float dt); //<! Carrying out the targets set in action(). |
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| 71 | |
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| 72 | protected: |
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| 73 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. |
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[10681] | 74 | //void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot. |
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[10678] | 75 | |
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| 76 | |
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[10681] | 77 | |
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[10678] | 78 | private: |
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[10709] | 79 | //const float ACTION_INTERVAL; |
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| 80 | |
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| 81 | WeakPtr<Pawn> target_; |
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| 82 | |
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| 83 | //LeaderController* leader_; |
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[10678] | 84 | |
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[10709] | 85 | //Timer actionTimer_; //<! Regularly calls action(). |
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[10678] | 86 | |
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| 87 | }; |
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| 88 | } |
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| 89 | |
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| 90 | #endif /* _WingmanController_H__ */ |
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