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source: code/branches/AI_HS15/src/orxonox/controllers/WingmanController.h @ 10709

Last change on this file since 10709 was 10709, checked in by gania, 9 years ago

Restructured

File size: 2.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WingmanController_H__
30#define _WingmanController_H__
31
32
33#include "controllers/Controller.h"
34
35
36#include "OrxonoxPrereqs.h"
37#include "core/class/Super.h"
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "core/command/ConsoleCommandIncludes.h"
41#include "core/command/Executor.h"
42
43#include <vector>
44#include "util/Math.h"
45#include <climits>
46
47#include "tools/Timer.h"
48#include "tools/interfaces/Tickable.h"
49
50#include "worldentities/ControllableEntity.h"
51#include "worldentities/pawns/SpaceShip.h"
52#include "worldentities/pawns/Pawn.h"
53#include "worldentities/pawns/TeamBaseMatchBase.h"
54
55#include "gametypes/TeamDeathmatch.h"
56#include "gametypes/Dynamicmatch.h"
57#include "gametypes/Mission.h"
58#include "gametypes/Gametype.h"
59
60
61
62namespace orxonox
63{
64    class _OrxonoxExport WingmanController : public Controller, public Tickable
65    {
66        public:
67            WingmanController(Context* context);
68            virtual ~WingmanController();
69            //virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
70            virtual void tick(float dt); //<! Carrying out the targets set in action().
71
72        protected:
73            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
74            //void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot.
75
76
77                     
78        private:
79            //const float ACTION_INTERVAL;
80           
81            WeakPtr<Pawn> target_;
82           
83            //LeaderController* leader_;
84
85            //Timer actionTimer_; //<! Regularly calls action().
86           
87    };
88}
89
90#endif /* _WingmanController_H__ */
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