| [10678] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _LeaderController_H__ |
|---|
| 30 | #define _LeaderController_H__ |
|---|
| 31 | |
|---|
| 32 | #include "SectionController.h" |
|---|
| 33 | |
|---|
| 34 | |
|---|
| 35 | namespace orxonox |
|---|
| 36 | { |
|---|
| 37 | class _OrxonoxExport LeaderController : public SectionController, public Tickable |
|---|
| 38 | { |
|---|
| 39 | public: |
|---|
| [10681] | 40 | |
|---|
| 41 | LeaderController(Context* context); |
|---|
| 42 | virtual ~LeaderController(); |
|---|
| [10678] | 43 | |
|---|
| [10681] | 44 | virtual void tick(float dt); //<! Carrying out the targets set in action(). |
|---|
| [10678] | 45 | |
|---|
| 46 | protected: |
|---|
| [10681] | 47 | |
|---|
| 48 | enum Mode {KEEPFORMATION, ROCKET, KILLENEMY}; |
|---|
| 49 | Mode mode_; |
|---|
| 50 | |
|---|
| [10682] | 51 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. |
|---|
| 52 | //void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot. |
|---|
| 53 | |
|---|
| 54 | |
|---|
| [10681] | 55 | //WEAPONSYSTEM DATA |
|---|
| 56 | std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons() |
|---|
| 57 | //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons() |
|---|
| 58 | float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.) |
|---|
| 59 | void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. |
|---|
| 60 | bool bSetupWorked; //<! If false, setupWeapons() is called. |
|---|
| 61 | int getFiremode(std::string name); |
|---|
| 62 | |
|---|
| 63 | void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost. |
|---|
| 64 | |
|---|
| [10678] | 65 | private: |
|---|
| [10681] | 66 | static const float ACTION_INTERVAL; |
|---|
| [10678] | 67 | |
|---|
| [10681] | 68 | Timer actionTimer_; //<! Regularly calls action(). |
|---|
| 69 | |
|---|
| [10678] | 70 | }; |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | #endif /* _LeaderController_H__ */ |
|---|