[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "FleetController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(FleetController); |
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| 36 | |
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[10719] | 37 | FleetController::FleetController(Context* context) : Controller(context) |
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[10678] | 38 | { |
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| 39 | RegisterObject(FleetController); |
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| 40 | |
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| 41 | this->gameGoal_ = DOMINATE; |
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| 42 | this->goalPosition_ = NULL; |
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[10722] | 43 | /* this->goalTarget_ = NULL; |
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| 44 | this->goalProtect_ = NULL;*/ |
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[10731] | 45 | |
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[10759] | 46 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&FleetController::action, this))); |
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[10678] | 47 | } |
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| 48 | |
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| 49 | FleetController::~FleetController() |
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| 50 | { |
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| 51 | if (this->isInitialized()) |
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| 52 | { |
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| 53 | |
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| 54 | } |
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| 55 | } |
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[10709] | 56 | void FleetController::action() |
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| 57 | { |
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[10759] | 58 | this->divisions_.clear(); |
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| 59 | |
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[10763] | 60 | for (ObjectList<DivisionController>::iterator it = ObjectList<DivisionController>::begin(); it; ++it) |
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[10759] | 61 | { |
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| 62 | if ((this->getControllableEntity()->getTeam() == (it)->getControllableEntity()->getTeam())) |
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| 63 | { |
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| 64 | this->divisions_.push_back(*(it)); |
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| 65 | } |
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| 66 | } |
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[10763] | 67 | /*for(std::vector<WeakPtr<DivisionController> >::iterator it2 = divisions_.begin(); it2 != divisions_.end(); ++it2) |
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| 68 | { |
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| 69 | (*it2)->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
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| 70 | }*/ |
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[10789] | 71 | /*for (ObjectList<Controller>::iterator it = ObjectList<Controller>::begin(); it; ++it) |
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[10759] | 72 | { |
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[10763] | 73 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) && (it)->getControllableEntity()->getTeam() == 0) |
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[10759] | 74 | { |
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| 75 | for(std::vector<WeakPtr<DivisionController> >::iterator it2 = divisions_.begin(); it2 != divisions_.end(); ++it2) { |
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| 76 | (*it2)->setTarget(it->getControllableEntity()); |
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[10763] | 77 | (*it2)->setTargetPosition(it->getControllableEntity()->getWorldPosition()); |
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[10759] | 78 | } |
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| 79 | break; |
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| 80 | } |
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[10789] | 81 | }*/ |
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[10709] | 82 | |
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| 83 | } |
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| 84 | void FleetController::tick(float dt) |
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| 85 | { |
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| 86 | |
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| 87 | SUPER(FleetController, tick, dt); |
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| 88 | |
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| 89 | } |
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[10678] | 90 | void FleetController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 91 | { |
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| 92 | SUPER(FleetController, XMLPort, xmlelement, mode); |
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| 93 | |
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| 94 | //XMLPortObject(FleetController, GameGoal, "gameGoal", setGameGoal, getGameGoal, xmlelement, mode).defaultValues(DOMINATE); |
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| 95 | //XMLPortParam(FleetController, "goalPosition", setGoalPosition, getGoalPosition, xmlelement, mode).defaultValues(NULL); |
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| 96 | //XMLPortParam(FleetController, "goalTarget", setGoalTarget, getGoalTarget, xmlelement, mode).defaultValues(NULL); |
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| 97 | //XMLPortParam(FleetController, "goalProtect", setGoalProtect, getGoalProtect, xmlelement, mode).defaultValues(NULL); |
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| 98 | |
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| 99 | } |
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| 100 | |
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| 101 | |
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| 102 | |
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| 103 | |
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| 104 | } |
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